隨機找一點寬搜,再從最遠點寬搜一次,取最大路徑。
隨機找點時明明兩個循環,我卻只寫了一個break,結果多次
超時。
看來還是函數的return比較方便。
#include <iostream>
#include <cstdio>
#include <queue>
#include <cstring>
#include <vector>
#include <cstdlib>
#define min(a,b) (((a) < (b)) ? (a) : (b))
#define max(a,b) (((a) > (b)) ? (a) : (b))
using namespace std;
const int MAX = 1000;
int n;
int m;
struct Point
{
int r;
int c;
int step;
Point(int r=0, int c=0, int step=0)
{
this->r = r;
this->c = c;
this->step = step;
}
};
int readchar()
{
int t;
while (t = getchar())
{
if (t == '#' || t == '.')
return t;
}
}
void mymemset(bool visit[][MAX+2])
{
for (int i = 1; i <= n; i++)
for (int j = 1; j <= m; j++)
visit[i][j] = false;
}
bool in_maze(int r, int c)
{
return (r >= 1 && r <= n && c >= 1 && c <= m);
}
char maze[MAX+2][MAX+2];
void read_maze()
{
for (int i = 1; i <= n; i++)
for(int j = 1; j <= m; j++)
maze[i][j] = readchar();
}
const int ROW[] = {0 ,0, 1, -1};
const int COL[] = {1, -1, 0, 0};
bool visit[MAX+2][MAX+2];
queue<Point> q;
Point ans;
Point _find()
{
for (int i = 1; i <= n; i++)
for (int j = 1; j <= m; j++)
{
if (maze[i][j] == '.')
return Point(i, j, 0);
}
return Point(0, 0, 0);
}
int _explore(int r, int c)
{
memset(visit, 0, sizeof(visit));
while (!q.empty())
q.pop();
q.push(Point{r, c, 0});
visit[r][c] = true;
while (!q.empty())
{
Point head = q.front();
q.pop();
if (head.step > ans.step)
ans = head;
for (int i = 0; i < 4; i++)
{
int nr = head.r + ROW[i];
int nc = head.c + COL[i];
if (!visit[nr][nc] && maze[nr][nc] == '.'&& in_maze(nr, nc))
{
q.push(Point{nr, nc, head.step+1});
visit[nr][nc] = true;
}
}
}
}
int main()
{
int T;
int kase = 0;
scanf("%d", &T);
while (++kase <= T)
{
scanf("%d%d", &m, &n);
read_maze();
ans = _find();
_explore(ans.r, ans.c);
_explore(ans.r, ans.c);
printf("Maximum rope length is %d.\n", ans.step);
}
return 0;
}