Unity-Application之相关目录长什么样子
Windows_x64_Unity_Editor:
// Unity_project_folder:你的U3D项目目录,如:C:/TestingU3DProject
// your account name:你PC登录帐号,如:Administrator
Application.dataPath:[Unity_project_folder]/Assets
Application.persistentDataPath:C:/Users/[your account name]/AppData/LocalLow/ThisIsMyCompanyName/ThisIsMyAppName
Application.streamingAssetsPath:[Unity_project_folder]/Assets/StreamingAssets
Application.temporaryCachePath:C:/Users/[your account name~1]/AppData/Local/Temp/ThisIsMyCompanyName/ThisIsMyAppName
Windows_x64_PC_Build:
和Windows_x64_Unity_Editor区别很小
// ProgramFiles_folder:你的build_name应用程序的运行目录
// build_name:build时你输入的.exe名称
// your account name:你PC登录帐号,如:Administrator
Application.dataPath:[ProgramFiles_folder]/[build_name]_Data
Application.persistentDataPath:C:/Users/[your account name]/AppData/LocalLow/ThisIsMyCompanyName/ThisIsMyAppName
Application.streamingAssetsPath:[ProgramFiles_folder]/[build_name]_Data/StreamingAssets
Application.temporaryCachePath:C:/Users/[your account name~1]/AppData/Local/Temp/ThisIsMyCompanyName/ThisIsMyAppName
Android-Mumu-Emulator:
Application.dataPath:/data/app/com.ThisIsMyCompanyName.ThisIsMyAppName-1.apk
Application.persistentDataPath:/storage/emulated/0/Android/data/com.ThisIsMyCompanyName.ThisIsMyAppName/files
Application.streamingAssetsPath:jar:file:///data/app/com.ThisIsMyCompanyName.ThisIsMyAppName-1.apk!/assets
Application.temporaryCachePath:/storage/emulated/0/Android/data/com.ThisIsMyCompanyName.ThisIsMyAppName/cache
Android:
?(没机器,后面那同事的来测试)
iOS:
?(有机器没越狱,没开发者帐号,后面在测试)