Xcode6 自動提示圖片 KSImageNamed 支持自定義 UIImageNamed(name),UIImageLoad(name, type)方法

KSImageNamed是一個使XCode可以預覽項目中圖片的插件,只需編寫代碼[NSImage imageNamed:,XCode自動列出項目中圖片列表,並提供預覽功能。如圖:

項目地址爲 https://github.com/ksuther/KSImageNamed-Xcode


但是在項目中,用戶往往會使用一些宏定義如UIImageNamed(NSString *name),UIImageLoad(name, type),筆者比較喜歡用,相關宏定義文件到這裏查看,我們能不能在編寫代碼UIImageNamed(時也能自動提示呢(當然可以,不行的話筆者就不寫這篇文章了),好,看看筆者是如何做的:

可能你也注意到了,這個項目中配置關鍵字的文件是 Completions.plist;代碼如下:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
    <dict>
        <key>classAndMethod</key>
        <string>mage imageNamed:</string>
        <key>methodDeclaration</key>
        <string> imageNamed:</string>
        <key>methodName</key>
        <string>imageNamed</string>
        <key>comment</key>
        <string>Standard NSImage/UIImage method</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>prite spriteWithFile:</string>
        <key>methodDeclaration</key>
        <string> spriteWithFile:</string>
        <key>methodName</key>
        <string>spriteWithFile</string>
        <key>comment</key>
        <string>cocos2d's CCSprite</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>priteFrame frameWithImageNamed:</string>
        <key>methodDeclaration</key>
        <string> frameWithImageNamed:</string>
        <key>methodName</key>
        <string>frameWithImageNamed</string>
        <key>comment</key>
        <string>cocos2d's CCSpriteFrame</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>ode spriteNodeWithImageNamed:</string>
        <key>methodDeclaration</key>
        <string> spriteNodeWithImageNamed:</string>
        <key>methodName</key>
        <string>spriteNodeWithImageNamed</string>
        <key>comment</key>
        <string>SpriteKit's sprite node</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>ure textureWithImageNamed:</string>
        <key>methodDeclaration</key>
        <string> textureWithImageNamed:</string>
        <key>methodName</key>
        <string>textureWithImageNamed</string>
        <key>comment</key>
        <string>SpriteKit's SKTexture</string>
    </dict>
</array>
</plist>

我們在</array>前面添加

 

<dict>
        <key>classAndMethod</key>
        <string>UIImageNamed(</string>
        <key>methodDeclaration</key>
        <string>(</string>
        <key>methodName</key>
        <string>UIImageNamed</string>
        <key>comment</key>
        <string>Custom UIImageName method</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>UIImageLoad(</string>
        <key>methodDeclaration</key>
        <string>(</string>
        <key>methodName</key>
        <string>UIImageLoad</string>
        <key>comment</key>
        <string>Custom UIImageLoad method</string>
    </dict>

保存,運行項目,重啓XCode,現在支持我們自定義的方式了。如果你使用其他宏定義,按照這個方法添加配置信息就可以了。

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