版本記錄
版本號 | 時間 |
---|---|
V1.0 | 2021.10.08 星期五 |
前言
Core Image是IOS5中新加入的一個框架,裏面提供了強大高效的圖像處理功能,用來對基於像素的圖像進行操作與分析。還提供了很多強大的濾鏡,可以實現你想要的效果,下面我們就一起解析一下這個框架。感興趣的可以參考上面幾篇。
1. Core Image框架詳細解析(一) —— 基本概覽
2. Core Image框架詳細解析(二) —— Core Image濾波器參考
3. Core Image框架詳細解析(三) —— 關於Core Image
4. Core Image框架詳細解析(四) —— Processing Images處理圖像(一)
5. Core Image框架詳細解析(五) —— Processing Images處理圖像(二)
6. Core Image框架詳細解析(六) —— 圖像中的面部識別Detecting Faces in an Image(一)
7. Core Image框架詳細解析(七) —— 自動增強圖像 Auto Enhancing Images
8. Core Image框架詳細解析(八) —— 查詢系統中的過濾器 Querying the System for Filters
9. Core Image框架詳細解析(九) —— 子類化CIFilter:自定義效果的配方 Subclassing CIFilter: Recipes for Custom Effects(一)
10. Core Image框架詳細解析(十) —— 子類化CIFilter:自定義效果的配方 Subclassing CIFilter: Recipes for Custom Effects(二)
11. Core Image框架詳細解析(十一) —— 獲得最佳性能 Getting the Best Performance
12. Core Image框架詳細解析(十二) —— 使用反饋處理圖像 Using Feedback to Process Images
13. Core Image框架詳細解析(十三) —— 在寫一個自定義濾波器之前你需要知道什麼?
14. Core Image框架詳細解析(十四) —— 創建自定義濾波器 Creating Custom Filters(一)
15. Core Image框架詳細解析(十五) —— 創建自定義濾波器 Creating Custom Filters(二)
16. Core Image框架詳細解析(十六) —— 包裝和加載圖像單元 Packaging and Loading Image Units
17. Core Image框架詳細解析(十七) —— 一個簡單說明和示例(一)
18. Core Image框架詳細解析(十八) —— 使用Metal Shading Language創建你自己的Core Image濾波器進行像素級圖像處理(一)
源碼
1. Swift
首先看下工程組織結構
下面就是源碼了
1. ImageProcessor.swift
import UIKit
import CoreImage
enum ProcessEffect {
case builtIn
case colorKernel
case warpKernel
case blendKernel
}
class ImageProcessor {
static let shared = ImageProcessor()
let context = CIContext()
@Published var output = UIImage()
func process(painting: Painting, effect: ProcessEffect) {
guard
let paintImage = UIImage(named: painting.image),
let input = CIImage(image: paintImage)
else {
print("Invalid input image")
return
}
switch effect {
case .builtIn:
applyBuiltInEffect(input: input)
case .colorKernel:
applyColorKernel(input: input)
case .warpKernel:
applyWarpKernel(input: input)
case .blendKernel:
applyBlendKernel(input: input)
}
}
private func applyBuiltInEffect(input: CIImage) {
let noir = CIFilter(
name: "CIPhotoEffectNoir",
parameters: ["inputImage": input]
)?.outputImage
let sunGenerate = CIFilter(
name: "CISunbeamsGenerator",
parameters: [
"inputStriationStrength": 1,
"inputSunRadius": 300,
"inputCenter": CIVector(
x: input.extent.width - input.extent.width / 5,
y: input.extent.height - input.extent.height / 10)
])?
.outputImage
let compositeImage = input.applyingFilter(
"CIBlendWithMask",
parameters: [
kCIInputBackgroundImageKey: noir as Any,
kCIInputMaskImageKey: sunGenerate as Any
])
if let outputImage = renderAsUIImage(compositeImage) {
output = outputImage
}
}
private func applyColorKernel(input: CIImage) {
let filter = ColorFilter() // PassthroughFilter()
filter.inputImage = input
if let outputImage = filter.outputImage,
let renderImage = renderAsUIImage(outputImage) {
output = renderImage
}
}
private func applyWarpKernel(input: CIImage) {
let filter = WarpFilter() // PassthroughFilter()
filter.inputImage = input
if let outputImage = filter.outputImage,
let renderImage = renderAsUIImage(outputImage) {
output = renderImage
}
}
private func applyBlendKernel(input: CIImage) {
guard let backgroundImage = UIImage(named: "multi_color") else {
return
}
let filter = BlendFilter(backgroundImage: backgroundImage)
filter.inputImage = input
if let outputImage = filter.outputImage,
let renderImage = renderAsUIImage(outputImage) {
output = renderImage
}
}
private func renderAsUIImage(_ image: CIImage) -> UIImage? {
if let cgImage = context.createCGImage(image, from: image.extent) {
return UIImage(cgImage: cgImage)
}
return nil
}
}
2. FilterListView.swift
import SwiftUI
import CoreImage
struct FilterListView: View {
let filterList = CIFilter.filterNames(inCategory: nil)
var body: some View {
NavigationView {
List(filterList, id: \.self) { filter in
NavigationLink(destination: FilterDetailView(filter: filter)) {
Text(filter)
}
}
.navigationTitle("Filter List")
}
}
}
struct FilterList_Previews: PreviewProvider {
static var previews: some View {
FilterListView()
}
}
3. FilterDetailView.swift
import SwiftUI
import CoreImage
struct FilterDetailView: View {
var filter: String
var body: some View {
if let ciFilter = CIFilter(name: filter) {
ScrollView {
Text(ciFilter.attributes.description)
}
} else {
Text("Unknown filter!")
}
}
}
4. PaintingWall.swift
import SwiftUI
struct PaintingWall: View {
@State private var selectedPainting: Painting?
let paintings: [Painting]
let columns = [GridItem()]
var body: some View {
ScrollView {
LazyVGrid(columns: columns, alignment: .center, spacing: 10) {
ForEach(0..<paintings.count) { index in
ZStack {
Button(
action: {
selectedPainting = paintings[index]
var effect = ProcessEffect.builtIn
if let painting = selectedPainting {
switch index {
case 0:
effect = .builtIn
case 1:
effect = .colorKernel
case 2:
effect = .warpKernel
case 3:
effect = .blendKernel
default:
effect = .builtIn
}
ImageProcessor.shared.process(painting: painting, effect: effect)
}
},
label: {
Image(paintings[index].image)
.resizable()
.scaledToFit()
.overlay(OverlayContent(title: paintings[index].name), alignment: .bottom)
})
}
}
}
}
.sheet(item: $selectedPainting) { item in
DetailView(painting: item)
}
}
}
struct OverlayContent: View {
let title: String
var body: some View {
Text(title)
.font(.title)
.fontWeight(.regular)
.frame(maxWidth: .infinity)
.foregroundColor(Color.black)
.background(Color.white)
.opacity(0.7)
}
}
struct DetailView: View {
var imageProcessor = ImageProcessor.shared
let painting: Painting
var body: some View {
ScrollView {
VStack {
Image(painting.image)
.resizable()
.aspectRatio(contentMode: .fit)
.overlay(OverlayContent(title: "Input"), alignment: .bottom)
Image(uiImage: imageProcessor.output)
.resizable()
.aspectRatio(contentMode: .fit)
.overlay(OverlayContent(title: "Output"), alignment: .bottom)
}
}
.padding()
}
}
struct PaintingWall_Previews: PreviewProvider {
static var previews: some View {
let paintings = Gallery().paintings
PaintingWall(paintings: paintings)
}
}
5. ContentView.swift
import SwiftUI
struct ContentView: View {
@State var showFilterListUI = false
let paintings = Gallery().paintings
var body: some View {
VStack {
HStack {
Spacer()
Button(
action: {
self.showFilterListUI.toggle()
}, label: {
Text("Filter List")
})
.padding(.trailing)
.sheet(isPresented: $showFilterListUI) {
FilterListView()
}
}
PaintingWall(paintings: paintings)
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
6. BlendFilter.swift
import CoreImage
import UIKit
class BlendFilter: CIFilter {
let background: CIImage?
init(backgroundImage: UIImage) {
background = CIImage(image: backgroundImage)
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var inputImage: CIImage?
override var outputImage: CIImage? {
guard let inputImage = inputImage else { return .none }
guard let background = background else { return .none }
return CIBlendKernel.multiply.apply(
foreground: inputImage,
background: background)
}
}
7. WarpFilter.swift
import Foundation
import CoreImage
// 1
class WarpFilter: CIFilter {
var inputImage: CIImage?
// 2
static var kernel: CIWarpKernel = { () -> CIWarpKernel in
guard let url = Bundle.main.url(
forResource: "WarpFilterKernel.ci",
withExtension: "metallib"),
let data = try? Data(contentsOf: url) else {
fatalError("Unable to load metallib")
}
guard let kernel = try? CIWarpKernel(
functionName: "warpFilter",
fromMetalLibraryData: data) else {
fatalError("Unable to create warp kernel")
}
return kernel
}()
// 3
override var outputImage: CIImage? {
guard let inputImage = inputImage else { return .none }
return WarpFilter.kernel.apply(
extent: inputImage.extent,
roiCallback: { _, rect in
return rect
},
image: inputImage,
arguments: [])
}
}
8. WarpFilterKernel.ci.metal
#include <metal_stdlib>
using namespace metal;
#include <CoreImage/CoreImage.h>
extern "C" {
namespace coreimage {
float2 warpFilter(destination dest) {
float y = dest.coord().y + tan(dest.coord().y / 10) * 20;
float x = dest.coord().x + tan(dest.coord().x/ 10) * 20;
return float2(x,y);
}
}
}
9. ColorFilter.swift
import Foundation
// 1
import CoreImage
class ColorFilter: CIFilter {
// 2
var inputImage: CIImage?
// 3
static var kernel: CIKernel = { () -> CIColorKernel in
guard let url = Bundle.main.url(
forResource: "ColorFilterKernel.ci",
withExtension: "metallib"),
let data = try? Data(contentsOf: url) else {
fatalError("Unable to load metallib")
}
guard let kernel = try? CIColorKernel(
functionName: "colorFilterKernel",
fromMetalLibraryData: data) else {
fatalError("Unable to create color kernel")
}
return kernel
}()
// 4
override var outputImage: CIImage? {
guard let inputImage = inputImage else { return nil }
return ColorFilter.kernel.apply(
extent: inputImage.extent,
roiCallback: { _, rect in
return rect
},
arguments: [inputImage])
}
}
10. ColorFilterKernel.ci.metal
#include <metal_stdlib>
using namespace metal;
#include <CoreImage/CoreImage.h>
extern "C" {
namespace coreimage {
float4 colorFilterKernel(sample_t s) {
float4 swappedColor;
swappedColor.r = s.g;
swappedColor.g = s.b;
swappedColor.b = s.r;
swappedColor.a = s.a;
return swappedColor;
}
}
}
11. Gallery.swift
import Foundation
struct Gallery {
let paintings: [Painting] = {
guard let paintingsJson = Bundle.main.url(
forResource: "paintings",
withExtension: "json") else {
fatalError("Unable to load paintings")
}
do {
let jsonData = try Data(contentsOf: paintingsJson)
return try JSONDecoder().decode([Painting].self, from: jsonData)
} catch {
fatalError("Unable to parse the paintings json")
}
}()
}
12. Painting.swift
import Foundation
struct Painting: Decodable, Identifiable {
let name: String
let image: String
var id = UUID()
enum CodingKeys: CodingKey {
case name
case image
}
}
13. AppMain.swift
import SwiftUI
@main
struct AppMain: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
後記
本篇主要講述了使用
Metal Shading Language
創建你自己的Core Image
濾波器進行像素級圖像處理,感興趣的給個贊或者關注~~~~