多線程編程(10) - 多線程同步之 Mutex (互斥對象)

原理分析:
互斥對象是系統內核對象, 各線程都可以擁有它, 誰擁有誰就能執行; 
執行完畢, 用 ReleaseMutex 函數釋放擁有權, 以讓其他等待的線程使用.
其他線程可用 WaitForSingleObject 函數排隊等候(等候也可以理解爲排隊申請).

使用過程:
var hMutex: THandle; {應該先聲明一個全局的互斥句柄}
CreateMutex          {建立一個互斥對象}
WaitForSingleObject  {用等待函數排隊等候}
ReleaseMutex         {釋放擁有權}
CloseHandle          {最後釋放互斥對象}

ReleaseMutex、CloseHandle 的參數都是 CreateMutex 返回的句柄, 關鍵是 CreateMutex 函數:
function CreateMutex(
  lpMutexAttributes: PSecurityAttributes;
  bInitialOwner: BOOL; {是否讓創建者(此例中是主線程)擁有該互斥對象}
  lpName: PWideChar    {可以給此互斥對象取個名字, 如果不要名字可賦值爲 nil}
): THandle;
{
1、第一個參數前面說過.
2、第二個參數在這裏一定要是 False, 如果讓主線程擁有互斥, 從理論上講, 得等程序退出後其他線程纔有機會;
   取值 False 時, 第一個執行的線程將會最先擁有互斥對象, 一旦擁有其他線程就得先等等.
3、第三個參數, 如果給個名字, 函數將從系統中尋找是否有重名的互斥對象, 如果有則返回同名對象的存在的句柄;
   如果賦值爲 nil 將直接創建一個新的互斥對象; 下個例子將會有名字. }

本例效果圖:



代碼文件:
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls;

type
  TForm1 = class(TForm)
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

var
  f: Integer;      {用這個變量協調一下各線程輸出的位置}
  hMutex: THandle; {互斥對象的句柄}

function MyThreadFun(p: Pointer): DWORD; stdcall;
var
  i,y: Integer;
begin
  Inc(f);
  y := 20 * f;
  for i := 0 to 50000 do
  begin
    if WaitForSingleObject(hMutex, INFINITE) = WAIT_OBJECT_0 then
    begin
      Form1.Canvas.Lock;
      Form1.Canvas.TextOut(20, y, IntToStr(i));
      Form1.Canvas.Unlock;
      Sleep(0); {稍稍耽擱一點, 不然有時 Canvas 會協調不過來}
      ReleaseMutex(hMutex);
    end;
  end;
  Result := 0;
end;

procedure TForm1.Button1Click(Sender: TObject);
var
  ThreadID: DWORD;
begin
  Repaint;
  f := 0;
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
  hMutex := CreateMutex(nil, False, nil);
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
  CloseHandle(hMutex);
end;

end.

窗體文件:
object Form1: TForm1
  Left = 0
  Top = 0
  Caption = 'Form1'
  ClientHeight = 140
  ClientWidth = 192
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'Tahoma'
  Font.Style = []
  OldCreateOrder = False
  OnCreate = FormCreate
  PixelsPerInch = 96
  TextHeight = 13
  object Button1: TButton
    Left = 109
    Top = 107
    Width = 75
    Height = 25
    Caption = 'Button1'
    TabOrder = 0
    OnClick = Button1Click
  end
end

SyncObjs 單元下有封裝好的 TMutex 類, 好像不如 Api 快, 內部機制也稍有區別, 但使用方法差不多:
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls;

type
  TForm1 = class(TForm)
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

uses SyncObjs;
var
  f: Integer;
  MyMutex: TMutex;

function MyThreadFun(p: Pointer): DWORD; stdcall;
var
  i,y: Integer;
begin
  Inc(f);
  y := 20 * f;
  for i := 0 to 50000 do
  begin
    if MyMutex.WaitFor(INFINITE) = wrSignaled then
    begin
      Form1.Canvas.Lock;
      Form1.Canvas.TextOut(20, y, IntToStr(i));
      Form1.Canvas.Unlock;
      MyMutex.Release;
    end;
  end;
  Result := 0;
end;

procedure TForm1.Button1Click(Sender: TObject);
var
  ThreadID: DWORD;
begin
  Repaint;
  f := 0;
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
  MyMutex := TMutex.Create(False);
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
  MyMutex.Free;
end;

end.
原文:http://www.cnblogs.com/del/archive/2009/02/13/1390295.html
謝謝萬一老師的講解
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