#ifndef _ShieldLayer_H_
#define _ShieldLayer_H_
#include "cocos2d.h"
USING_NS_CC;
//////////////////////////////////////////////////////////////////////////
//屏蔽層
class ShieldLayer: public Layer
{
public:
CREATE_FUNC(ShieldLayer);
private:
ShieldLayer() {}
~ShieldLayer() {
mListener->release();
}
bool init()
{
do
{
CC_BREAK_IF(!Layer::init());
mListener = EventListenerTouchOneByOne::create();//創建一個觸摸監聽
mListener->onTouchBegan = [](Touch* touch, Event* event) {
log("ShieldLayer");
return true;
};
//mListener->onTouchMoved = [](Touch* touch, Event* event){};
//mListener->onTouchEnded = [](Touch* touch, Event* event){};
mListener->setSwallowTouches(true);
mListener->retain();
setTouchEnabled(true);
return true;
} while (0);
return false;
}
public:
void setTouchEnabled(bool value)
{
if (value) {
_eventDispatcher->removeEventListener(mListener);
_eventDispatcher->addEventListenerWithSceneGraphPriority(mListener, this);
}
else
{
_eventDispatcher->removeEventListener(mListener);
}
}
private:
EventListenerTouchOneByOne* mListener;
};
#endif // _ShieldLayer_H_
只要在當前層上創建該屏蔽層,就可以防止點擊到上一層頁面。