- //c++:HANDLE(void *) ---- c#:System.IntPtr
- //c++:Byte(unsigned char) ---- c#:System.Byte
- //c++:SHORT(short) ---- c#:System.Int16
- //c++:WORD(unsigned short) ---- c#:System.UInt16
- //c++:INT(int) ---- c#:System.Int16
- //c++:INT(int) ---- c#:System.Int32
- //c++:UINT(unsigned int) ---- c#:System.UInt16
- //c++:UINT(unsigned int) ---- c#:System.UInt32
- //c++:LONG(long) ---- c#:System.Int32
- //c++:ULONG(unsigned long) ---- c#:System.UInt32
- //c++:DWORD(unsigned long) ---- c#:System.UInt32
- //c++:DECIMAL ---- c#:System.Decimal
- //c++:BOOL(long) ---- c#:System.Boolean
- //c++:CHAR(char) ---- c#:System.Char
- //c++:LPSTR(char *) ---- c#:System.String
- //c++:LPWSTR(wchar_t *) ---- c#:System.String
- //c++:LPCSTR(const char *) ---- c#:System.String
- //c++:LPCWSTR(const wchar_t *) ---- c#:System.String
- //c++:PCAHR(char *) ---- c#:System.String
- //c++:BSTR ---- c#:System.String
- //c++:FLOAT(float) ---- c#:System.Single
- //c++:DOUBLE(double) ---- c#:System.Double
- //c++:VARIANT ---- c#:System.Object
- //c++:PBYTE(byte *) ---- c#:System.Byte[]
- //c++:BSTR ---- c#:StringBuilder
- //c++:LPCTSTR ---- c#:StringBuilder
- //c++:LPCTSTR ---- c#:string
- //c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string
- //c++:LPTSTR 輸出變量名 ---- c#:StringBuilder 輸出變量名
- //c++:LPCWSTR ---- c#:IntPtr
- //c++:BOOL ---- c#:bool
- //c++:HMODULE ---- c#:IntPtr
- //c++:HINSTANCE ---- c#:IntPtr
- //c++:結構體 ---- c#:public struct 結構體{};
- //c++:結構體 **變量名 ---- c#:out 變量名 //C#中提前申明一個結構體實例化後的變量名
- //c++:結構體 &變量名 ---- c#:ref 結構體 變量名
- //c++:WORD ---- c#:ushort
- //c++:DWORD ---- c#:uint
- //c++:DWORD ---- c#:int
- //c++:UCHAR ---- c#:int
- //c++:UCHAR ---- c#:byte
- //c++:UCHAR* ---- c#:string
- //c++:UCHAR* ---- c#:IntPtr
- //c++:GUID ---- c#:Guid
- //c++:Handle ---- c#:IntPtr
- //c++:HWND ---- c#:IntPtr
- //c++:DWORD ---- c#:int
- //c++:COLORREF ---- c#:uint
- //c++:unsigned char ---- c#:byte
- //c++:unsigned char * ---- c#:ref byte
- //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
- //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
- //c++:unsigned char & ---- c#:ref byte
- //c++:unsigned char 變量名 ---- c#:byte 變量名
- //c++:unsigned short 變量名 ---- c#:ushort 變量名
- //c++:unsigned int 變量名 ---- c#:uint 變量名
- //c++:unsigned long 變量名 ---- c#:ulong 變量名
- //c++:char 變量名 ---- c#:byte 變量名 //C++中一個字符用一個字節表示,C#中一個字符用兩個字節表示
- //c++:char 數組名[數組大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 數組大小)] public string 數組名; ushort
- //c++:char * ---- c#:string //傳入參數
- //c++:char * ---- c#:StringBuilder//傳出參數
- //c++:char *變量名 ---- c#:ref string 變量名
- //c++:char *輸入變量名 ---- c#:string 輸入變量名
- //c++:char *輸出變量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 輸出變量名
- //c++:char ** ---- c#:string
- //c++:char **變量名 ---- c#:ref string 變量名
- //c++:const char * ---- c#:string
- //c++:char[] ---- c#:string
- //c++:char 變量名[數組大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst = 數組大小)] public string 變量名;
- //c++:struct 結構體名 *變量名 ---- c#:ref 結構體名 變量名
- //c++:委託 變量名 ---- c#:委託 變量名
- //c++:int ---- c#:int
- //c++:int ---- c#:ref int
- //c++:int & ---- c#:ref int
- //c++:int * ---- c#:ref int //C#中調用前需定義int 變量名 = 0;
- //c++:*int ---- c#:IntPtr
- //c++:int32 PIPTR * ---- c#:int32[]
- //c++:float PIPTR * ---- c#:float[]
- //c++:double** 數組名 ---- c#:ref double 數組名
- //c++:double*[] 數組名 ---- c#:ref double 數組名
- //c++:long ---- c#:int
- //c++:ulong ---- c#:int
- //c++:UINT8 * ---- c#:ref byte //C#中調用前需定義byte 變量名 = new byte();
- //c++:handle ---- c#:IntPtr
- //c++:hwnd ---- c#:IntPtr
- //c++:void * ---- c#:IntPtr
- //c++:void * user_obj_param ---- c#:IntPtr user_obj_param
- //c++:void * 對象名稱 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 對象名稱
- //c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte
- //c++:short, short int, INT16, SHORT ---- c#:System.Int16
- //c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32
- //c++:__int64, INT64, LONGLONG ---- c#:System.Int64
- //c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte
- //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16
- //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32
- //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64
- //c++:float, FLOAT ---- c#:System.Single
- //c++:double, long double, DOUBLE ---- c#:System.Double
- //Win32 Types ---- CLR Type
- //Struct需要在C#裏重新定義一個Struct
- //CallBack回調函數需要封裝在一個委託裏,delegate static extern int FunCallBack(string str);
- //unsigned char** ppImage替換成IntPtr ppImage
- //int& nWidth替換成ref int nWidth
- //int*, int&, 則都可用 ref int 對應
- //雙針指類型參數,可以用 ref IntPtr
- //函數指針使用c++: typedef double (*fun_type1)(double); 對應 c#:public delegate double fun_type1(double);
- //char* 的操作c++: char*; 對應 c#:StringBuilder;
- //c#中使用指針:在需要使用指針的地方 加 unsafe
- //unsigned char對應public byte
- WORD ushort
- DWORD uint
- UCHAR int/byte 大部分情況都可以使用int代替,而如果需要嚴格對齊的話則應該用bytebyte
- UCHAR* string/IntPtr
- unsigned char* [MarshalAs(UnmanagedType.LPArray)]byte[]/?(Intptr)
- char* string
- LPCTSTR string
- LPTSTR [MarshalAs(UnmanagedType.LPTStr)] string
- long int
- ulong uint
- Handle IntPtr
- HWND IntPtr
- void* IntPtr
- int int
- int* ref int
- *int IntPtr
- unsigned int uint
- COLORREF uint
- API與C#的數據類型對應關係表
- API數據類型 類型描述 C#類型 API數據類型 類型描述 C#類型
- WORD 16位無符號整數 ushort CHAR 字符 char
- LONG 32位無符號整數 int DWORDLONG 64位長整數 long
- DWORD 32位無符號整數 uint HDC 設備描述表句柄 int
- HANDLE 句柄,32位整數 int HGDIOBJ GDI 對象句柄 int
- UINT 32位無符號整數 uint HINSTANCE 實例句柄 int
- BOOL 32位布爾型整數 bool HWM 窗口句柄 int
- LPSTR 指向字符的32位指針 string HPARAM 32位消息參數 int
- LPCSTR 指向常字符的32位指針 String LPARAM 32位消息參數 int
- BYTE 字節 byte WPARAM 32位消息參數 int
- BOOL = System.Int32
- BOOLEAN = System.Int32
- BYTE = System.UInt16
- CHAR = System.Int16
- COLORREF = System.UInt32
- DWORD = System.UInt32
- DWORD32 = System.UInt32
- DWORD64 = System.UInt64
- FLOAT = System.Float
- HACCEL = System.IntPtr
- HANDLE = System.IntPtr
- HBITMAP = System.IntPtr
- HBRUSH = System.IntPtr
- HCONV = System.IntPtr
- HCONVLIST = System.IntPtr
- HCURSOR = System.IntPtr
- HDC = System.IntPtr
- HDDEDATA = System.IntPtr
- HDESK = System.IntPtr
- HDROP = System.IntPtr
- HDWP = System.IntPtr
- HENHMETAFILE = System.IntPtr
- HFILE = System.IntPtr
- HFONT = System.IntPtr
- HGDIOBJ = System.IntPtr
- HGLOBAL = System.IntPtr
- HHOOK = System.IntPtr
- HICON = System.IntPtr
- HIMAGELIST = System.IntPtr
- HIMC = System.IntPtr
- HINSTANCE = System.IntPtr
- HKEY = System.IntPtr
- HLOCAL = System.IntPtr
- HMENU = System.IntPtr
- HMETAFILE = System.IntPtr
- HMODULE = System.IntPtr
- HMONITOR = System.IntPtr
- HPALETTE = System.IntPtr
- HPEN = System.IntPtr
- HRGN = System.IntPtr
- HRSRC = System.IntPtr
- HSZ = System.IntPtr
- HWINSTA = System.IntPtr
- HWND = System.IntPtr
- INT = System.Int32
- INT32 = System.Int32
- INT64 = System.Int64
- LONG = System.Int32
- LONG32 = System.Int32
- LONG64 = System.Int64
- LONGLONG = System.Int64
- LPARAM = System.IntPtr
- LPBOOL = System.Int16[]
- LPBYTE = System.UInt16[]
- LPCOLORREF = System.UInt32[]
- LPCSTR = System.String
- LPCTSTR = System.String
- LPCVOID = System.UInt32
- LPCWSTR = System.String
- LPDWORD = System.UInt32[]
- LPHANDLE = System.UInt32
- LPINT = System.Int32[]
- LPLONG = System.Int32[]
- LPSTR = System.String
- LPTSTR = System.String
- LPVOID = System.UInt32
- LPWORD = System.Int32[]
- LPWSTR = System.String
- LRESULT = System.IntPtr
- PBOOL = System.Int16[]
- PBOOLEAN = System.Int16[]
- PBYTE = System.UInt16[]
- PCHAR = System.Char[]
- PCSTR = System.String
- PCTSTR = System.String
- PCWCH = System.UInt32
- PCWSTR = System.UInt32
- PDWORD = System.Int32[]
- PFLOAT = System.Float[]
- PHANDLE = System.UInt32
- PHKEY = System.UInt32
- PINT = System.Int32[]
- PLCID = System.UInt32
- PLONG = System.Int32[]
- PLUID = System.UInt32
- PSHORT = System.Int16[]
- PSTR = System.String
- PTBYTE = System.Char[]
- PTCHAR = System.Char[]
- PTSTR = System.String
- PUCHAR = System.Char[]
- PUINT = System.UInt32[]
- PULONG = System.UInt32[]
- PUSHORT = System.UInt16[]
- PVOID = System.UInt32
- PWCHAR = System.Char[]
- PWORD = System.Int16[]
- PWSTR = System.String
- REGSAM = System.UInt32
- SC_HANDLE = System.IntPtr
- SC_LOCK = System.IntPtr
- SHORT = System.Int16
- SIZE_T = System.UInt32
- SSIZE_ = System.UInt32
- TBYTE = System.Char
- TCHAR = System.Char
- UCHAR = System.Byte
- UINT = System.UInt32
- UINT32 = System.UInt32
- UINT64 = System.UInt64
- ULONG = System.UInt32
- ULONG32 = System.UInt32
- ULONG64 = System.UInt64
- ULONGLONG = System.UInt64
- USHORT = System.UInt16
- WORD = System.UInt16
- WPARAM = System.IntPtr
- Wtypes.h 中的非託管類型 非託管C 語言類型 託管類名 說明
- HANDLE void* System.IntPtr 32 位
- BYTE unsigned char System.Byte 8 位
- SHORT short System.Int16 16 位
- WORD unsigned short System.UInt16 16 位
- INT int System.Int32 32 位
- UINT unsigned int System.UInt32 32 位
- LONG long System.Int32 32 位
- BOOL long System.Int32 32 位
- DWORD unsigned long System.UInt32 32 位
- ULONG unsigned long System.UInt32 32 位
- CHAR char System.Char 用 ANSI 修飾。
- LPSTR char* System.String 或 System.StringBuilder 用 ANSI 修飾。
- LPCSTR Const char* System.String 或 System.StringBuilder 用 ANSI 修飾。
- LPWSTR wchar_t* System.String 或 System.StringBuilder 用 Unicode 修飾。
- LPCWSTR Const wchar_t* System.String 或 System.StringBuilder 用 Unicode 修飾。
- FLOAT Float System.Single 32 位
- DOUBLE Double System.Double 64 位
- C/C++中的結構類型數據在C#下的轉換
- 在做項目移植的時候,經常會碰到數據類型的轉換,而我這一次碰到的是C/C++中的結構怎樣轉換到C#。折騰了一個晚上終於有一個完美的方案。
- 例如我們在C/C++下的結構數據如下:
- typedef struct
- {
- char sLibName[ 256 ];
- char sPathToLibrary[ 256 ];
- INT32 iEntries;
- INT32 iUsed;
- UINT16 iSort;
- UINT16 iVersion;
- BOOLEAN fContainsSubDirectories;
- INT32 iReserved;
- } LIBHEADER;
- 我們想把它轉成C#下的結構類型如下:
- public struct LIBHEADER
- {
- public char[] sLibName;
- public char[] sPathToLibrary;
- public Int32 iEntries;
- public Int32 iUsed;
- public UInt16 iSort;
- public UInt16 iVersion;
- public Boolean fContainsSubDirectories;
- public Int32 iReserved;
- }
- 看上去好像沒問題了,呵呵呵,其實這樣是不行的,我們得再給C#編譯器一些信息,告訴它一些字符數組的大小。然後它們在C#下面長得樣子就變成這樣:
- [StructLayout(LayoutKind.Sequential)]
- public struct LIBHEADER
- {
- [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
- public char[] sLibName;
- [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
- public char[] sPathToLibrary;
- public Int32 iEntries;
- public Int32 iUsed;
- public UInt16 iSort;
- public UInt16 iVersion;
- public Boolean fContainsSubDirectories;
- public Int32 iReserved;
- }
- 然後寫一個函數負責轉換。
- public StructType ConverBytesToStructure<StructType>(byte[] bytesBuffer)
- {
- // 檢查長度。
- if (bytesBuffer.Length != Marshal.SizeOf(typeof(StructType)))
- {
- throw new ArgumentException("bytesBuffer參數和structObject參數字節長度不一致。");
- }
- IntPtr bufferHandler = Marshal.AllocHGlobal(bytesBuffer.Length);
- for (int index = 0; index < bytesBuffer.Length; index++)
- {
- Marshal.WriteByte(bufferHandler, index, bytesBuffer[index]);
- }
- StructType structObject = (StructType)Marshal.PtrToStructure(bufferHandler, typeof(StructType));
- Marshal.FreeHGlobal(bufferHandler);
- return structObject;
- }
- 然後我們的函數用例是這樣:
- FileStream file = File.OpenRead(@"D:/Jagged Alliance 2 Gold/INSTALL.LOG");
- byte[] buffer = new byte[Marshal.SizeOf(typeof(LIBHEADER))];
- file.Read(buffer, 0, buffer.Length);
- LIBHEADER testValue = CommonTools.ConverBytesToStructure<LIBHEADER>(buffer);
- string libName = new string(testValue.sLibName);
- string pathToLibrary = new string(testValue.sPathToLibrary);
- OK,搞定。
- 如果想去掉後面兩句的char數組的轉換哪代碼如下
- C#中的結構代碼
- [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
- public struct LIBHEADER
- {
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
- public string sLibName;
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
- public string sPathToLibrary;
- public Int32 iEntries;
- public Int32 iUsed;
- public UInt16 iSort;
- public UInt16 iVersion;
- public Boolean fContainsSubDirectories;
- public Int32 iReserved;
- }
- 其它代碼不用作修改便可使用