《UnityAPI.AudioClip音頻剪輯》
版本 |
作者 |
參與者 |
完成日期 |
備註 |
UnityAPI_AudioClip_V01_1.0 |
嚴立鑽 |
|
2020.05.30 |
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|
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#《UnityAPI.AudioClip音頻剪輯》發佈說明:
++++“UnityAPI.AudioClip音頻剪輯”是對UnityAPI中AudioClip音頻剪輯類的剖析和拓展;
立鑽哥哥:Unity是一個入門快、提高難的遊戲引擎,想要提升能力,至少需要越過3道坎:API+Shader+綜合能力;++1、API的積累:對API的合理利用不僅可以減輕自己的編碼負擔,而且往往可以提高程序的運行效率;這也是鑽哥開始“Unity API”獨立打造分類的初衷; ++2、Shader編程:想要做出一款精品遊戲往往需要有高效的Shader的支持;Unity提供了一套改良的“Shader Lab”系統,優化了繁雜的“Open GL”編程; ++3、綜合能力(技術+業務+管理):一款產品的製作除了功能編程外,往往會涉及很多其他領域,例如產品架構、UI交互設計、模型製作等,作爲主要的編程人員,對其他相關領域的瞭解程序往往會影響到產品製作直至最後的產品體驗; ++++立鑽哥哥一直在推動【VR雲遊戲=Unity+SteamVR+雲技術+5G+AI】,這個只是一個引子,拋磚引玉讓大家對整個知識體系有一個明確的落地方向,寶寶們可以根據自己的興趣方向進行拓展:比如Unity這裏是指一種“3D遊戲引擎”,也可拓展至“UE4、Cocos2dx”等遊戲引擎;SteamVR是一種跨硬件解決方案,也可拓展至“VRTK”等第三方插件;“雲技術+5G”是一種跨平臺解決方案的核心技術,同樣可拓展至其他平臺解決方案;AI也是一種先進技術的舉例,也可以拓展至任何一種前沿技術; |
@@提示:有些博客可能只是開了頭,如果感興趣的同學,可以“點贊”或“評論區留言”,只要關注的同學多了,那就會繼續完善喲!(“++==”,表示沒有寫完的,如果關注度不高就不完善了;“++ok++”,表示此篇博客已經完成,是階段性完整的!)
$$$$博客溯源:
++++VR雲遊戲=Unity+SteamVR+雲技術+5G+AI;(說明:AI人工智能不是我們的主要研究技術,只是瞭解一下,領略一下有風的感覺!但是,VR是我們的研究重點)
++++【Unity API】分類:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++【Unity開發基礎】分類:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
++++【Linux系統編程】分類:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
++++【C++C鑄就生存利器】分類:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分類:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立鑽哥哥CSDN空間】:https://blog.csdn.net/VRunSoftYanlz/
#AudioClip音頻剪輯
#AudioClip音頻剪輯 |
#AudioClip音頻剪輯++A1、Description描述++B2、Variables變量++C3、Public Function共有函數++D4、Message消息 |
#A1、Description描述
#A1、Description描述 |
++A1、Description描述
++++立鑽哥哥:AudioClip(音頻剪輯)是用於音頻數據的一個容器;
++++[namespace]:UnityEngine;
++++[Inherits from]:Object;
++++一個音頻剪輯儲存壓縮的ogg vorbis或未壓縮的音頻文件;AudioClips被引用和被用於AudioSources播放聲音;
++++[Object]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
++++[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679
++++【Unity API】分類:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++[Unity快速入門]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目錄]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906
++++[Application應用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327
++++[Object對象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256
++++[Component組件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004
++++[Camera攝像機]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040
++++[Material材質]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062
++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++++[WWW萬維網]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063
#B2、Variables變量
#B2、Variables變量 |
++B2、Variables變量++++B2.1、channels++++B2.2、frequency++++B2.3、length++++B2.4、loadInBackground++++B2.5、loadState++++B2.6、loadType++++B2.7、preloadAudioData++++B2.8、samples++++B2.9、YanlzXREngine.AudioClip.Variables |
++B2.1、channels
++B2.1、channels |
++B2.1、channels
++++立鑽哥哥:聲道數;
public int channels; |
++++該音頻剪輯的聲道數;
The number of channels in the audio clip.(Read Only) |
++B2.2、frequency
++B2.2、frequency |
++B2.2、frequency
++++立鑽哥哥:頻率;
public int frequency; |
++++音頻剪輯的採樣頻率,單位赫茲;(只讀)
++B2.3、length
++B2.3、length |
++B2.3、length
++++立鑽哥哥:長度;
public float length; |
++++該音頻剪輯的長度,單位秒(只讀);
++B2.4、loadInBackground
++B2.4、loadInBackground |
++B2.4、loadInBackground
++++立鑽哥哥:是否在後臺加載;
public bool loadInBackground; |
++++對應檢視面板的[Load In Background]標識,當此標識設置爲true,加載會延遲,而不會阻塞主線程;
++B2.5、loadState
++B2.5、loadState |
++B2.5、loadState
++++立鑽哥哥:加載狀態;
public AudioDataLoadState loadState; |
++++返回當前與音頻相關的音頻數據加載狀態;
++B2.6、loadType
++B2.6、loadType |
++B2.6、loadType
++++立鑽哥哥:加載類型;
public AudioClipLoadType loadType; |
++++該剪輯的加載類型(只讀);
++++該加載類型,可以在音頻剪輯的檢視面板中設置,控制剪輯如何被加載;
++B2.7、preloadAudioData
++B2.7、preloadAudioData |
++B2.7、preloadAudioData
++++立鑽哥哥:預加載音頻數據;
public bool preloadAudioData; |
++++當該剪輯資源被加載,預加載該剪輯的音頻數據;當該標識爲false,在剪輯播放之前,腳本必須調用AudioClip.LoadAudioData()來加載數據;屬性像length、channels以及在音頻數據已經被加載之前可用的格式;
++B2.8、samples
++B2.8、samples |
++B2.8、samples
++++立鑽哥哥:採樣;
public int samples; |
++++採樣的音頻數據長度(只讀);
#C3、Public Functions公有變量
#C3、Public Functions公有變量 |
++C3、Public Functions公有變量++++C3.1、GetData++++C3.2、LoadAudioData++++C3.3、SetData++++C3.4、UnloadAudioData++++C3.5、YanlzXREngine.AudioClip.PublicFunctions |
++C3.1、GetData
++C3.1、GetData |
++C3.1、GetData
++++立鑽哥哥:獲取數據;
public bool GetData(float[] data, int offsetSamples); |
++++該剪輯的採樣數據;
++++採樣的浮點數範圍是-1.0~1.0,採樣數由浮點數數組的長度確定;使用offsetSamples從剪輯的隨機位置開始讀;如果從偏移值讀取的長度比剪輯長,讀取將環繞從剪輯開始讀取剩餘採樣;
++++注意:壓縮的音頻文件,當加載類型在音頻導入器設置爲加載時解壓縮時,採樣數據只能被讀取;如果這不是這種情況,那麼數組將返回所有采樣值爲零;
++++[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679
using UnityEngine; using System.Collections; using YanlzXREngine;
public class YanlzAudioClip : MonoBehaviour{
void Start(){ AudioSource aud = GetComponent<AudioSource>(); float[] samples = new float[aud.clip.samples * aud.clip.channels]; aud.clip.GetData(samples);
int i = 0; while(i < samples.Length){ samples[i] = samples[i] * 0.5F; ++i; } //立鑽哥哥:while(){}
aud.clip.SetData(samples, 0);
} //立鑽哥哥:void Start(){}
} //立鑽哥哥:public class YanlzAudioClip{} |
++C3.2、LoadAudioData
++C3.2、LoadAudioData |
++C3.2、LoadAudioData
++++立鑽哥哥:加載音頻數據;
public bool LoadAudioData(); |
++++如果加載成功返回true;
++++加載一個剪輯的音頻數據;剪輯設置“Proload Audio Data”將會自動加載音頻數據;
++C3.3、SetData
++C3.3、SetData |
++C3.3、SetData
++++立鑽哥哥:設置數據;
public bool SetData(float[] data, int offsetSamples); |
++++設置剪輯的採樣數據;
++++採樣的浮點數範圍是-1.0~1.0(超過這個限制會引發瑕疵或未知的行爲),採樣數由浮點數數組的長度確定;使用offsetSamples從剪輯的隨機位置開始讀;如果從偏移值讀取的長度比剪輯長,讀取將環繞從剪輯開始讀取剩餘採樣;
++++注意:壓縮的音頻,當加載類型在音頻導入器設置爲加載時解壓縮時,採樣數據只能被讀取;
using UnityEngine; using System.Collections; using YanlzXREngine;
public class YanlzAudioClip : MonoBehaviour{
void Start(){ AudioSource aud = GetComponent<AudioSource>(); float[] samples = new float[aud.clip.samples * aud.clip.channels]; aud.clip.GetData(samples, 0);
int i = 0; while(i < samples.Length){ samples[i] = samples[i] * 0.5F; ++i; } //立鑽哥哥:while(){}
aud.clip.SetData(samples, 0);
} //立鑽哥哥:void Start(){}
} //立鑽哥哥:public class YanlzAudioClip{} |
++C3.4、UnloadAudioData
++C3.4、UnloadAudioData |
++C3.4、UnloadAudioData
++++立鑽哥哥:卸載音頻剪輯;
public bool UnloadAudioData(); |
++++[返回值]:如果卸載失敗,返回false;
++++卸載有關該剪輯的音頻數據;這僅適用基於實際聲音文件資源的音頻剪輯;
#D4、Delegate委託
#D4、Delegate委託 |
++D4、Delegate委託++++D4.1、PCMReaderCallback++++D4.2、PCMSetPositionCallback++++D4.3、YanlzXREngine.AudioClip.Delegate |
++D4.1、PCMReaderCallback
++D4.1、PCMReaderCallback |
++D4.1、PCMReaderCallback
++++立鑽哥哥:讀取器回調;
public delegate void PCMReaderCallback(float[] data); |
++++[data]:該剪輯包含數據讀取的浮點數組;
++++委託每次音頻剪輯調用讀取數據;
++D4.2、PCMSetPositionCallback
++D4.2、PCMSetPositionCallback |
++D4.2、PCMSetPositionCallback
++++立鑽哥哥:設置位置回調;
public delegate void PCMSetPositionCallback(int position); |
++++[position]:在音頻剪輯的新位置;
++++委託每次音頻剪輯調用改變的讀取位置;
#E5、立鑽哥哥對AudioClip類的拓展
#E5、立鑽哥哥對AudioClip類的拓展 |
++++【Unity API】分類:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++[Unity快速入門]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目錄]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906
++++[Application應用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327
++++[Object對象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256
++++[Component組件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004
++++[Camera攝像機]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040
++++[Material材質]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062
++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++++[WWW萬維網]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063
++++[Matrix4x4矩陣]:https://blog.csdn.net/VRunSoftYanlz/article/details/106504027
++++[Renerer渲染器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106481994
++++[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679
++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955
++++[Texture紋理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589
++++[AssetBundle]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412190
++++[ScriptableObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106392769
@@提示:有些博客可能只是開了頭,如果感興趣的同學,可以“點贊”或“評論區留言”,只要關注的同學多了,那就會繼續完善喲!(“++==”,表示沒有寫完的,如果關注度不高就不完善了;“++ok++”,表示此篇博客已經完成,是階段性完整的!)
++++VR雲遊戲=Unity+SteamVR+雲技術+5G+AI;(說明:AI人工智能不是我們的主要研究技術,只是瞭解一下,領略一下有風的感覺!但是,VR是我們的研究重點)
++++【Unity API】分類:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++【Unity開發基礎】分類:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
++++【Linux系統編程】分類:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
++++【C++C鑄就生存利器】分類:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分類:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立鑽哥哥CSDN空間】:https://blog.csdn.net/VRunSoftYanlz/
【XR遊戲開發QQ羣:784477094】
++立鑽哥哥推薦的拓展學習鏈接(Link_Url):
立鑽哥哥推薦的拓展學習鏈接(Link_Url) |
++++立鑽哥哥Unity 學習空間: http://blog.csdn.net/VRunSoftYanlz/
++++虛擬現實VR資訊: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE開發基礎:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
++++Oculus雜談:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++Oculus安裝使用:https://blog.csdn.net/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88809370
++++Unity減少VR暈眩症:https://blog.csdn.net/VRunSoftYanlz/article/details/89115518
++++SteamVR簡介:https://blog.csdn.net/VRunSoftYanlz/article/details/86484254
++++SteamVR腳本功能分析:https://blog.csdn.net/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0開發指南:https://blog.csdn.net/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0開發指南:https://blog.csdn.net/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入門:https://blog.csdn.net/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系統:https://blog.csdn.net/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0傳送機制:https://blog.csdn.net/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0教程(一):https://blog.csdn.net/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):https://blog.csdn.net/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
++++SteamVR實戰之PMCore:https://blog.csdn.net/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:https://blog.csdn.net/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:https://blog.csdn.net/VRunSoftYanlz/article/details/86601950
++++OpenXR簡介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
++++VRTK雜談:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
++++VRTK快速入門(雜談):https://blog.csdn.net/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目錄):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
++++VRTK代碼結構(目錄):https://blog.csdn.net/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):https://blog.csdn.net/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:https://blog.csdn.net/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:https://blog.csdn.net/VRunSoftYanlz/article/details/83120220
++++虛擬現實行業應用:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
++++Steam平臺上的VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
++++Steam平臺熱銷VR:https://blog.csdn.net/VRunSoftYanlz/article/details/89007741
++++VR實驗:以太網幀的構成:https://blog.csdn.net/VRunSoftYanlz/article/details/82598140
++++實驗四:存儲器擴展實驗:https://blog.csdn.net/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:https://blog.csdn.net/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:https://blog.csdn.net/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++Unity5.x用戶手冊:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
++++Unity面試題ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++Unity面試題D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
++++Unity面試題E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity面試題F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面試題:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
++++禪道[zentao]:https://blog.csdn.net/VRunSoftYanlz/article/details/83964057
++++Lua快速入門篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
++++Lua快速入門篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
++++Lua快速入門篇(基礎概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
++++框架知識點:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
++++遊戲框架(UI框架夯實篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
++++遊戲框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
++++.Net框架設計:https://blog.csdn.net/VRunSoftYanlz/article/details/87401225
++++從零開始學架構:https://blog.csdn.net/VRunSoftYanlz/article/details/88095895
++++設計模式簡單整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
++++專題:設計模式(精華篇):https://blog.csdn.net/VRunSoftYanlz/article/details/81322678
++++U3D小項目參考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity小遊戲算法分析:https://blog.csdn.net/VRunSoftYanlz/article/details/87908365
++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML類圖:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++PowerDesigner簡介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
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++++Unity知識點0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
++++U3D_Shader編程(第一篇:快速入門篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
++++U3D_Shader編程(第二篇:基礎夯實篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
++++Unity引擎基礎:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
++++Unity面向組件開發:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
++++Unity物理系統:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
++++Unity2D平臺開發:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
++++UGUI基礎:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
++++UGUI進階:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
++++UGUI綜合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
++++Unity動畫系統基礎:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
++++Unity動畫系統進階:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
++++Navigation導航系統:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
++++Unity數據存儲:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite數據庫:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
++++WWW類和協程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
++++Unity網絡:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
++++Unity資源加密:https://blog.csdn.net/VRunSoftYanlz/article/details/87644514
++++PhotonServer簡介:https://blog.csdn.net/VRunSoftYanlz/article/details/86652770
++++編寫Photon遊戲服務器:https://blog.csdn.net/VRunSoftYanlz/article/details/86682935
++++C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
++++C#委託:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
++++C#集合:https://blog.csdn.net/vrunsoftyanlz/article/details/78631175
++++C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
++++C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
++++C#靜態類:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String類:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
++++C#數據類型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity3D默認的快捷鍵:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
++++遊戲相關縮寫:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody剛體:https://blog.csdn.net/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材質:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform變換:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider輪碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources資源:https://blog.csdn.net/VRunSoftYanlz/article/details/83155518
++++JSON數據結構:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入門:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
++++Unity企業內訓(目錄):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
++++Unity企業內訓(第1講):https://blog.csdn.net/VRunSoftYanlz/article/details/82634733
++++Unity企業內訓(第2講):https://blog.csdn.net/VRunSoftYanlz/article/details/82861180
++++Unity企業內訓(第3講):https://blog.csdn.net/VRunSoftYanlz/article/details/82927699
++++Unity企業內訓(第4講):https://blog.csdn.net/VRunSoftYanlz/article/details/83479776
++++Unity企業內訓(第5講):https://blog.csdn.net/VRunSoftYanlz/article/details/83963811
++++Unity企業內訓(第6講):https://blog.csdn.net/VRunSoftYanlz/article/details/84207696
++++鑽哥帶您瞭解產品原型:https://blog.csdn.net/VRunSoftYanlz/article/details/87303828
++++插件<Obi Rope>:https://blog.csdn.net/VRunSoftYanlz/article/details/83963905
++++計算機組成原理(教材篇):https://blog.csdn.net/VRunSoftYanlz/article/details/82719129
++++5G接入:雲計算和霧計算:https://blog.csdn.net/VRunSoftYanlz/article/details/88372718
++++雲計算通俗講義:https://blog.csdn.net/VRunSoftYanlz/article/details/88652803
++++立鑽哥哥Unity 學習空間: http://blog.csdn.net/VRunSoftYanlz
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