#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <stdbool.h>
typedef struct Node{
int data;
struct Node *pNext;
}NODE,*PNODE;
typedef struct Stack{
PNODE pTop;//頂部
PNODE pBottom;//底部
}STACK,*PSTACK;
void initStack(PSTACK);
void pushStack(PSTACK,int val);
void traverse(PSTACK);
bool pop(PSTACK,int *);
bool empty(PSTACK pS);
int main()
{
STACK S;//一開始什麼都沒有,是垃圾值
int val;
initStack(&S);
pushStack(&S,1);
pushStack(&S,2);
pushStack(&S,3);
pushStack(&S,4);
pushStack(&S,5);
pushStack(&S,6);
if(pop(&S,&val)){
printf("出棧成功,出棧的元素是%d\n",val);
}else{
printf("出棧失敗\n");
}
traverse(&S);
clear(&S);
traverse(&S);
return 0;
}
void initStack(PSTACK pS){
pS->pTop = (PNODE)malloc(sizeof(NODE));
if(pS->pTop==NULL){
printf("動態內存分配失敗!\n");
exit(-1);
}else{
pS->pBottom=pS->pTop;
}
}
void pushStack(PSTACK pS,int val){
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
return;
}
void traverse(PSTACK pS){
PNODE p = pS->pTop;
while(p!=pS->pBottom){
printf("%d \n",p->data);
p=p->pNext;
}
printf("\n");
return;
}
bool pop(PSTACK pS,int *pVal){
if(empty(pS)){
return false;
}else{
PNODE r = pS->pTop;
*pVal = r->data;
pS->pTop = r->pNext;
free(r);
r = NULL;
return true;
}
}
bool empty(PSTACK pS){
if(pS->pTop == pS->pBottom){
return true;
}else{
return false;
}
}
void clear(PSTACK pS){
if(empty(pS)){
return;
}else{
PNODE p = pS->pTop;
PNODE q = NULL;
while(p!=pS->pBottom){
q = p->pNext;
free(p);
p=NULL;
p = q;
}
pS->pTop = pS->pBottom;
}
}
棧的基本操作
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