《UnityAPI.MovieTexture影片紋理》
版本 |
作者 |
參與者 |
完成日期 |
備註 |
UnityAPI_MovieTexture_V01_1.0 |
嚴立鑽 |
|
2020.05.29 |
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|
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#《UnityAPI.MovieTexture影片紋理》發佈說明:
++++“UnityAPI.MovieTexture影片紋理”是對UnityAPI中MovieTexture影片紋理類的剖析和拓展;
立鑽哥哥:Unity是一個入門快、提高難的遊戲引擎,想要提升能力,至少需要越過3道坎:API+Shader+綜合能力;++1、API的積累:對API的合理利用不僅可以減輕自己的編碼負擔,而且往往可以提高程序的運行效率;這也是鑽哥開始“Unity API”獨立打造分類的初衷; ++2、Shader編程:想要做出一款精品遊戲往往需要有高效的Shader的支持;Unity提供了一套改良的“Shader Lab”系統,優化了繁雜的“Open GL”編程; ++3、綜合能力(技術+業務+管理):一款產品的製作除了功能編程外,往往會涉及很多其他領域,例如產品架構、UI交互設計、模型製作等,作爲主要的編程人員,對其他相關領域的瞭解程序往往會影響到產品製作直至最後的產品體驗; ++++立鑽哥哥一直在推動【VR雲遊戲=Unity+SteamVR+雲技術+5G+AI】,這個只是一個引子,拋磚引玉讓大家對整個知識體系有一個明確的落地方向,寶寶們可以根據自己的興趣方向進行拓展:比如Unity這裏是指一種“3D遊戲引擎”,也可拓展至“UE4、Cocos2dx”等遊戲引擎;SteamVR是一種跨硬件解決方案,也可拓展至“VRTK”等第三方插件;“雲技術+5G”是一種跨平臺解決方案的核心技術,同樣可拓展至其他平臺解決方案;AI也是一種先進技術的舉例,也可以拓展至任何一種前沿技術; |
@@提示:有些博客可能只是開了頭,如果感興趣的同學,可以“點贊”或“評論區留言”,只要關注的同學多了,那就會繼續完善喲!(“++==”,表示沒有寫完的,如果關注度不高就不完善了;“++ok++”,表示此篇博客已經完成,是階段性完整的!)
$$$$博客溯源:
++++VR雲遊戲=Unity+SteamVR+雲技術+5G+AI;(說明:AI人工智能不是我們的主要研究技術,只是瞭解一下,領略一下有風的感覺!但是,VR是我們的研究重點)
++++【Unity API】分類:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++【Unity開發基礎】分類:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
++++【Linux系統編程】分類:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
++++【C++C鑄就生存利器】分類:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分類:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立鑽哥哥CSDN空間】:https://blog.csdn.net/VRunSoftYanlz/
#MovieTexture影片紋理
#MovieTexture影片紋理 |
#MovieTexture影片紋理++A1、Description描述++B2、Variables變量++C3、Public Function共有函數++D4、Message消息 |
#A1、Description描述
#A1、Description描述 |
++A1、Description描述
++++立鑽哥哥:MovieTexture(影片紋理)是可以播放電影的紋理;
++++[namespace]:UnityEngine;
++++[Inherits from]:Texture;
++++MovieTexture可以用於過場動畫影片序列或者渲染電影到場景中;
++++[Texture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589
++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955
++++【Unity API】分類:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++[Unity快速入門]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目錄]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906
++++[Application應用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327
++++[Object對象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256
++++[Component組件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004
++++[Camera攝像機]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040
++++[Material材質]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062
++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++++[WWW萬維網]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063
#B2、Variables靜態變量
#B2、Variables靜態變量 |
++B2、Variables變量++++B2.1、audioClip++++B2.2、duration++++B2.3、isPlaying++++B2.4、isReadyToPlay++++B2.5、loop++++B2.6、YanlzXREngine.MovieTexture.Variables |
++B2.1、audioClip
++B2.1、audioClip |
++B2.1、audioClip
++++立鑽哥哥:音頻剪輯;
public AudioClip audioClip; |
++++返回MovieTexture上的音頻剪輯;
++++注意這是一個特定的AudioClip它總是與影片同步播放音頻;在編輯器中如果將影片的audioClip附加到一個音頻源上,它將在電影播放的時候自動開始播放,否則必須手動開始它,該剪輯只能被附加到一個AudioSource;
++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955
using UnityEngine; using System.Collections; using YanlzXREngine;
[RequireComponent(typeof(GUITexture))] [RequireComponent(typeof(AudioSource))] public class YanlzMovieTexture : MonoBehaviour{ public string myUrl = “http://i360game.com/webplayers/Movie/yanlzsample.ogg”;
IEnumerator Start(){ WWW myW = new WWW(myUrl); MovieTexture movieTexture = myW.movie;
while(!movieTexture.isReadyToPlay){ yield return null; }
GUITexture gt = GetComponent<GUITexture>(); gt.texture = movieTexture;
transform.localScale = new Vector3(0, 0, 0); transform.position = new Vector3(0.5F, 0.5F, 0);
Rect inset = gt.pixelInset; inset.xMin = -movieTexture.width / 2; inset.xMax = movieTexture.width / 2; inset.yMin = -movieTexture.height / 2; inset.yMax = movieTexture.height / 2; gt.pixelInset = inset;
AudioSource aud = GetComponent<AudioSource>(); aud.clip = movieTexture.audioClip; movieTexture.Play(); aud.Play();
} //立鑽哥哥:IEnumerator Start(){}
} //立鑽哥哥:public class YanlzMovieTexture{} |
++B2.2、duration
++B2.2、duration |
++B2.2、duration
++++立鑽哥哥:持續時間;
public float duration; |
++++獲得影片完全播放的時間,以秒爲單位;
++++注意:持續時間在影片開始時激活一次,直到持續時間返回-1;如果需要知道影片在播放前的持續時間,考慮離線提取這個信息並創建一個文本資源,然後根據影片名來查看持續時間;
using UnityEngine; using System.Collections; using YanlzXREngine;
public class YanlzMovieTexture : MonoBehaviour{ pubilc MovieTexture mov; public GUIText gui;
void Start(){ gui.text = mov.duration.ToString(); } //立鑽哥哥:void Start(){}
} //立鑽哥哥:public class YanlzMovieTexture{} |
++B2.3、isPlaying
++B2.3、isPlaying |
++B2.3、isPlaying
++++立鑽哥哥:是否正播放;
public bool isPlaying; |
++++返回影片是否正播放;
++B2.4、isReadyToPlay
++B2.4、isReadyToPlay |
++B2.4、isReadyToPlay
++++立鑽哥哥:是否準備好播放;
public bool isReadyToPlay; |
++++如果影片是從網站上下載的,這個返回是否已經下載了足夠的數據以便能夠不中斷的播放它;
++++對於不是來自Web的流的電影,這個值是返回true;
using UnityEngine; using System.Collections; using YanlzXREngine;
public class YanlzMovieTexture : MonoBehaviour{ public WWW wwwData; public string myUrl = “”; public GUITexture gt;
void Start(){ wwwData = new WWW(myUrl); gt = GetComponent<GUITexture>(); gt.texture = wwwData.movie; } //立鑽哥哥:void Start(){}
void Update(){ MovieTexture m = gt.texture as MovieTexture; if(!m.isPlaying && m.isReadyToPlay){ m.Play(); } } //立鑽哥哥:void Update(){}
} //立鑽哥哥:public class YanlzMovieTexture{} |
++B2.5、loop
++B2.5、loop |
++B2.5、loop
++++立鑽哥哥:循環;
public bool loop; |
++++設置爲true,將使影片循環播放;
#C3、Public Function公有函數
#C3、Public Function公有函數 |
++C3、Public Function公有函數++++C3.1、Pause++++C3.2、Play++++C3.3、Stop++++C3.4、YanlzXREngine.MovieTexture.PublicFunctions |
++C3.1、Pause
++C3.1、Pause |
++C3.1、Pause
++++立鑽哥哥:暫停;
public void Pause(); |
++++暫停播放影片;
using UnityEngine; using System.Collections; using YanlzXREngine;
public class YanlzMovieTexture : MonoBehaviour{ public MovieTexture movTexture;
void Start(){ GetComponent<Renderer>().material.mainTexture = movTexture; movTexture.Pause(); } //立鑽哥哥:void Start(){}
} //立鑽哥哥:public class YanlzMovieTexture{} |
++C3.2、Play
++C3.2、Play |
++C3.2、Play
++++立鑽哥哥:播放;
public void Play(); |
++++開始播放影片;
++++注意:運行MovieTexture將使用大量的CPU資源,並且它將持續運行直到它被手動停止或加載新的關卡;
++++並注意:MovieTextures是不完全相同的行爲,例如音頻剪輯;當在一個MovieTextures上調用Play()方法,資源將被播放,而不是電影的特定實例;這意味着如果在場景中實例幾個飛機,所有相同MovieTexture設置爲他們的材質紋理,當在他們中的一個上調用Play(),影片的每一個實例將開始播放;
using UnityEngine; using System.Collections; using YanlzXREngine;
public class YanlzMovieTexture : MonoBehaviour{ public MovieTexture movTexture;
void Start(){ GetComponent<Renderer>().material.mainTexture = movTexture;
//movTexture.Pause(); movTexture.Play(); } //立鑽哥哥:void Start(){}
} //立鑽哥哥:public class YanlzMovieTexture{} |
++C3.3、Stop
++C3.3、Stop |
++C3.3、Stop
++++立鑽哥哥:停止;
public void Stop(); |
++++停止播放影片,並後退到開始處;
using UnityEngine; using System.Collections; using YanlzXREngine;
public class YanlzMovieTexture : MonoBehaviour{ public MovieTexture movTexture;
void Start(){ GetComponent<Renderer>().material.mainTexture = movTexture; movTexture.Play(); } //立鑽哥哥:void Start(){}
void Update(){ if(Input.GetKeyDown(KeyCode.Space)){ movTexture.Stop(); } } //立鑽哥哥:void Update(){}
} //立鑽哥哥:public class YanlzMovieTexture{} |
#D4、立鑽哥哥對MovieTexture類的拓展
#D4、立鑽哥哥對MovieTexture類的拓展 |
++++【Unity API】分類:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++[Unity快速入門]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目錄]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906
++++[Application應用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327
++++[Object對象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256
++++[Component組件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004
++++[Camera攝像機]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040
++++[Material材質]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062
++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
++++[WWW萬維網]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063
++++[Matrix4x4矩陣]:https://blog.csdn.net/VRunSoftYanlz/article/details/106504027
++++[Renerer渲染器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106481994
++++[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679
++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955
++++[Texture紋理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589
++++[AssetBundle]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412190
++++[ScriptableObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106392769
@@提示:有些博客可能只是開了頭,如果感興趣的同學,可以“點贊”或“評論區留言”,只要關注的同學多了,那就會繼續完善喲!(“++==”,表示沒有寫完的,如果關注度不高就不完善了;“++ok++”,表示此篇博客已經完成,是階段性完整的!)
++++VR雲遊戲=Unity+SteamVR+雲技術+5G+AI;(說明:AI人工智能不是我們的主要研究技術,只是瞭解一下,領略一下有風的感覺!但是,VR是我們的研究重點)
++++【Unity API】分類:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++【Unity開發基礎】分類:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
++++【Linux系統編程】分類:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
++++【C++C鑄就生存利器】分類:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分類:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立鑽哥哥CSDN空間】:https://blog.csdn.net/VRunSoftYanlz/
【XR遊戲開發QQ羣:784477094】
++立鑽哥哥推薦的拓展學習鏈接(Link_Url):
立鑽哥哥推薦的拓展學習鏈接(Link_Url) |
++++立鑽哥哥Unity 學習空間: http://blog.csdn.net/VRunSoftYanlz/
++++虛擬現實VR資訊: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE開發基礎:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
++++Oculus雜談:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++Oculus安裝使用:https://blog.csdn.net/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88809370
++++Unity減少VR暈眩症:https://blog.csdn.net/VRunSoftYanlz/article/details/89115518
++++SteamVR簡介:https://blog.csdn.net/VRunSoftYanlz/article/details/86484254
++++SteamVR腳本功能分析:https://blog.csdn.net/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0開發指南:https://blog.csdn.net/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0開發指南:https://blog.csdn.net/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入門:https://blog.csdn.net/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系統:https://blog.csdn.net/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0傳送機制:https://blog.csdn.net/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0教程(一):https://blog.csdn.net/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):https://blog.csdn.net/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
++++SteamVR實戰之PMCore:https://blog.csdn.net/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:https://blog.csdn.net/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:https://blog.csdn.net/VRunSoftYanlz/article/details/86601950
++++OpenXR簡介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
++++VRTK雜談:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
++++VRTK快速入門(雜談):https://blog.csdn.net/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目錄):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
++++VRTK代碼結構(目錄):https://blog.csdn.net/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):https://blog.csdn.net/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:https://blog.csdn.net/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:https://blog.csdn.net/VRunSoftYanlz/article/details/83120220
++++虛擬現實行業應用:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
++++Steam平臺上的VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
++++Steam平臺熱銷VR:https://blog.csdn.net/VRunSoftYanlz/article/details/89007741
++++VR實驗:以太網幀的構成:https://blog.csdn.net/VRunSoftYanlz/article/details/82598140
++++實驗四:存儲器擴展實驗:https://blog.csdn.net/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:https://blog.csdn.net/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:https://blog.csdn.net/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++Unity5.x用戶手冊:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
++++Unity面試題ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++Unity面試題D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
++++Unity面試題E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity面試題F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面試題:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
++++禪道[zentao]:https://blog.csdn.net/VRunSoftYanlz/article/details/83964057
++++Lua快速入門篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
++++Lua快速入門篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
++++Lua快速入門篇(基礎概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
++++框架知識點:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
++++遊戲框架(UI框架夯實篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
++++遊戲框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
++++.Net框架設計:https://blog.csdn.net/VRunSoftYanlz/article/details/87401225
++++從零開始學架構:https://blog.csdn.net/VRunSoftYanlz/article/details/88095895
++++設計模式簡單整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
++++專題:設計模式(精華篇):https://blog.csdn.net/VRunSoftYanlz/article/details/81322678
++++U3D小項目參考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity小遊戲算法分析:https://blog.csdn.net/VRunSoftYanlz/article/details/87908365
++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML類圖:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++PowerDesigner簡介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
++++Unity知識點0001:https://blog.csdn.net/vrunsoftyanlz/article/details/80302012
++++Unity知識點0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
++++U3D_Shader編程(第一篇:快速入門篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
++++U3D_Shader編程(第二篇:基礎夯實篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
++++Unity引擎基礎:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
++++Unity面向組件開發:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
++++Unity物理系統:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
++++Unity2D平臺開發:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
++++UGUI基礎:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
++++UGUI進階:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
++++UGUI綜合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
++++Unity動畫系統基礎:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
++++Unity動畫系統進階:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
++++Navigation導航系統:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
++++Unity數據存儲:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite數據庫:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
++++WWW類和協程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
++++Unity網絡:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
++++Unity資源加密:https://blog.csdn.net/VRunSoftYanlz/article/details/87644514
++++PhotonServer簡介:https://blog.csdn.net/VRunSoftYanlz/article/details/86652770
++++編寫Photon遊戲服務器:https://blog.csdn.net/VRunSoftYanlz/article/details/86682935
++++C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
++++C#委託:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
++++C#集合:https://blog.csdn.net/vrunsoftyanlz/article/details/78631175
++++C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
++++C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
++++C#靜態類:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String類:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
++++C#數據類型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity3D默認的快捷鍵:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
++++遊戲相關縮寫:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody剛體:https://blog.csdn.net/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材質:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform變換:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider輪碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources資源:https://blog.csdn.net/VRunSoftYanlz/article/details/83155518
++++JSON數據結構:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入門:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
++++Unity企業內訓(目錄):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
++++Unity企業內訓(第1講):https://blog.csdn.net/VRunSoftYanlz/article/details/82634733
++++Unity企業內訓(第2講):https://blog.csdn.net/VRunSoftYanlz/article/details/82861180
++++Unity企業內訓(第3講):https://blog.csdn.net/VRunSoftYanlz/article/details/82927699
++++Unity企業內訓(第4講):https://blog.csdn.net/VRunSoftYanlz/article/details/83479776
++++Unity企業內訓(第5講):https://blog.csdn.net/VRunSoftYanlz/article/details/83963811
++++Unity企業內訓(第6講):https://blog.csdn.net/VRunSoftYanlz/article/details/84207696
++++鑽哥帶您瞭解產品原型:https://blog.csdn.net/VRunSoftYanlz/article/details/87303828
++++插件<Obi Rope>:https://blog.csdn.net/VRunSoftYanlz/article/details/83963905
++++計算機組成原理(教材篇):https://blog.csdn.net/VRunSoftYanlz/article/details/82719129
++++5G接入:雲計算和霧計算:https://blog.csdn.net/VRunSoftYanlz/article/details/88372718
++++雲計算通俗講義:https://blog.csdn.net/VRunSoftYanlz/article/details/88652803
++++立鑽哥哥Unity 學習空間: http://blog.csdn.net/VRunSoftYanlz
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