觀察者模式(Observer)定義了一種一對多的依賴關係,讓多個觀察者對象同時監聽某一個主體對象。這個主題對象在狀態發生變化時,會通知所有觀察着對象,使他們能夠自動更新自己。
//Subject.h
#ifndef _SUBJECT_H_
#define _SUBJECT_H_
#include <list>
#include <string>
#include "Observer.h"
class Subject
{
public:
Subject();
virtual ~Subject();
virtual void Attach(Observer* observer);
virtual void Detach(Observer* observer);
virtual void Notify();
virtual void SetState(const string& st)=0;
virtual string GetState()=0;
private:
list<Observer*>* _obvs;
};
class ConcreteSubject:public Subject
{
public:
ConcreteSubject();
void SetState(const string& st);
string GetState();
private:
string _st;
};
#endif
//Subject.cpp
#include "Subject.h"
#include <iostream>
using namespace std;
Subject::Subject()
{
_obvs = new list<Observer*>;
}
Subject::~Subject()
{
}
void Subject::Attach(Observer* observer)
{
_obvs->push_back(observer);
}
void Subject::Detach(Observer* observer)
{
if (!observer)
{
_obvs->remove(observer);
}
}
void Subject::Notify()
{
list<Observer*>::iterator it;
for (it=_obvs->begin();it!=_obvs->end();it++)
{
(*it)->Update();
}
}
ConcreteSubject::ConcreteSubject()
{
_st='\0';
}
void ConcreteSubject::SetState(const string& st)
{
_st = st;
}
string ConcreteSubject::GetState()
{
return _st;
}
//Observer.h
#ifndef _OBSERVER_H_
#define _OBSERVER_H_
#include <string>
using namespace std;
class Subject;
class Observer
{
public:
Observer();
virtual ~Observer();
virtual void Update()=0;
protected:
string _st;
};
class ConcreteObserver1:public Observer
{
public:
ConcreteObserver1(Subject* sub,string name);
~ConcreteObserver1();
Subject* GetSubject();
void Update();
protected:
Subject* _sub;
string _name;
};
class ConcreteObserver2:public Observer
{
public:
ConcreteObserver2(Subject* sub,string name);
~ConcreteObserver2();
Subject* GetSubject();
void Update();
protected:
Subject* _sub;
string _name;
};
#endif
//Observer.cpp
#include "Observer.h"
#include "Subject.h"
#include <iostream>
using namespace std;
Observer::Observer()
{
_st = '\0';
}
Observer::~Observer()
{
}
ConcreteObserver1::ConcreteObserver1(Subject* sub,string name)
{
_sub = sub;
_name = name;
_sub->Attach(this);
}
ConcreteObserver1::~ConcreteObserver1()
{
_sub->Detach(this);
delete _sub;
}
Subject* ConcreteObserver1::GetSubject()
{
return _sub;
}
void ConcreteObserver1::Update()
{
_st = _sub->GetState();
cout<<"this is observer "<<_name<<" my update state is: "<<_st<<endl;
}
ConcreteObserver2::ConcreteObserver2(Subject* sub,string name)
{
_sub = sub;
_name = name;
_sub->Attach(this);
}
ConcreteObserver2::~ConcreteObserver2()
{
_sub->Detach(this);
delete _sub;
}
Subject* ConcreteObserver2::GetSubject()
{
return _sub;
}
void ConcreteObserver2::Update()
{
_st = _sub->GetState();
cout<<"this is observer "<<_name<<" my update state is: "<<_st<<endl;
}
//main.cpp
#include "Observer.h"
#include "Subject.h"
int main()
{
ConcreteSubject* pSub = new ConcreteSubject();
ConcreteObserver1* obs1 = new ConcreteObserver1(pSub,"No1");
ConcreteObserver2* obs2 = new ConcreteObserver2(pSub,"No2");
pSub->SetState("old");
pSub->Notify();
pSub->SetState("new");
pSub->Notify();
return 0;
}