[引擎]之二:unity中查看簡單mesh頂點順序的小工具

因爲要在Unity3d中檢驗在《3D遊戲編程大師技巧》中學習到的東西,寫了一個查看簡單mesh的頂點順序的小工具。
效果如下(當前也可以將uv座標等其他信息加入到顯示中):
工具效果

工具創建步驟:

  1. 創建一個腳本,讀取mesh中的頂點列表
using UnityEngine;
using System.Collections.Generic;
namespace YanCheZuo
{
    [RequireComponent(typeof(MeshFilter))]
    public class TestMeshViewer : MonoBehaviour
    {
        private MeshFilter _meshFilter;
        private Mesh _mesh;

        public List<Vector3> verticesList = new List<Vector3>();
        public List<Vector2> uvList = new List<Vector2>();
        public List<int> triList = new List<int>();

        private void Start()
        {
            _meshFilter = this.GetComponent<MeshFilter>();
            _mesh = _meshFilter.mesh;

            ReadMeshInfo();

        }
        private void ReadMeshInfo()
        {

            for (int i = 0, imax = _mesh.vertexCount; i < imax; ++i)
            {
                verticesList.Add(_mesh.vertices[i]);
                uvList.Add(_mesh.uv[i]);
            }

            for (int i = 0, imax = _mesh.triangles.Length; i < imax; ++i)
            {
                triList.Add(_mesh.triangles[i]);
            }
        }
    }
}
  1. 創建編輯器腳本,在Scene中繪製頂點順序
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.Text;
namespace YanCheZuo
{
    [CustomEditor(typeof(TestMeshViewer))]
    public class MeshViewerEditor : Editor
    {
        private void OnSceneGUI()
        {
            GUIStyle style = new GUIStyle();
            style.normal.textColor = Color.red;
            TestMeshViewer viewer = target as TestMeshViewer;
            Dictionary<Vector3, StringBuilder> posList=new Dictionary<Vector3, StringBuilder>();

            for (int i = 0, imax = viewer.verticesList.Count; i < imax; ++i)
            {
                Vector3 vPos = viewer.transform.TransformPoint(viewer.verticesList[i]);

                StringBuilder sb;
                if (posList.TryGetValue(vPos, out sb))
                {
                    sb.AppendLine("index:" + i);
                }
                else
                {
                    sb = new StringBuilder();
                    sb.AppendLine("index" + i);
                    posList.Add(vPos, sb);

                }

                Handles.Label(vPos, sb.ToString(),style);
            }
        }
    }
}
  • 使用方法:
    把TestMeshViewer掛到有MeshFilter組件的GameObject上。
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