Android源码解读之事件分发

综述

Android事件的分发从Activity的dispatchTouchEvent开始一路追进入如下:
事件分发流程图

事件传递分析:

1、从TestActivity的dispatchTouchEvent开始,如果调用super.dispatchTouchEvent(ev),则事件继续向下传递,如果直接返回true或者false,则事件消费掉不再向下传递。
2、TestActivity的dispatchTouchEvent调用super.dispatchTouchEvent(ev)则会进入到Activity的dispatchTouchEvent方法中,代码如下:

 public boolean dispatchTouchEvent(MotionEvent ev) {
 		//此处检验为按下事件,按下事件为事件的开始
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        	//此方法为空方法  在activity在分发各种事件的时候会调用该方法
            onUserInteraction();
        }
        //核心在此处
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

核心就在于getWindow().superDispatchTouchEvent(ev),如果此处返回true,则不会调用Activity的onTouchEvent,反之,则代表内部没有消费事件,则传到Activity的onTouchEvent方法中。
3、getWindow()获取到的Window对象实际为PhoneWindow对象,调用到PhoneWindow对象的superDispatchTouchEvent方法,代码如下:

  @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
    	//直接调用DecorView的方法
        return mDecor.superDispatchTouchEvent(event);
    }

此处实际直接调用了DecorView的superDispatchTouchEvent方法,进入DecorView的superDispatchTouchEvent方法,代码如下:

  public boolean superDispatchTouchEvent(MotionEvent event) {
  		//直接调用super方法
        return super.dispatchTouchEvent(event);
    }

DecorView继承自FrameLayout,super实际调用到了ViewGroup的dispatchTouchEvent方法。
到此事件传递到了ViewGroup,后面开始了正式的事件分发流程

ViewGroup的事件分发

综述:ViewGroup的事件分发实际上主要做了三件事情:
  1. 判断事件是否需要拦截(注释1)
  2. 找到分发的View(真正交互的View)(注释2)
  3. 分发事件到View上(注释3)
    代码如下:
	  @Override
   public boolean dispatchTouchEvent(MotionEvent ev) {
     	...
     	省略部分代码
     	...
       boolean handled = false;
       //安全校验 安全策略  不在顶部或被遮挡不响应   不符合安全策略方法直接返回false
       if (onFilterTouchEventForSecurity(ev)) {
           final int action = ev.getAction();
           final int actionMasked = action & MotionEvent.ACTION_MASK;
         // Handle an initial down.
           if (actionMasked == MotionEvent.ACTION_DOWN) {
               // Throw away all previous state when starting a new touch gesture.
               // The framework may have dropped the up or cancel event for the previous gesture
               // due to an app switch, ANR, or some other state change.
               //取消工作链表的工作状态
               cancelAndClearTouchTargets(ev);
               //重置触摸状态   按下为事件序列的起点
               resetTouchState();
           }
           
     		//此处开始进行是否拦截事件的判断
           // Check for interception.
           final boolean intercepted;
           if (actionMasked == MotionEvent.ACTION_DOWN
                   || mFirstTouchTarget != null) {//mFirstTouchTarget != null 当前已经存在处理事件的子View
                   //判断是否允许拦截事件
               final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
               if (!disallowIntercept) {
               	//允许拦截则调用onInterceptTouchEvent方法     [注释1,后续分析]
                   intercepted = onInterceptTouchEvent(ev);
                   ev.setAction(action); // restore action in case it was changed
               } else {
                   intercepted = false;
               }
           } else {
           	//不是按下事件并且当前不存在处理事件的子View  则事件直接拦截
               // There are no touch targets and this action is not an initial down
               // so this view group continues to intercept touches.
               intercepted = true;
           }
   	   		...
     		省略部分代码
     		...
  			//没有取消也没有拦截  则去找真实交互的View
           if (!canceled && !intercepted) {

               // If the event is targeting accessibility focus we give it to the
               // view that has accessibility focus and if it does not handle it
               // we clear the flag and dispatch the event to all children as usual.
               // We are looking up the accessibility focused host to avoid keeping
               // state since these events are very rare.
               View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                       ? findChildWithAccessibilityFocus() : null;

               if (actionMasked == MotionEvent.ACTION_DOWN
                       || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                       || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                   final int actionIndex = ev.getActionIndex(); // always 0 for down
                   final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                           : TouchTarget.ALL_POINTER_IDS;

                   // Clean up earlier touch targets for this pointer id in case they
                   // have become out of sync.
                   removePointersFromTouchTargets(idBitsToAssign);

                   final int childrenCount = mChildrenCount;
                   if (newTouchTarget == null && childrenCount != 0) {
                       final float x = ev.getX(actionIndex);
                       final float y = ev.getY(actionIndex);
                       // Find a child that can receive the event.
                       // Scan children from front to back.
                       final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                       final boolean customOrder = preorderedList == null
                               && isChildrenDrawingOrderEnabled();
                       final View[] children = mChildren;
                       //遍历获取目标的View
                       for (int i = childrenCount - 1; i >= 0; i--) {
                       	//获取下标
                           final int childIndex = getAndVerifyPreorderedIndex(
                                   childrenCount, i, customOrder);
                            //获取View
                           final View child = getAndVerifyPreorderedView(
                                   preorderedList, children, childIndex);

                           // If there is a view that has accessibility focus we want it
                           // to get the event first and if not handled we will perform a
                           // normal dispatch. We may do a double iteration but this is
                           // safer given the timeframe.
                           if (childWithAccessibilityFocus != null) {
                               if (childWithAccessibilityFocus != child) {
                                   continue;
                               }
                               childWithAccessibilityFocus = null;
                               i = childrenCount - 1;
                           }
   						//检测目标View是否是处理事件的View   触摸点是否在View的范围之内	
                           if (!canViewReceivePointerEvents(child)
                                   || !isTransformedTouchPointInView(x, y, child, null)) {
                               ev.setTargetAccessibilityFocus(false);
                               continue;
                           }

                           newTouchTarget = getTouchTarget(child);
                           if (newTouchTarget != null) {
                               // Child is already receiving touch within its bounds.
                               // Give it the new pointer in addition to the ones it is handling.
                               newTouchTarget.pointerIdBits |= idBitsToAssign;
                               break;
                           }

                           resetCancelNextUpFlag(child);
                           //此处进行事件的分发  方法dispatchTransformedTouchEvent	[注释2]
                           if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                               // Child wants to receive touch within its bounds.
                               mLastTouchDownTime = ev.getDownTime();
                               if (preorderedList != null) {
                                   // childIndex points into presorted list, find original index
                                   for (int j = 0; j < childrenCount; j++) {
                                       if (children[childIndex] == mChildren[j]) {
                                           mLastTouchDownIndex = j;
                                           break;
                                       }
                                   }
                               } else {
                                   mLastTouchDownIndex = childIndex;
                               }
                               mLastTouchDownX = ev.getX();
                               mLastTouchDownY = ev.getY();
                               newTouchTarget = addTouchTarget(child, idBitsToAssign);
                               alreadyDispatchedToNewTouchTarget = true;
                               break;
                           }

                           // The accessibility focus didn't handle the event, so clear
                           // the flag and do a normal dispatch to all children.
                           ev.setTargetAccessibilityFocus(false);
                       }
                       if (preorderedList != null) preorderedList.clear();
                   }

                   if (newTouchTarget == null && mFirstTouchTarget != null) {
                       // Did not find a child to receive the event.
                       // Assign the pointer to the least recently added target.
                       newTouchTarget = mFirstTouchTarget;
                       while (newTouchTarget.next != null) {
                           newTouchTarget = newTouchTarget.next;
                       }
                       newTouchTarget.pointerIdBits |= idBitsToAssign;
                   }
               }
           }
   			//分发事件到具体的目标View		 [注释3]
           // Dispatch to touch targets.
           if (mFirstTouchTarget == null) {
               // No touch targets so treat this as an ordinary view.
               handled = dispatchTransformedTouchEvent(ev, canceled, null,
                       TouchTarget.ALL_POINTER_IDS);
           } else {
               // Dispatch to touch targets, excluding the new touch target if we already
               // dispatched to it.  Cancel touch targets if necessary.
               TouchTarget predecessor = null;
               TouchTarget target = mFirstTouchTarget;
               while (target != null) {
                   final TouchTarget next = target.next;
                   if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                       handled = true;
                   } else {
                       final boolean cancelChild = resetCancelNextUpFlag(target.child)
                               || intercepted;
                       if (dispatchTransformedTouchEvent(ev, cancelChild,
                               target.child, target.pointerIdBits)) {
                           handled = true;
                       }
                       if (cancelChild) {
                           if (predecessor == null) {
                               mFirstTouchTarget = next;
                           } else {
                               predecessor.next = next;
                           }
                           target.recycle();
                           target = next;
                           continue;
                       }
                   }
                   predecessor = target;
                   target = next;
               }
           }

           // Update list of touch targets for pointer up or cancel, if needed.
           if (canceled
                   || actionMasked == MotionEvent.ACTION_UP
                   || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
               resetTouchState();
           } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
               final int actionIndex = ev.getActionIndex();
               final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
               removePointersFromTouchTargets(idBitsToRemove);
           }
       }

       if (!handled && mInputEventConsistencyVerifier != null) {
           mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
       }
       return handled;
   }

注释1:onInterceptTouchEvent

 public boolean onInterceptTouchEvent(MotionEvent ev) {
        if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                && ev.getAction() == MotionEvent.ACTION_DOWN
                && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                && isOnScrollbarThumb(ev.getX(), ev.getY())) {
            return true;
        }
        return false;
    }

进行判断的拦截
默认的判断条件如下:
鼠标点击输入 && 按下事件 && 按下鼠标左键 && 在滚动条的上面 返回true则拦截事件,
否则返回false则不进行拦截
注释2:dispatchTransformedTouchEvent 进行事件的分发 返回true则说明已经找到了消费事件的子View

	  private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

注释3 此处进行事件的具体分发,如果有目标View子View则进行相关的分发,
否则则调用dispatchTransformedTouchEvent传入的child为null,
在注释2中会调用到 super.dispatchTouchEvent(event),此时调用了View的 super.dispatchTouchEvent(event),进行相关事件的处理

View的事件分发

综述:View的dispatchTouchEvent操作比ViewGroup简单了许多,主要就是相关的监听器处理【注释1】及onTouchEvent处理逻辑【注释2】

源码如下:

  public boolean dispatchTouchEvent(MotionEvent event) {
      	...
      	省略部分验证相关代码
      	...
        final int actionMasked = event.getActionMasked();
        //按下则停止嵌套滚动
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {//安全策略验证
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //listener相关验证   如果设置了监听器相关  则事件在此处消费  直接在监听器中处理 [注释1]
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
			//如果result仍然为false   则表示无监听相关处理  进入onTouchEvent相关的逻辑处理  [注释2]
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
		//安全验证相关
        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

最后在View的onTouchEvent进行相关的事件处理。

总结:

1)事件的默认传递流程如下:
TestActivity:dispatchTouchEvent -> MyViewGroup:dispatchTouchEvent ->MyViewGroup:onInterceptTouchEvent ->
MyView:dispatchTouchEvent -> MyView:onTouchEvent ->MyViewGroup:onTouchEvent ->
TestActivity:onTouchEvent
2) 同一个事件序列,如果子View(ViewGroup)没有处理该事件(没有消费事件),
那么后续事件就不会传递到子View中
TestActivity:dispatchTouchEvent -> TestActivity:onTouchEvent
3)如果MyView的onTouchEvent返回了true 消费了事件 则传递如下:
TestActivity:dispatchTouchEvent -> MyViewGroup:dispatchTouchEvent ->MyViewGroup:onInterceptTouchEvent ->
MyView:dispatchTouchEvent -> MyView:onTouchEvent
4)如果MyViewGroup的onInterceptTouchEvent 返回为true,MyViewGroup的onTouchEvent返回为false,未消费事件 则事件的传递流程如下:
TestActivity:dispatchTouchEvent -> MyViewGroup:dispatchTouchEvent ->MyViewGroup:onInterceptTouchEvent ->
MyViewGroup:onTouchEvent -> TestActivity:onTouchEvent
5)如果MyViewGroup的onInterceptTouchEvent 返回为true,MyViewGroup的onTouchEvent返回为true,消费了费事件 则事件的传递流程如下:
TestActivity:dispatchTouchEvent -> MyViewGroup:dispatchTouchEvent ->MyViewGroup:onInterceptTouchEvent ->
MyViewGroup:onTouchEvent

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