【opencv4.3.0教程】09之轉換顏色空間(cvtColor)及類型(convertTo)

目錄

前言

一、轉換顏色空間

1、什麼是顏色空間

2、顏色空間有哪些

1.BGR系列

2.灰度空間

3.HSV系列

4.其他

3、API——cvtColor

4、顏色空間轉換代碼ColorConversionCodes

二、轉換圖像類型

1、圖像類型引入

2、常見圖像類型

3、API——convertTo


前言

上一篇文章,我們講到了掩膜操作,我們自己寫掩膜操作的過程中,將圖像轉化爲灰度圖像。我們使用了轉換色彩空間。今天我們就來講下在opencv中的轉換色彩空間和轉換圖像類型。

一、轉換顏色空間

1、什麼是顏色空間

我們的世界是五彩繽紛的,通過不同的顏色,帶給我們不同的視覺盛宴。其實這些不同的顏色,都是可以由基本的顏色組成的,比如我們經常說的光學三原色、顏料三原色,我們可以通過三種顏色的配比,得到不同種各式各樣的顏色。

比如上面這幅圖的右面的圖,我們可以構建一個三維的空間,當每個方向取不同的值,我們就能得到不同的顏色,這個就是顏色空間

 

2、顏色空間有哪些

我們知道什麼是顏色空間,我們就來說一下常見的顏色空間有哪些吧!

1.BGR系列

最常見的就是BGR系列了,其中:

B表示blue,藍色;

G表示green,綠色;

R表示red,紅色;

我們可以通過不同的組合得到不同的顏色;每個取值範圍都是0-255,如果用16進製表示就是 0-FF。

BGR系列表示有一定的問題:

1.RGB 顏色空間利用三個顏色分量的線性組合來表示顏色,任何顏色都與這三個分量有關。

2.自然界中,由於光照等問題的影響,顏色發生變化,而是哪個顏色分量和光照都有關,所以圖像亮度改變,三個通道的顏色都會改變。

3.人眼睛對不同顏色的敏感程度不同,有時候難以對一個顏色進行區分。

4.適用於圖像顯示,不適用於圖像處理。

我們可以打開電腦的畫圖工具,輸入不同的值,來獲取不同的圖像:

2.灰度空間

灰度空間算是簡化的BGR空間,BGR有三個通道,分別表示三個像素分量,灰度空間只有一個通道,取值範圍也是0-255,值越大,顏色越趨向於白色,值越小,顏色越趨向於黑色。

對於下圖,就是一個從0一直取值到255之後的圖像:

 

 

3.HSV系列

除了BGR系列,我們最常見的是HSV系列了,其中:

H表示Hue,色調;用角度度量,取值範圍爲0°~360°,從紅色開始按逆時針方向計算,紅色爲0°,綠色爲120°,藍色爲240°。它們的補色是:黃色爲60°,青色爲180°,紫色爲300°;

S表示Saturation,飽和度;一種顏色,可以看成是某種光譜色與白色混合的結果。其中光譜色所佔的比例愈大,顏色接近光譜色的程度就愈高,顏色的飽和度也就愈高。飽和度高,顏色則深而豔。光譜色的白光成分爲0,飽和度達到最高。通常取值範圍爲0%~100%,值越大,顏色越飽和。

V表示Value,明度;明度表示顏色明亮的程度,對於光源色,明度值與發光體的光亮度有關;對於物體色,此值和物體的透射比或反射比有關。通常取值範圍爲0%(黑)到100%(白)。

所以我們表示HSV空間,通常使用一個柱面座標系:

 

4.其他

除了上面的,還有很多顏色空間,比如:

1.CMY是工業印刷採用的顏色空間。它與RGB對應。簡單的類比RGB來源於是物體發光,而CMY是依據反射光得到的。具體應用如打印機:一般採用四色墨盒,即CMY加黑色墨盒。

2.Lab:Lab顏色空間是由CIE(國際照明委員會)制定的一種色彩模式。自然界中任何一點色都可以在Lab空間 中表達出來,色彩空間比RGB空間大。Lab用數字化的方法來描述人的視覺感應。彌補了RGB和CMYK模式必須依賴於設備色彩特性的不足。

3.HSL:與HSV類似,主要差別在於L和V,L表示的是亮度,強調白色的亮度如何;V表示的是明度,表示光的亮度,可以是任何顏色光的亮度;

 

3、API——cvtColor

在opencv中提供了專門的API來調整色彩空間:

void cvtColor( 
    InputArray src, 
    OutputArray dst, 
    int code, 
    int dstCn = 0 
);

函數參數含義如下:

(1)InputArray類型的points,輸入圖像。

(2)OutputArray類型的dst,輸出圖像。

(3)int類型的code,顏色空間轉換代碼(具體請看“ColorConversionCodes”)。

(4)bool類型的returnPoints,目標圖像中的通道數;如果參數爲0,則通道數自動從src和code派生。

在使用過程中,我們需要指定轉換代碼,第四個參數一般都是默認。舉個例子:

cvtColor(src, src1, COLOR_BGR2GRAY);

重點在於,第三個參數,都有哪些取值呢?接下來,讓我們詳細來看一下:

4、顏色空間轉換代碼ColorConversionCodes

我們上面接觸到了一個轉換代碼:

上面確實是我們最常用的,我們經常需要將一個彩色圖像,轉化爲一個灰度圖像,然後做後續的一些操作,當然,我們還有其他的很多轉換代碼:

enum ColorConversionCodes {
    COLOR_BGR2BGRA     = 0, //!< add alpha channel to RGB or BGR image
    COLOR_RGB2RGBA     = COLOR_BGR2BGRA,

    COLOR_BGRA2BGR     = 1, //!< remove alpha channel from RGB or BGR image
    COLOR_RGBA2RGB     = COLOR_BGRA2BGR,

    COLOR_BGR2RGBA     = 2, //!< convert between RGB and BGR color spaces (with or without alpha channel)
    COLOR_RGB2BGRA     = COLOR_BGR2RGBA,

    COLOR_RGBA2BGR     = 3,
    COLOR_BGRA2RGB     = COLOR_RGBA2BGR,

    COLOR_BGR2RGB      = 4,
    COLOR_RGB2BGR      = COLOR_BGR2RGB,

    COLOR_BGRA2RGBA    = 5,
    COLOR_RGBA2BGRA    = COLOR_BGRA2RGBA,

    COLOR_BGR2GRAY     = 6, //!< convert between RGB/BGR and grayscale, @ref color_convert_rgb_gray "color conversions"
    COLOR_RGB2GRAY     = 7,
    COLOR_GRAY2BGR     = 8,
    COLOR_GRAY2RGB     = COLOR_GRAY2BGR,
    COLOR_GRAY2BGRA    = 9,
    COLOR_GRAY2RGBA    = COLOR_GRAY2BGRA,
    COLOR_BGRA2GRAY    = 10,
    COLOR_RGBA2GRAY    = 11,

    COLOR_BGR2BGR565   = 12, //!< convert between RGB/BGR and BGR565 (16-bit images)
    COLOR_RGB2BGR565   = 13,
    COLOR_BGR5652BGR   = 14,
    COLOR_BGR5652RGB   = 15,
    COLOR_BGRA2BGR565  = 16,
    COLOR_RGBA2BGR565  = 17,
    COLOR_BGR5652BGRA  = 18,
    COLOR_BGR5652RGBA  = 19,

    COLOR_GRAY2BGR565  = 20, //!< convert between grayscale to BGR565 (16-bit images)
    COLOR_BGR5652GRAY  = 21,

    COLOR_BGR2BGR555   = 22,  //!< convert between RGB/BGR and BGR555 (16-bit images)
    COLOR_RGB2BGR555   = 23,
    COLOR_BGR5552BGR   = 24,
    COLOR_BGR5552RGB   = 25,
    COLOR_BGRA2BGR555  = 26,
    COLOR_RGBA2BGR555  = 27,
    COLOR_BGR5552BGRA  = 28,
    COLOR_BGR5552RGBA  = 29,

    COLOR_GRAY2BGR555  = 30, //!< convert between grayscale and BGR555 (16-bit images)
    COLOR_BGR5552GRAY  = 31,

    COLOR_BGR2XYZ      = 32, //!< convert RGB/BGR to CIE XYZ, @ref color_convert_rgb_xyz "color conversions"
    COLOR_RGB2XYZ      = 33,
    COLOR_XYZ2BGR      = 34,
    COLOR_XYZ2RGB      = 35,

    COLOR_BGR2YCrCb    = 36, //!< convert RGB/BGR to luma-chroma (aka YCC), @ref color_convert_rgb_ycrcb "color conversions"
    COLOR_RGB2YCrCb    = 37,
    COLOR_YCrCb2BGR    = 38,
    COLOR_YCrCb2RGB    = 39,

    COLOR_BGR2HSV      = 40, //!< convert RGB/BGR to HSV (hue saturation value), @ref color_convert_rgb_hsv "color conversions"
    COLOR_RGB2HSV      = 41,

    COLOR_BGR2Lab      = 44, //!< convert RGB/BGR to CIE Lab, @ref color_convert_rgb_lab "color conversions"
    COLOR_RGB2Lab      = 45,

    COLOR_BGR2Luv      = 50, //!< convert RGB/BGR to CIE Luv, @ref color_convert_rgb_luv "color conversions"
    COLOR_RGB2Luv      = 51,
    COLOR_BGR2HLS      = 52, //!< convert RGB/BGR to HLS (hue lightness saturation), @ref color_convert_rgb_hls "color conversions"
    COLOR_RGB2HLS      = 53,

    COLOR_HSV2BGR      = 54, //!< backward conversions to RGB/BGR
    COLOR_HSV2RGB      = 55,

    COLOR_Lab2BGR      = 56,
    COLOR_Lab2RGB      = 57,
    COLOR_Luv2BGR      = 58,
    COLOR_Luv2RGB      = 59,
    COLOR_HLS2BGR      = 60,
    COLOR_HLS2RGB      = 61,

    COLOR_BGR2HSV_FULL = 66,
    COLOR_RGB2HSV_FULL = 67,
    COLOR_BGR2HLS_FULL = 68,
    COLOR_RGB2HLS_FULL = 69,

    COLOR_HSV2BGR_FULL = 70,
    COLOR_HSV2RGB_FULL = 71,
    COLOR_HLS2BGR_FULL = 72,
    COLOR_HLS2RGB_FULL = 73,

    COLOR_LBGR2Lab     = 74,
    COLOR_LRGB2Lab     = 75,
    COLOR_LBGR2Luv     = 76,
    COLOR_LRGB2Luv     = 77,

    COLOR_Lab2LBGR     = 78,
    COLOR_Lab2LRGB     = 79,
    COLOR_Luv2LBGR     = 80,
    COLOR_Luv2LRGB     = 81,

    COLOR_BGR2YUV      = 82, //!< convert between RGB/BGR and YUV
    COLOR_RGB2YUV      = 83,
    COLOR_YUV2BGR      = 84,
    COLOR_YUV2RGB      = 85,

    //! YUV 4:2:0 family to RGB
    COLOR_YUV2RGB_NV12  = 90,
    COLOR_YUV2BGR_NV12  = 91,
    COLOR_YUV2RGB_NV21  = 92,
    COLOR_YUV2BGR_NV21  = 93,
    COLOR_YUV420sp2RGB  = COLOR_YUV2RGB_NV21,
    COLOR_YUV420sp2BGR  = COLOR_YUV2BGR_NV21,

    COLOR_YUV2RGBA_NV12 = 94,
    COLOR_YUV2BGRA_NV12 = 95,
    COLOR_YUV2RGBA_NV21 = 96,
    COLOR_YUV2BGRA_NV21 = 97,
    COLOR_YUV420sp2RGBA = COLOR_YUV2RGBA_NV21,
    COLOR_YUV420sp2BGRA = COLOR_YUV2BGRA_NV21,

    COLOR_YUV2RGB_YV12  = 98,
    COLOR_YUV2BGR_YV12  = 99,
    COLOR_YUV2RGB_IYUV  = 100,
    COLOR_YUV2BGR_IYUV  = 101,
    COLOR_YUV2RGB_I420  = COLOR_YUV2RGB_IYUV,
    COLOR_YUV2BGR_I420  = COLOR_YUV2BGR_IYUV,
    COLOR_YUV420p2RGB   = COLOR_YUV2RGB_YV12,
    COLOR_YUV420p2BGR   = COLOR_YUV2BGR_YV12,

    COLOR_YUV2RGBA_YV12 = 102,
    COLOR_YUV2BGRA_YV12 = 103,
    COLOR_YUV2RGBA_IYUV = 104,
    COLOR_YUV2BGRA_IYUV = 105,
    COLOR_YUV2RGBA_I420 = COLOR_YUV2RGBA_IYUV,
    COLOR_YUV2BGRA_I420 = COLOR_YUV2BGRA_IYUV,
    COLOR_YUV420p2RGBA  = COLOR_YUV2RGBA_YV12,
    COLOR_YUV420p2BGRA  = COLOR_YUV2BGRA_YV12,

    COLOR_YUV2GRAY_420  = 106,
    COLOR_YUV2GRAY_NV21 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_NV12 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_YV12 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_IYUV = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_I420 = COLOR_YUV2GRAY_420,
    COLOR_YUV420sp2GRAY = COLOR_YUV2GRAY_420,
    COLOR_YUV420p2GRAY  = COLOR_YUV2GRAY_420,

    //! YUV 4:2:2 family to RGB
    COLOR_YUV2RGB_UYVY = 107,
    COLOR_YUV2BGR_UYVY = 108,
    //COLOR_YUV2RGB_VYUY = 109,
    //COLOR_YUV2BGR_VYUY = 110,
    COLOR_YUV2RGB_Y422 = COLOR_YUV2RGB_UYVY,
    COLOR_YUV2BGR_Y422 = COLOR_YUV2BGR_UYVY,
    COLOR_YUV2RGB_UYNV = COLOR_YUV2RGB_UYVY,
    COLOR_YUV2BGR_UYNV = COLOR_YUV2BGR_UYVY,

    COLOR_YUV2RGBA_UYVY = 111,
    COLOR_YUV2BGRA_UYVY = 112,
    //COLOR_YUV2RGBA_VYUY = 113,
    //COLOR_YUV2BGRA_VYUY = 114,
    COLOR_YUV2RGBA_Y422 = COLOR_YUV2RGBA_UYVY,
    COLOR_YUV2BGRA_Y422 = COLOR_YUV2BGRA_UYVY,
    COLOR_YUV2RGBA_UYNV = COLOR_YUV2RGBA_UYVY,
    COLOR_YUV2BGRA_UYNV = COLOR_YUV2BGRA_UYVY,

    COLOR_YUV2RGB_YUY2 = 115,
    COLOR_YUV2BGR_YUY2 = 116,
    COLOR_YUV2RGB_YVYU = 117,
    COLOR_YUV2BGR_YVYU = 118,
    COLOR_YUV2RGB_YUYV = COLOR_YUV2RGB_YUY2,
    COLOR_YUV2BGR_YUYV = COLOR_YUV2BGR_YUY2,
    COLOR_YUV2RGB_YUNV = COLOR_YUV2RGB_YUY2,
    COLOR_YUV2BGR_YUNV = COLOR_YUV2BGR_YUY2,

    COLOR_YUV2RGBA_YUY2 = 119,
    COLOR_YUV2BGRA_YUY2 = 120,
    COLOR_YUV2RGBA_YVYU = 121,
    COLOR_YUV2BGRA_YVYU = 122,
    COLOR_YUV2RGBA_YUYV = COLOR_YUV2RGBA_YUY2,
    COLOR_YUV2BGRA_YUYV = COLOR_YUV2BGRA_YUY2,
    COLOR_YUV2RGBA_YUNV = COLOR_YUV2RGBA_YUY2,
    COLOR_YUV2BGRA_YUNV = COLOR_YUV2BGRA_YUY2,

    COLOR_YUV2GRAY_UYVY = 123,
    COLOR_YUV2GRAY_YUY2 = 124,
    //CV_YUV2GRAY_VYUY    = CV_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_Y422 = COLOR_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_UYNV = COLOR_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_YVYU = COLOR_YUV2GRAY_YUY2,
    COLOR_YUV2GRAY_YUYV = COLOR_YUV2GRAY_YUY2,
    COLOR_YUV2GRAY_YUNV = COLOR_YUV2GRAY_YUY2,

    //! alpha premultiplication
    COLOR_RGBA2mRGBA    = 125,
    COLOR_mRGBA2RGBA    = 126,

    //! RGB to YUV 4:2:0 family
    COLOR_RGB2YUV_I420  = 127,
    COLOR_BGR2YUV_I420  = 128,
    COLOR_RGB2YUV_IYUV  = COLOR_RGB2YUV_I420,
    COLOR_BGR2YUV_IYUV  = COLOR_BGR2YUV_I420,

    COLOR_RGBA2YUV_I420 = 129,
    COLOR_BGRA2YUV_I420 = 130,
    COLOR_RGBA2YUV_IYUV = COLOR_RGBA2YUV_I420,
    COLOR_BGRA2YUV_IYUV = COLOR_BGRA2YUV_I420,
    COLOR_RGB2YUV_YV12  = 131,
    COLOR_BGR2YUV_YV12  = 132,
    COLOR_RGBA2YUV_YV12 = 133,
    COLOR_BGRA2YUV_YV12 = 134,

    //! Demosaicing
    COLOR_BayerBG2BGR = 46,
    COLOR_BayerGB2BGR = 47,
    COLOR_BayerRG2BGR = 48,
    COLOR_BayerGR2BGR = 49,

    COLOR_BayerBG2RGB = COLOR_BayerRG2BGR,
    COLOR_BayerGB2RGB = COLOR_BayerGR2BGR,
    COLOR_BayerRG2RGB = COLOR_BayerBG2BGR,
    COLOR_BayerGR2RGB = COLOR_BayerGB2BGR,

    COLOR_BayerBG2GRAY = 86,
    COLOR_BayerGB2GRAY = 87,
    COLOR_BayerRG2GRAY = 88,
    COLOR_BayerGR2GRAY = 89,

    //! Demosaicing using Variable Number of Gradients
    COLOR_BayerBG2BGR_VNG = 62,
    COLOR_BayerGB2BGR_VNG = 63,
    COLOR_BayerRG2BGR_VNG = 64,
    COLOR_BayerGR2BGR_VNG = 65,

    COLOR_BayerBG2RGB_VNG = COLOR_BayerRG2BGR_VNG,
    COLOR_BayerGB2RGB_VNG = COLOR_BayerGR2BGR_VNG,
    COLOR_BayerRG2RGB_VNG = COLOR_BayerBG2BGR_VNG,
    COLOR_BayerGR2RGB_VNG = COLOR_BayerGB2BGR_VNG,

    //! Edge-Aware Demosaicing
    COLOR_BayerBG2BGR_EA  = 135,
    COLOR_BayerGB2BGR_EA  = 136,
    COLOR_BayerRG2BGR_EA  = 137,
    COLOR_BayerGR2BGR_EA  = 138,

    COLOR_BayerBG2RGB_EA  = COLOR_BayerRG2BGR_EA,
    COLOR_BayerGB2RGB_EA  = COLOR_BayerGR2BGR_EA,
    COLOR_BayerRG2RGB_EA  = COLOR_BayerBG2BGR_EA,
    COLOR_BayerGR2RGB_EA  = COLOR_BayerGB2BGR_EA,

    //! Demosaicing with alpha channel
    COLOR_BayerBG2BGRA = 139,
    COLOR_BayerGB2BGRA = 140,
    COLOR_BayerRG2BGRA = 141,
    COLOR_BayerGR2BGRA = 142,

    COLOR_BayerBG2RGBA = COLOR_BayerRG2BGRA,
    COLOR_BayerGB2RGBA = COLOR_BayerGR2BGRA,
    COLOR_BayerRG2RGBA = COLOR_BayerBG2BGRA,
    COLOR_BayerGR2RGBA = COLOR_BayerGB2BGRA,

    COLOR_COLORCVT_MAX  = 143
};

我們使用不同的類型來看一下結果:

原圖如下:

原圖

代碼如下:

	cvtColor(src, src1, COLOR_BGR2GRAY);
	imshow("src gray", src1);
	cvtColor(src, src1, COLOR_BGR2HSV);
	imshow("src hsv", src1);
	cvtColor(src, src1, COLOR_BGR2XYZ);
	imshow("src xyz", src1);

結果如下:

HSV
Gray
XYZ

其他的大家也可以嘗試一下,看一下效果怎麼樣。

 

二、轉換圖像類型

1、圖像類型引入

圖像也分爲很多種類型,我們之前也接觸過,就是創建一個Mat類,其構造函數有的需要指定圖像類型,我想大家應該還記得我們在講Mat類型的時候,基本類型中有的需要指定圖像類型:

    Mat(Size size, int type);    
    Mat(int rows, int cols, int type);

包括後面基於基本類型的構造函數,也需要類型。

圖像類型的概念,我們之前也有接觸過一些,比如三通道,單通道,灰度圖像獲取像素指針時候的,需要指定類型。

所以,圖像生成之後,類型也就隨之產生。

讓我們走進常見圖像類型,來深入瞭解一下吧!

2、常見圖像類型

我們在interface.h文件中可以看到所有的類型:

#define CV_8U   0
#define CV_8S   1
#define CV_16U  2
#define CV_16S  3
#define CV_32S  4
#define CV_32F  5
#define CV_64F  6
#define CV_16F  7

#define CV_MAT_DEPTH_MASK       (CV_DEPTH_MAX - 1)
#define CV_MAT_DEPTH(flags)     ((flags) & CV_MAT_DEPTH_MASK)

#define CV_MAKETYPE(depth,cn) (CV_MAT_DEPTH(depth) + (((cn)-1) << CV_CN_SHIFT))
#define CV_MAKE_TYPE CV_MAKETYPE

#define CV_8UC1 CV_MAKETYPE(CV_8U,1)
#define CV_8UC2 CV_MAKETYPE(CV_8U,2)
#define CV_8UC3 CV_MAKETYPE(CV_8U,3)
#define CV_8UC4 CV_MAKETYPE(CV_8U,4)
#define CV_8UC(n) CV_MAKETYPE(CV_8U,(n))

#define CV_8SC1 CV_MAKETYPE(CV_8S,1)
#define CV_8SC2 CV_MAKETYPE(CV_8S,2)
#define CV_8SC3 CV_MAKETYPE(CV_8S,3)
#define CV_8SC4 CV_MAKETYPE(CV_8S,4)
#define CV_8SC(n) CV_MAKETYPE(CV_8S,(n))

#define CV_16UC1 CV_MAKETYPE(CV_16U,1)
#define CV_16UC2 CV_MAKETYPE(CV_16U,2)
#define CV_16UC3 CV_MAKETYPE(CV_16U,3)
#define CV_16UC4 CV_MAKETYPE(CV_16U,4)
#define CV_16UC(n) CV_MAKETYPE(CV_16U,(n))

#define CV_16SC1 CV_MAKETYPE(CV_16S,1)
#define CV_16SC2 CV_MAKETYPE(CV_16S,2)
#define CV_16SC3 CV_MAKETYPE(CV_16S,3)
#define CV_16SC4 CV_MAKETYPE(CV_16S,4)
#define CV_16SC(n) CV_MAKETYPE(CV_16S,(n))

#define CV_32SC1 CV_MAKETYPE(CV_32S,1)
#define CV_32SC2 CV_MAKETYPE(CV_32S,2)
#define CV_32SC3 CV_MAKETYPE(CV_32S,3)
#define CV_32SC4 CV_MAKETYPE(CV_32S,4)
#define CV_32SC(n) CV_MAKETYPE(CV_32S,(n))

#define CV_32FC1 CV_MAKETYPE(CV_32F,1)
#define CV_32FC2 CV_MAKETYPE(CV_32F,2)
#define CV_32FC3 CV_MAKETYPE(CV_32F,3)
#define CV_32FC4 CV_MAKETYPE(CV_32F,4)
#define CV_32FC(n) CV_MAKETYPE(CV_32F,(n))

#define CV_64FC1 CV_MAKETYPE(CV_64F,1)
#define CV_64FC2 CV_MAKETYPE(CV_64F,2)
#define CV_64FC3 CV_MAKETYPE(CV_64F,3)
#define CV_64FC4 CV_MAKETYPE(CV_64F,4)
#define CV_64FC(n) CV_MAKETYPE(CV_64F,(n))

#define CV_16FC1 CV_MAKETYPE(CV_16F,1)
#define CV_16FC2 CV_MAKETYPE(CV_16F,2)
#define CV_16FC3 CV_MAKETYPE(CV_16F,3)
#define CV_16FC4 CV_MAKETYPE(CV_16F,4)
#define CV_16FC(n) CV_MAKETYPE(CV_16F,(n))
//! @}

對於下面的這些,我們發現它的構成是固定的:

CV_ + 數字 + U\S\F + C + 數字:

(1)第一個數字取值爲8,16,32

(2)第二個數字取值爲1,2,3,4

 

上面是我們的直觀印象,其實它的定義如下:

CV_ + <bit_depth> + U\S\F + C + <number_of_channels>

其中:

CV_ :就是一個前綴,沒有實際含義

<bit_depth> :位數,指的是圖像像素的位數,如果一個像素佔8位內存空間,這個位置上就是8

U\S\F :像素值類型,其中:U是指unsigned int,無符號整型;S是指signed int,有符號整型;F是指float,單精度浮點型。

C + <number_of_channels> :指定圖像通道數,如果爲1,是指單通道,又叫灰度圖;如果是3,是指三通道,是我們常見的彩色圖像;如果爲4,指的是帶Alpha通道的RGB彩色圖像。

 

3、API——convertTo

在opencv中提供了API來轉換圖像類型:

inline
void GpuMat::convertTo(OutputArray dst, int rtype) const
{
    convertTo(dst, rtype, Stream::Null());
}

inline
void GpuMat::convertTo(OutputArray dst, int rtype, double alpha, double beta) const
{
    convertTo(dst, rtype, alpha, beta, Stream::Null());
}

inline
void GpuMat::convertTo(OutputArray dst, int rtype, double alpha, Stream& stream) const
{
    convertTo(dst, rtype, alpha, 0.0, stream);
}

這裏面都調用了下面的函數:

    //! converts GpuMat to another datatype with scaling (Non-Blocking call)
    CV_WRAP void convertTo(OutputArray dst, int rtype, double alpha, double beta, Stream& stream) const;

一般來說,我們只考慮前兩個參數,含義如下:

(1)OutputArray類型的dst,輸出圖像。

(2)int類型的rtype,圖像轉換類型。

舉個例子:

src.convertTo(src2, CV_32FC1);

 

這個其實並不常用,重點還是第一個,所以我們要熟練掌握圖像的顏色空間轉換。

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