Unity3D圖像後處理特效——Blur image effect

The Blur image effect blurs the rendered image in real-time.

模糊圖像特效實時地模糊所渲染出的圖像。

 

As with the otherimage effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.

和其他圖像特效一樣,該特效只能在Unity Pro上進行使用,並且在使用之前必須安裝Pro Standard Assets

Blur effect applied to the scene

應用於場景的模糊特效。

 

Properties                    屬性

Iterations

迭代次數

The number of times the basic blur operation will be repeated. More iterations typically give a better result but each has a cost in processing time.

模糊操作重複的次數。越多迭代,模糊的效果越好,但同樣也消耗更多的時間。

Blur Spread

模糊半徑

Higher values will spread out the blur more at the same iteration count but at some cost in quality. Usually values from 0.6 to 0.7 are a good compromise between quality and speed.

更大的數值可以讓模糊在同樣的迭代次數中蔓延的更廣,但會帶來額外的開銷。一般來說選擇0.6-0.7範圍的數值可以在質量與速度之間達到一個比較好的平衡。

 

Hardware support            硬件支持

This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.

這個特效需要顯卡擁有像素着色器(2.0)或者OpenGL ES 2.0。臺式機:2003年以後的NVIDIA顯卡(GeForce FX),2004年以後的AMD顯卡(Radeon 9500),2005年以後的Intel卡(GMA 900);移動設備:OpenGL ES 2.0;控制檯: Xbox 360 PS3

 

All image effects automatically disable themselves when they can not run on end-users graphics card.

所有圖像特效如果無法在用戶顯卡上運行時將會自動被關閉。

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