CoreMotion iOS陀螺儀使用

初始化CoreMotion

#import <CoreMotion/CoreMotion.h>
CMMotionManager *motionManager = [[CMMotionManager alloc]init];

1. Accelerometer 獲取手機加速度數據

CMAccelerometerData *newestAccel = motionManager.accelerometerData;
double accelerationX = newestAccel.acceleration.x;
double accelerationY = newestAccel.acceleration.y; 
double accelerationZ = newestAccel.acceleration.z;

2. Gravity 獲取手機的重力值在各個方向上的分量,根據這個就可以獲得手機的空間位置,傾斜角度等


double gravityX = motionManager.deviceMotion.gravity.x;
double gravityY = motionManager.deviceMotion.gravity.y; 
double gravityZ = motionManager.deviceMotion.gravity.z;

3.獲取手機的傾斜角度:

double zTheta = atan2(gravityZ,sqrtf(gravityX*gravityX+gravityY*gravityY))/M_PI*180.0; 
double xyTheta = atan2(gravityX,gravityY)/M_PI*180.0;
zTheta是手機與水平面的夾角, xyTheta是手機繞自身旋轉的角度
4. DeviceMotion 獲取陀螺儀的數據 包括角速度,空間位置等
//旋轉角速度:

CMRotationRate rotationRate = motionManager.deviceMotion.rotationRate;
double rotationX = rotationRate.x;
double rotationY = rotationRate.y;
double rotationZ = rotationRate.z;

5.空間位置的歐拉角(通過歐拉角可以算得手機兩個時刻之間的夾角,比用角速度計算精確地多)


double roll = motionManager.deviceMotion.attitude.roll; 
double pitch = motionManager.deviceMotion.attitude.pitch; 
double yaw = motionManager.deviceMotion.attitude.yaw;

6.空間位置的四元數(與歐拉角類似,但解決了萬向結死鎖問題)

double w = motionManager.deviceMotion.attitude.quaternion.w;
double wx = motionManager.deviceMotion.attitude.quaternion.x; 
double wy = motionManager.deviceMotion.attitude.quaternion.y; 
double wz = motionManager.deviceMotion.attitude.quaternion.z;



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