《產業結構調整》(Yanlz+VR雲遊戲+Unity+SteamVR+雲技術+5G+AI+人工智能+虛擬現實+增強現實+語音語義圖像識別+多傳感器信息融合+智能人機交互系統+物聯網+立鑽哥哥+==)

產業結構調整

版本

作者

參與者

完成日期

備註

YanlzPro_VR_V01_1.0

嚴立鑽

 

2019.12.01

 

 

 

 

 

 

##《產業結構調整》發佈說明:

++++“產業結構調整”:是對“AI人工智能”的綜合探索;“在風口,豬都能飛起來”,AI人工智能早已升級爲國家戰略,國家希望未來的技術一個都不能少;AI人工智能將賦予生活新的高度;所以就跟着立鑽哥哥來探求一下這個什麼“AI人工智能”吧;人工智能系統都是基於大數據來訓練的,機器學習、深度學習,訓練AI系統需要龐大的數據庫,聯網就利用雲端的數據,單機就使用本地數據庫,不管哪種方式,在各行各業都有其專業特點和工藝;這裏我們拿一個好玩的行業應用:“虛擬現實(AR已經正式列入“鼓勵類產業的四十七、人工智能”:4、虛擬現實(VR)、增強現實(AR)、語音語義圖像識別、多傳感器信息融合等技術的研發與應用)”:基於數據分析和研究的AI系統,這裏只提供一些基本概述,爲大家提供一些行業素材;當然後期也會推出“汽車無人駕駛”、“人臉識別”、“語音識別”等成熟行業應用

++++“產業結構調整”:定位在一個科普類知識,作爲處在風口的概念技術,我們要認真學習一下;作爲“VR技術”的佈道者們,我們等風來就行

++++VR雲遊戲=Unity+SteamVR+雲技術+5G+AI;(說明:AI人工智能不是我們的主要研究技術,只是瞭解一下,領略一下有風的感覺!但是,VR是我們的研究重點

 

@@提示:有些博客可能只是開了頭,如果感興趣的同學,可以“點贊”或“評論區留言”,只要關注的同學多了,那就會繼續完善喲!(“++==”,表示沒有寫完的,如果關注度不高就不完善了;“++ok++”,表示此篇博客已經完成,是階段性完整的!)

 

 

##《產業結構調整》目錄

#第一篇:鑽哥百科

#第二篇:產業調整(鼓勵類)篇

#第三篇:產業調整(限制類)篇

#第四篇:產業調整(淘汰類)篇

#第五篇:立鑽哥哥帶您瞭解產業結構調整

 

 

 

#第一篇:鑽哥百科

#第一篇:鑽哥百科

#第一篇:鑽哥百科

++++立鑽哥哥產業結構調整包括“產業結構合理化”和“高級化”兩個方面;產業結構合理化是指各產業之間相互協調,有較強的產業結構轉換能力和良好的適應性,能適應市場需求變化,並帶來最佳效益的產業結構,具體表現爲產業之間的數量比例關係、經濟技術聯繫和相互作用關係趨向協調平衡的過程;產業結構高級化,又稱爲產業結構升級,是指產業結構系統從較低級形式向較高級形式的轉化過程,產業結構的高級化一般遵循產業結構演變規律,由低級到高級演進

 

 

 

 

 

 

 

#第二篇:產業調整(鼓勵類)篇

#第二篇:產業調整(鼓勵類)篇

#第二篇:產業調整(鼓勵類)篇

++++立鑽哥哥:產業調整是國家戰略,未來的技術一個都不能少;人工智能、區塊鏈、幹細胞醫療等都是未來的趨勢,也是戰略利器

 

 

 

++B.1、農林業

++B.1、農林業

++B.1、農林業

++++立鑽哥哥:第一產業包括農業、林業、牧業和漁業;所以在農林業中結構升級是非常有必要的

++++41、人工增雨防雹等人工影響天氣技術開發與應用

++++48、氣象衛星工程(衛星研製、生產及配套軟件系統、地面接收處理設備、衛星遙感應用技術)和氣象信息服務

++++55、“互聯網+”農產品出村進程工程

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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++立鑽哥哥推薦的拓展學習鏈接(Link_Url)

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++++立鑽哥哥Unity 學習空間: http://blog.csdn.net/VRunSoftYanlz/

++++虛擬現實VR資訊: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE開發基礎https://blog.csdn.net/VRunSoftYanlz/article/details/81989970

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++++FrameVR示例V0913https://blog.csdn.net/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003https://blog.csdn.net/VRunSoftYanlz/article/details/83066516

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++++Unity5.x用戶手冊https://blog.csdn.net/VRunSoftYanlz/article/details/81712741

++++Unity面試題ABChttps://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++Unity面試題Dhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630838

++++Unity面試題Ehttps://blog.csdn.net/vrunsoftyanlz/article/details/78630913

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++++Lua快速入門篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818

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++++遊戲框架(UI框架夯實篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80781140

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++++設計模式簡單整理https://blog.csdn.net/vrunsoftyanlz/article/details/79839641

++++專題:設計模式(精華篇)https://blog.csdn.net/VRunSoftYanlz/article/details/81322678

++++U3D小項目參考https://blog.csdn.net/vrunsoftyanlz/article/details/80141811

++++Unity小遊戲算法分析https://blog.csdn.net/VRunSoftYanlz/article/details/87908365

++++Unity案例(Vehicle)https://blog.csdn.net/VRunSoftYanlz/article/details/82355876

++++UML類圖https://blog.csdn.net/vrunsoftyanlz/article/details/80289461

++++PowerDesigner簡介https://blog.csdn.net/VRunSoftYanlz/article/details/86500084

++++Unity知識點0001https://blog.csdn.net/vrunsoftyanlz/article/details/80302012

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++++U3D_Shader編程(第一篇:快速入門篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372071

++++U3D_Shader編程(第二篇:基礎夯實篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372628

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++++Unity中Sqlite數據庫https://blog.csdn.net/vrunsoftyanlz/article/details/79254162

++++WWW類和協程https://blog.csdn.net/vrunsoftyanlz/article/details/79254559

++++Unity網絡https://blog.csdn.net/vrunsoftyanlz/article/details/79254902

++++Unity資源加密https://blog.csdn.net/VRunSoftYanlz/article/details/87644514

++++PhotonServer簡介https://blog.csdn.net/VRunSoftYanlz/article/details/86652770

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++++C#事件https://blog.csdn.net/vrunsoftyanlz/article/details/78631267

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++++CocosStudio快速入門https://blog.csdn.net/VRunSoftYanlz/article/details/82356839

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++++立鑽哥哥Unity 學習空間: http://blog.csdn.net/VRunSoftYanlz/

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