Xcode6 自动提示图片 KSImageNamed 支持自定义 UIImageNamed(name),UIImageLoad(name, type)方法

KSImageNamed是一个使XCode可以预览项目中图片的插件,只需编写代码[NSImage imageNamed:,XCode自动列出项目中图片列表,并提供预览功能。如图:

项目地址为 https://github.com/ksuther/KSImageNamed-Xcode


但是在项目中,用户往往会使用一些宏定义如UIImageNamed(NSString *name),UIImageLoad(name, type),笔者比较喜欢用,相关宏定义文件到这里查看,我们能不能在编写代码UIImageNamed(时也能自动提示呢(当然可以,不行的话笔者就不写这篇文章了),好,看看笔者是如何做的:

可能你也注意到了,这个项目中配置关键字的文件是 Completions.plist;代码如下:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
    <dict>
        <key>classAndMethod</key>
        <string>mage imageNamed:</string>
        <key>methodDeclaration</key>
        <string> imageNamed:</string>
        <key>methodName</key>
        <string>imageNamed</string>
        <key>comment</key>
        <string>Standard NSImage/UIImage method</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>prite spriteWithFile:</string>
        <key>methodDeclaration</key>
        <string> spriteWithFile:</string>
        <key>methodName</key>
        <string>spriteWithFile</string>
        <key>comment</key>
        <string>cocos2d's CCSprite</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>priteFrame frameWithImageNamed:</string>
        <key>methodDeclaration</key>
        <string> frameWithImageNamed:</string>
        <key>methodName</key>
        <string>frameWithImageNamed</string>
        <key>comment</key>
        <string>cocos2d's CCSpriteFrame</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>ode spriteNodeWithImageNamed:</string>
        <key>methodDeclaration</key>
        <string> spriteNodeWithImageNamed:</string>
        <key>methodName</key>
        <string>spriteNodeWithImageNamed</string>
        <key>comment</key>
        <string>SpriteKit's sprite node</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>ure textureWithImageNamed:</string>
        <key>methodDeclaration</key>
        <string> textureWithImageNamed:</string>
        <key>methodName</key>
        <string>textureWithImageNamed</string>
        <key>comment</key>
        <string>SpriteKit's SKTexture</string>
    </dict>
</array>
</plist>

我们在</array>前面添加

 

<dict>
        <key>classAndMethod</key>
        <string>UIImageNamed(</string>
        <key>methodDeclaration</key>
        <string>(</string>
        <key>methodName</key>
        <string>UIImageNamed</string>
        <key>comment</key>
        <string>Custom UIImageName method</string>
    </dict>
    <dict>
        <key>classAndMethod</key>
        <string>UIImageLoad(</string>
        <key>methodDeclaration</key>
        <string>(</string>
        <key>methodName</key>
        <string>UIImageLoad</string>
        <key>comment</key>
        <string>Custom UIImageLoad method</string>
    </dict>

保存,运行项目,重启XCode,现在支持我们自定义的方式了。如果你使用其他宏定义,按照这个方法添加配置信息就可以了。

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