Ios使用按鈕自定義segmentcontrol

//Author:smilelance

//From:http://blog.csdn.net/smilelance

#import <UIKit/UIKit.h>


@interface PDESegmentControl : UIView

{

    NSMutableArray *segmentButtons;

    NSMutableArray *buttonImgNames;

}

@property (readonly, nonatomicNSInteger selectedSegmentIndex;


- (id) initWithFrame:(CGRect)frame items:(NSArray*)itemArray;

-(void)setSegmentIndex:(NSInteger)index;

//segment control

//    NSArray * segmentItems = [NSArray arrayWithObjects: @"未審批", @"已審批", nil];

//    UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems: segmentItems];

//    segmentedControl.frame = CGRectMake(310, 295, 160, 36);

//    [segmentedControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged];

//    segmentedControl.segmentedControlStyle = UISegmentedControlStyleBordered;

//    segmentedControl.selectedSegmentIndex = 0;

//    myBorrowRequestType = segmentedControl.selectedSegmentIndex;

//    [self.view addSubview:segmentedControl];


@end


#import "PDESegmentControl.h"


#define SEGMENT_UNSELECTED 0

#define SEGMENT_SELECTED 1


@implementation PDESegmentControl


- (id)initWithFrame:(CGRect)frame

{

    self = [super initWithFrame:frame];

    if (self) {

        // Initialization code

    }

    return self;

}


- (id) initWithFrame:(CGRect)frame items:(NSArray*)itemArray

{

    self = [super initWithFrame:frame];

    if (self) {

        int segmentCount = [itemArray count];

        segmentButtons = [[NSMutableArray alloc] init];

        buttonImgNames = [[NSMutableArray alloc] init];

        float segmentWidth = frame.size.width/segmentCount;

        for (int i=0; i<segmentCount; i++) {

            UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];

            button.frame = CGRectMake(segmentWidth*i, 0,

                                      segmentWidth, frame.size.height);

            if (i==0) { //left

                [buttonImgNames addObject:@"seg_btn_left_nor.png"];

                [buttonImgNames addObject:@"seg_btn_left_sel.png"];

            }else if(i==segmentCount-1){ //right

                [buttonImgNames addObject:@"seg_btn_right_nor.png"];

                [buttonImgNames addObject:@"seg_btn_right_sel.png"];

            }else{ //middle

                

            }

            button.tag = i;

            [button addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventTouchUpInside];

            [button setTitle:[itemArray objectAtIndex:i] forState:UIControlStateNormal];

            [segmentButtons addObject:button];

            [self addSubview:button];

        }

        [self setSegmentIndex:0];

    }

    return self;

}


-(void)setSegmentIndex:(NSInteger)index

{

    _selectedSegmentIndex = index;

    [self segmentAction:[segmentButtons objectAtIndex:index]];

}


-(void)segmentAction:(id)sender

{

    UIButton *button = (UIButton*)sender;

    int tag =  button.tag;

    for(int i=0; i<[segmentButtons count]; i++){

        int nameOffset = SEGMENT_UNSELECTED;

        if (tag == i) {

            nameOffset = SEGMENT_SELECTED;

        }

        UIButton *segButton = [segmentButtons objectAtIndex:i];

        [segButton setBackgroundImage:[UIImage imageNamed:[buttonImgNames objectAtIndex:i*2+nameOffset]]

                                               forState:UIControlStateNormal];

    }

}

/*

// Only override drawRect: if you perform custom drawing.

// An empty implementation adversely affects performance during animation.

- (void)drawRect:(CGRect)rect

{

    // Drawing code

}

*/


@end


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