之前爲了做個軌跡三維可視化頁面,用了vizicities.js來加載地圖,昨前大概看了下vizicities的代碼,決定自己用three.js寫個demo出來。
三維軌跡效果圖:
涉及的知識點:
- Web墨卡託投影
- 經緯度座標與墨卡託投影座標的轉換
- OSM的地圖切片,切片公式
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title></title>
<style>
html,body {
height: 100%;
width: 100%;
padding: 0;
margin: 0;
overflow: hidden;
}
#main {
background-color: #ddd;
}
</style>
</head>
<body>
<div id="main"></div>
</body>
<script src="three.js"></script>
<script src="OrbitControls.js"></script>
<script>
var div = document.getElementById("main");
var width = window.innerWidth
, height = window.innerHeight;
div.style.width = width + "px";
div.style.height = height + "px";
var fov = 70
, ratio = width / height;
console.log("div", width, height);
var scene, camera, cameraControls, renderer;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(fov,ratio,1,1000);
camera.position.x = 0;
camera.position.y = -150;
camera.position.z = 300;
camera.lookAt(scene.position);
renderer = new THREE.WebGLRenderer({
antialias: true//抗鋸齒
});
renderer.setSize(width, height);
renderer.setClearColor(0x000000);
cameraControls = new THREE.OrbitControls(camera,renderer.domElement);
cameraControls.target.set(0, 0, 0);
cameraControls.maxDistance = 400;
cameraControls.minDistance = 10;
cameraControls.update();
div.appendChild(renderer.domElement);
//創建座標軸並加入到scene
var axes = new THREE.AxisHelper(50);
scene.add(axes);
var render = function() {
cameraControls.update();
renderer.render(scene, camera);
requestAnimationFrame(render);
}
render();
initListener();
function initListener() {
var onmousedown = function(event) {
div.style.cursor = "move";
//div.addEventListener("mousemove",onmousemove);
};
var onmouseup = function(event) {
div.style.cursor = "default";
//div.removeEventListener("mousemove",onmousemove)
};
div.addEventListener("mousedown", onmousedown);
div.addEventListener("mouseup", onmouseup);
}
/*******************************************************************/
//切圖在scene中的大小
var tileSize = 50;
//地圖切片服務地址
var serverURL = "http://c.tile.osm.org/";
//設置中心經緯度
var centerLng = 0
, centerLat = 0;
//WGS84轉Web墨卡託
//參考:http://www.opengsc.com/archives/137
function LonLat2WebMercator(lng, lat) {
var x = (lng / 180.0) * 20037508.3427892;
var y;
if (lat > 85.05112) {
lat = 85.05112;
}
if (lat < -85.05112) {
lat = -85.05112;
}
y = (Math.PI / 180.0) * lat;
var tmp = Math.PI / 4.0 + y / 2.0;
y = 20037508.3427892 * Math.log(Math.tan(tmp)) / Math.PI;
var result = {
x: x,
y: y
};
return result;
}
//Web墨卡託轉成tile上的像素座標,返回像素座標,以及tile編號,在所在tile上的偏移
function WebMercator2Tileimage(x, y) {
//對於第18級地圖, 對於我國而言
var level = 18;
var r = 20037508.3427892;
y = r - y;
x = r + x;
var size = Math.pow(2, level) * 256;
var imgx = x * size / (r * 2);
var imgy = y * size / (r * 2);
//當前位置在全球切片編號
var col = Math.floor(imgx / 256);
var row = Math.floor(imgy / 256);
console.log("col", col, "row", row);
//當前位置對應於tile圖像中的位置
var imgdx = imgx % 256;
var imgdy = imgy % 256;
//像素座標
var position = {
x: imgx,
y: imgy
};
//tile編號
var tileinfo = {
x: col,
y: row,
level: 18
};
//在所在tile上的偏移
var offset = {
x: imgdx,
y: imgdy
};
var result = {
position: position,
tileinfo: tileinfo,
offset: offset
};
return result;
}
//經緯度到tile,再到WebGL座標
function LonLat2WebGL(lng, lat) {
var webMercator = LonLat2WebMercator(lng, lat);
var tilePos = WebMercator2Tileimage(webMercator.x, webMercator.y).position;
var centerWM = LonLat2WebMercator(centerLng, centerLat);
var centerTP = WebMercator2Tileimage(centerWM.x, centerWM.y);
//相對偏移修正(以centerLng,centerLat所在點tile中心點爲原點,導致的偏移)
var x = (tilePos.x - centerTP.position.x + (centerTP.offset.x - 256 / 2)) * tileSize / 256;
var y = (tilePos.y - centerTP.position.y + (-centerTP.offset.y + 256 / 2)) * tileSize / 256;
var result = {
x: x,
y: y
};
return result;
}
/**
* 加載一個切圖
* @param {Object} xno tile編號x
* @param {Object} yno tile編號y
* @param {Object} callback
*/
function loadImageTile(xno, yno, callback) {
var level = 18;
var url = serverURL + level + "/" + xno + "/" + yno + ".png";
var loader = new THREE.TextureLoader();
//跨域加載圖片
loader.crossOrigin = true;
loader.load(url, function(texture) {
console.log("loaded tile");
var geometry = new THREE.PlaneGeometry(tileSize,tileSize,1);
var material = new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
side: THREE.DoubleSide//雙面顯示
});
var mesh = new THREE.Mesh(geometry,material);
callback(mesh);
});
}
/**
* 將加載的切圖放到scene
* @param {Object} mesh
* @param {Object} x座標 WebGL座標
* @param {Object} y座標
*/
function addTileToScene(mesh, x, y) {
//mesh的中心位置
mesh.position.x = x;
mesh.position.y = y;
scene.add(mesh);
}
/**
* 輔助函數,用於計算tile應該放在何處
* @param {Object} dx tile間相對位置,也就是編號差
* @param {Object} dy
*/
function addTileToSceneHelper(dx, dy) {
var x = tileSize * dx;
var y = -tileSize * dy;
return function(mesh) {
addTileToScene(mesh, x, y)
}
;
}
/**
* 加載地圖
* @param {Object} centerX 地圖中間的切圖編號
* @param {Object} centerY 地圖中間的切圖編號
*/
function loadMap(centerX, centerY) {
var radius = 5;
for (var i = centerX - radius; i <= centerX + radius; i++) {
for (var j = centerY - radius; j <= centerY + radius; j++) {
//console.log("try to load",i,j,i-centerX,j-centerY);
console.log("try to load");
loadImageTile(i, j, addTileToSceneHelper(i - centerX, j - centerY));
}
}
}
/**
* 標記出當前位置
* @param {Object} x webGL座標
* @param {Object} y
*/
function markCurrentPosition(x, y) {
var geometry = new THREE.SphereGeometry(10,30,30);
var material = new THREE.MeshBasicMaterial({
color: 0xff0000
});
var mesh = new THREE.Mesh(geometry,material);
mesh.position.x = x;
mesh.position.y = y;
scene.add(mesh);
}
function main() {
navigator.geolocation.getCurrentPosition(function(position) {
var lng = position.coords.longitude;
var lat = position.coords.latitude;
console.log("current position in world", lat, lng);
centerLat = lat;
centerLng = lng;
var webMercator = LonLat2WebMercator(lng, lat);
var tilePos = WebMercator2Tileimage(webMercator.x, webMercator.y);
//以centerLng所在點tile中心點爲中心,加載tile
loadMap(tilePos.tileinfo.x, tilePos.tileinfo.y);
//標記當前位置
var currentWebGLPos = LonLat2WebGL(lng, lat);
markCurrentPosition(currentWebGLPos.x, currentWebGLPos.y);
});
}
main();
</script>
</html>