Collection

 

public class Collection<T> : IEnumerable,IEnumerator
    {
        private T[] array;
        public int position;

        public Collection()
        {
            position = -1;
        }

        #region indexer
        /// <summary>
        /// Array
        /// </summary>
        /// <param name="idx"></param>
        /// <returns></returns>
        public T this[int idx]
        {
            get
            {
                return array[idx];
            }
            set
            {
                array[idx] = value;
            }
        }
        /// <summary>
        /// Count
        /// </summary>
        public int Count
        {
            get
            {
                if (array == null)
                {
                    return 0;
                }
                return array.Length;
            }
        }
        /// <summary>
        /// Add
        /// </summary>
        /// <param name="obj">obj</param>
        public void Add(T obj)
        {
            if (array == null)
            {
                array = new T[1];
                array[0] = obj;
            }
            else
            {
                T[] aryTemp = new T[array.Length + 1];
                array.CopyTo(aryTemp, 0);
                aryTemp[array.Length] = obj;
                array = aryTemp;
                GC.Collect();
            }
            this.Reset();
        }
        #endregion

        #region Interface: IEnumerable
        public IEnumerator GetEnumerator()
        {
            return (IEnumerator)this;
        }
        #endregion

        #region Interface: IEnumerator
        public object Current
        {
            get
            {
                if (array == null) return null;
                return array[position];
            }
        }

        public bool MoveNext()
        {
            if (array == null) return false;
            position++;
            if (position < array.Length)
            {
                return true;
            }
            else
            {
                this.Reset();
                return false;
            }
        }

        public void Reset()
        {
            position = -1;
        }
        #endregion

        public void Clear()
        {
            array = null;
            this.Reset();
            GC.Collect();
        }
    }

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