material-side

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我們來學習material的side屬性;

就讓顯示讓渲染器渲染正面/雙面/背面。默認是正面

<html>
	<head>
		<title>material-side</title>
		<style>
			body { margin: 0; }
			canvas { width: 100%; height: 100% }
		</style>
	</head>
	<body>
        <!-- 寫自己的路徑 -->
		<script src="../../../build/three.js"></script>
		<script>
			var scene = new THREE.Scene();
            scene.background=new THREE.Color(0xcfcfcf)
			var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );

			var renderer = new THREE.WebGLRenderer();
			renderer.setSize( window.innerWidth, window.innerHeight );
			document.body.appendChild( renderer.domElement );

			var geometry = new THREE.BoxGeometry( 1, 1, 1 );
			var material_1 = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );//默認正面
			var material_2 = new THREE.MeshBasicMaterial( { color: 0xfdfdfd ,side:2} );//雙面
			var material_3 = new THREE.MeshBasicMaterial( { color: 0xccffff ,side:3} );//背面
			
            var cube = new THREE.Mesh( geometry, material_1 );
            cube.position.set(-2,0,0);

            var cube02=new THREE.Mesh( geometry, material_2 );
            cube02.position.set(0,0,0);

            var cube03=new THREE.Mesh( geometry, material_3 );
            cube03.position.set(2,0,0);

			scene.add( cube,cube02,cube03 );
			camera.position.z = 5;

			var animate = function () {
				requestAnimationFrame( animate );

				cube.rotation.x=cube02.rotation.x=cube03.rotation.x += 0.01;
				cube.rotation.y=cube02.rotation.y=cube03.rotation.y+= 0.01;

				renderer.render( scene, camera );
			};

			animate();
		</script>
	</body>
</html>

 

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