KSImageNamed是一個使XCode可以預覽項目中圖片的插件,只需編寫代碼[NSImage imageNamed:,XCode自動列出項目中圖片列表,並提供預覽功能。如圖:
項目地址爲
https://github.com/ksuther/KSImageNamed-Xcode 。
但是在項目中,用戶往往會使用一些宏定義如UIImageNamed(NSString *name),UIImageLoad(name, type),筆者比較喜歡用,相關宏定義文件到這裏查看,我們能不能在編寫代碼UIImageNamed(時也能自動提示呢(當然可以,不行的話筆者就不寫這篇文章了),好,看看筆者是如何做的:
可能你也注意到了,這個項目中配置關鍵字的文件是 Completions.plist;代碼如下:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<dict>
<key>classAndMethod</key>
<string>mage imageNamed:</string>
<key>methodDeclaration</key>
<string> imageNamed:</string>
<key>methodName</key>
<string>imageNamed</string>
<key>comment</key>
<string>Standard NSImage/UIImage method</string>
</dict>
<dict>
<key>classAndMethod</key>
<string>prite spriteWithFile:</string>
<key>methodDeclaration</key>
<string> spriteWithFile:</string>
<key>methodName</key>
<string>spriteWithFile</string>
<key>comment</key>
<string>cocos2d's CCSprite</string>
</dict>
<dict>
<key>classAndMethod</key>
<string>priteFrame frameWithImageNamed:</string>
<key>methodDeclaration</key>
<string> frameWithImageNamed:</string>
<key>methodName</key>
<string>frameWithImageNamed</string>
<key>comment</key>
<string>cocos2d's CCSpriteFrame</string>
</dict>
<dict>
<key>classAndMethod</key>
<string>ode spriteNodeWithImageNamed:</string>
<key>methodDeclaration</key>
<string> spriteNodeWithImageNamed:</string>
<key>methodName</key>
<string>spriteNodeWithImageNamed</string>
<key>comment</key>
<string>SpriteKit's sprite node</string>
</dict>
<dict>
<key>classAndMethod</key>
<string>ure textureWithImageNamed:</string>
<key>methodDeclaration</key>
<string> textureWithImageNamed:</string>
<key>methodName</key>
<string>textureWithImageNamed</string>
<key>comment</key>
<string>SpriteKit's SKTexture</string>
</dict>
</array>
</plist>
我們在</array>前面添加
<dict>
<key>classAndMethod</key>
<string>UIImageNamed(</string>
<key>methodDeclaration</key>
<string>(</string>
<key>methodName</key>
<string>UIImageNamed</string>
<key>comment</key>
<string>Custom UIImageName method</string>
</dict>
<dict>
<key>classAndMethod</key>
<string>UIImageLoad(</string>
<key>methodDeclaration</key>
<string>(</string>
<key>methodName</key>
<string>UIImageLoad</string>
<key>comment</key>
<string>Custom UIImageLoad method</string>
</dict>
保存,運行項目,重啓XCode,現在支持我們自定義的方式了。如果你使用其他宏定義,按照這個方法添加配置信息就可以了。