【ThreadPoolExecutor源碼解析】

1、常用變量的解釋

// 1. `ctl`,可以看做一個int類型的數字,高3位表示線程池狀態,低29位表示worker數量
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
// 2. `COUNT_BITS`,`Integer.SIZE`爲32,所以`COUNT_BITS`爲29
private static final int COUNT_BITS = Integer.SIZE - 3;
// 3. `CAPACITY`,線程池允許的最大線程數。1左移29位,然後減1,即爲 2^29 - 1
private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

// runState is stored in the high-order bits
// 4. 線程池有5種狀態,按大小排序如下:RUNNING < SHUTDOWN < STOP < TIDYING < TERMINATED
private static final int RUNNING    = -1 << COUNT_BITS;
private static final int SHUTDOWN   =  0 << COUNT_BITS;
private static final int STOP       =  1 << COUNT_BITS;
private static final int TIDYING    =  2 << COUNT_BITS;
private static final int TERMINATED =  3 << COUNT_BITS;

// Packing and unpacking ctl
// 5. `runStateOf()`,獲取線程池狀態,通過按位與操作,低29位將全部變成0
private static int runStateOf(int c)     { return c & ~CAPACITY; }
// 6. `workerCountOf()`,獲取線程池worker數量,通過按位與操作,高3位將全部變成0
private static int workerCountOf(int c)  { return c & CAPACITY; }
// 7. `ctlOf()`,根據線程池狀態和線程池worker數量,生成ctl值
private static int ctlOf(int rs, int wc) { return rs | wc; }

/*
 * Bit field accessors that don't require unpacking ctl.
 * These depend on the bit layout and on workerCount being never negative.
 */
// 8. `runStateLessThan()`,線程池狀態小於xx
private static boolean runStateLessThan(int c, int s) {
    return c < s;
}
// 9. `runStateAtLeast()`,線程池狀態大於等於xx
private static boolean runStateAtLeast(int c, int s) {
    return c >= s;
}

2、構造方法

public ThreadPoolExecutor(int corePoolSize,
                          int maximumPoolSize,
                          long keepAliveTime,
                          TimeUnit unit,
                          BlockingQueue<Runnable> workQueue,
                          ThreadFactory threadFactory,
                          RejectedExecutionHandler handler) {
    // 基本類型參數校驗
    if (corePoolSize < 0 ||
        maximumPoolSize <= 0 ||
        maximumPoolSize < corePoolSize ||
        keepAliveTime < 0)
        throw new IllegalArgumentException();
    // 空指針校驗
    if (workQueue == null || threadFactory == null || handler == null)
        throw new NullPointerException();
    this.corePoolSize = corePoolSize;
    this.maximumPoolSize = maximumPoolSize;
    this.workQueue = workQueue;
    // 根據傳入參數`unit`和`keepAliveTime`,將存活時間轉換爲納秒存到變量`keepAliveTime `中
    this.keepAliveTime = unit.toNanos(keepAliveTime);
    this.threadFactory = threadFactory;
    this.handler = handler;
}

3、提交執行task的過程

public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();
    /*
     * Proceed in 3 steps:
     *
     * 1. If fewer than corePoolSize threads are running, try to
     * start a new thread with the given command as its first
     * task.  The call to addWorker atomically checks runState and
     * workerCount, and so prevents false alarms that would add
     * threads when it shouldn't, by returning false.
     *
     * 2. If a task can be successfully queued, then we still need
     * to double-check whether we should have added a thread
     * (because existing ones died since last checking) or that
     * the pool shut down since entry into this method. So we
     * recheck state and if necessary roll back the enqueuing if
     * stopped, or start a new thread if there are none.
     *
     * 3. If we cannot queue task, then we try to add a new
     * thread.  If it fails, we know we are shut down or saturated
     * and so reject the task.
     */
    int c = ctl.get();
    // worker數量比核心線程數小,直接創建worker執行任務
    if (workerCountOf(c) < corePoolSize) {
        if (addWorker(command, true))
            return;
        c = ctl.get();
    }
    // worker數量超過核心線程數,任務直接進入隊列
    if (isRunning(c) && workQueue.offer(command)) {
        int recheck = ctl.get();
        // 線程池狀態不是RUNNING狀態,說明執行過shutdown命令,需要對新加入的任務執行reject()操作。
        // 這兒爲什麼需要recheck,是因爲任務入隊列前後,線程池的狀態可能會發生變化。
        if (! isRunning(recheck) && remove(command))
            reject(command);
        // 這兒爲什麼需要判斷0值,主要是在線程池構造方法中,核心線程數允許爲0
        else if (workerCountOf(recheck) == 0)
            addWorker(null, false);
    }
    // 如果線程池不是運行狀態,或者任務進入隊列失敗,則嘗試創建worker執行任務。
    // 這兒有3點需要注意:
    // 1. 線程池不是運行狀態時,addWorker內部會判斷線程池狀態
    // 2. addWorker第2個參數表示是否創建核心線程
    // 3. addWorker返回false,則說明任務執行失敗,需要執行reject操作
    else if (!addWorker(command, false))
        reject(command);
}

4、addworker源碼解析

private boolean addWorker(Runnable firstTask, boolean core) {
    retry:
    // 外層自旋
    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // 這個條件寫得比較難懂,我對其進行了調整,和下面的條件等價
        // (rs > SHUTDOWN) || 
        // (rs == SHUTDOWN && firstTask != null) || 
        // (rs == SHUTDOWN && workQueue.isEmpty())
        // 1. 線程池狀態大於SHUTDOWN時,直接返回false
        // 2. 線程池狀態等於SHUTDOWN,且firstTask不爲null,直接返回false
        // 3. 線程池狀態等於SHUTDOWN,且隊列爲空,直接返回false
        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
               firstTask == null &&
               ! workQueue.isEmpty()))
            return false;

        // 內層自旋
        for (;;) {
            int wc = workerCountOf(c);
            // worker數量超過容量,直接返回false
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            // 使用CAS的方式增加worker數量。
            // 若增加成功,則直接跳出外層循環進入到第二部分
            if (compareAndIncrementWorkerCount(c))
                break retry;
            c = ctl.get();  // Re-read ctl
            // 線程池狀態發生變化,對外層循環進行自旋
            if (runStateOf(c) != rs)
                continue retry;
            // 其他情況,直接內層循環進行自旋即可
            // else CAS failed due to workerCount change; retry inner loop
        } 
    }
    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
        w = new Worker(firstTask);
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            // worker的添加必須是串行的,因此需要加鎖
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                // 這兒需要重新檢查線程池狀態
                int rs = runStateOf(ctl.get());

                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    // worker已經調用過了start()方法,則不再創建worker
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    // worker創建並添加到workers成功
                    workers.add(w);
                    // 更新`largestPoolSize`變量
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            // 啓動worker線程
            if (workerAdded) {
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        // worker線程啓動失敗,說明線程池狀態發生了變化(關閉操作被執行),需要進行shutdown相關操作
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}

5、線程池worker任務單元

private final class Worker
    extends AbstractQueuedSynchronizer
    implements Runnable
{
    /**
     * This class will never be serialized, but we provide a
     * serialVersionUID to suppress a javac warning.
     */
    private static final long serialVersionUID = 6138294804551838833L;

    /** Thread this worker is running in.  Null if factory fails. */
    final Thread thread;
    /** Initial task to run.  Possibly null. */
    Runnable firstTask;
    /** Per-thread task counter */
    volatile long completedTasks;

    /**
     * Creates with given first task and thread from ThreadFactory.
     * @param firstTask the first task (null if none)
     */
    Worker(Runnable firstTask) {
        setState(-1); // inhibit interrupts until runWorker
        this.firstTask = firstTask;
        // 這兒是Worker的關鍵所在,使用了線程工廠創建了一個線程。傳入的參數爲當前worker
        this.thread = getThreadFactory().newThread(this);
    }

    /** Delegates main run loop to outer runWorker  */
    public void run() {
        runWorker(this);
    }

    // 省略代碼...
}

6、核心線程執行邏輯-runworker

final void runWorker(Worker w) {
    Thread wt = Thread.currentThread();
    Runnable task = w.firstTask;
    w.firstTask = null;
    // 調用unlock()是爲了讓外部可以中斷
    w.unlock(); // allow interrupts
    // 這個變量用於判斷是否進入過自旋(while循環)
    boolean completedAbruptly = true;
    try {
        // 這兒是自旋
        // 1. 如果firstTask不爲null,則執行firstTask;
        // 2. 如果firstTask爲null,則調用getTask()從隊列獲取任務。
        // 3. 阻塞隊列的特性就是:當隊列爲空時,當前線程會被阻塞等待
        while (task != null || (task = getTask()) != null) {
            // 這兒對worker進行加鎖,是爲了達到下面的目的
            // 1. 降低鎖範圍,提升性能
            // 2. 保證每個worker執行的任務是串行的
            w.lock();
            // If pool is stopping, ensure thread is interrupted;
            // if not, ensure thread is not interrupted.  This
            // requires a recheck in second case to deal with
            // shutdownNow race while clearing interrupt
            // 如果線程池正在停止,則對當前線程進行中斷操作
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                wt.interrupt();
            // 執行任務,且在執行前後通過`beforeExecute()`和`afterExecute()`來擴展其功能。
            // 這兩個方法在當前類裏面爲空實現。
            try {
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                    task.run();
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    afterExecute(task, thrown);
                }
            } finally {
                // 幫助gc
                task = null;
                // 已完成任務數加一 
                w.completedTasks++;
                w.unlock();
            }
        }
        completedAbruptly = false;
    } finally {
        // 自旋操作被退出,說明線程池正在結束
        processWorkerExit(w, completedAbruptly);
    }
}
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