c語言——棧(鏈表實現)

c語言——棧(鏈表實現)

棧的鏈式存儲

鏈表部分

頭文件LinkList.h

#pragma once

#include<stdlib.h>
#include<string.h>
#include<stdio.h>

#ifdef __cplusplus
extern "C"{
#endif

	typedef void * LinkList;
	typedef void(*FOREACH)(void *);
	typedef int(*COMPARE)(void *,void *);

	//初始化鏈表
	LinkList Init_LinkList();
	//插入節點
	void Insert_LinkList(LinkList list,int pos,void *data);
	//遍歷鏈表
	void Foreach_LinkList(LinkList list, FOREACH myforeach);
	//按位置刪除
	void RemoveByPos_LinkList(LinkList list,int pos);
	//按值刪除
	void RemoveByVal_LinkList(LinkList list, void *data, COMPARE compare);
	//清空鏈表
	void Clear_LinkList(LinkList list);
	//大小
	int Size_LinkList(LinkList list);
	//銷燬鏈表
	void Destroy_LinkList(LinkList list);


#ifdef __cplusplus
}
#endif

LinkList.c

#include"LinkList.h"

//鏈表節點數據類型
struct LinkNode
{
	void *data;
	struct LinkNode *next;
};

//鏈表數據類型
struct LList
{
	struct LinkNode header;
	int size;
};



//初始化鏈表
LinkList Init_LinkList()
{
	struct LList *list = malloc(sizeof(struct LList));
	if (NULL == list)
	{
		return NULL;
	}

	list->header.data = NULL;
	list->header.next = NULL;
	list->size = 0;

	return list;
}
//插入節點
void Insert_LinkList(LinkList list, int pos, void *data)
{
	
	if (NULL == list)
	{
		return;
	}

	if (NULL == data)
	{
		return;
	}

	struct LList * mylist = (struct LList *)list;

	if (pos < 0 || pos > mylist->size)
	{
		pos = mylist->size;
	}

	//查找插入位置
	struct LinkNode *pCurrent = &(mylist->header);
	for (int i = 0; i < pos; ++i)
	{
		pCurrent = pCurrent->next;
	}

	//創建新節點
	struct LinkNode *newnode = malloc(sizeof(struct LinkNode));
	newnode->data = data;
	newnode->next = NULL;

	//新節點插入到鏈表中
	newnode->next = pCurrent->next;
	pCurrent->next = newnode;

	mylist->size++;
}


//遍歷鏈表
void Foreach_LinkList(LinkList list, FOREACH myforeach) /*回調函數*/
{

	if (NULL == list)
	{
		return;
	}

	if (NULL == myforeach)
	{
		return;
	}

	struct LList * mylist = (struct LList *)list;

	struct LinkNode *pCurrent = mylist->header.next;

	while (pCurrent != NULL)
	{
		myforeach(pCurrent->data);
		pCurrent = pCurrent->next;
	}

}


//按位置刪除
void RemoveByPos_LinkList(LinkList list, int pos)
{

	if (NULL == list)
	{
		return;
	}

	struct LList *mylist = (struct LList *)list;

	if (pos < 0 || pos > mylist->size - 1)
	{
		return;
	}


	//找位置
	struct LinkNode *pCurrent = &(mylist->header);
	for (int i = 0; i < pos; ++i)
	{
		pCurrent = pCurrent->next;
	}


	//先保存待刪除結點
	struct LinkNode *pDel = pCurrent->next;
	//重新建立待刪除結點的前驅和後繼結點關係
	pCurrent->next = pDel->next;
	//釋放刪除節點內存
	free(pDel);
	pDel = NULL;

	mylist->size--;

}
//按值刪除
void RemoveByVal_LinkList(LinkList list, void *data, COMPARE compare)
{

	if (NULL == list)
	{
		return;
	}

	if (NULL == data)
	{
		return;
	}

	if (NULL == compare)
	{
		return;
	}

	struct LList *mylist = (struct LList *)list;

	//輔助指針變量
	struct LinkNode *pPrev = &(mylist->header);
	struct LinkNode *pCurrent = pPrev->next;

	while (pCurrent != NULL)
	{
		if (compare(pCurrent->data, data))
		{
			//找到了
			pPrev->next = pCurrent->next;
			//釋放刪除節點內存
			free(pCurrent);
			pCurrent = NULL;
			mylist->size--;
			break;
		}

		pPrev = pCurrent;
		pCurrent = pCurrent->next;
	}

}
//清空鏈表
void Clear_LinkList(LinkList list)
{
	if (NULL == list)
	{
		return;
	}

	struct LList *mylist = (struct LList *)list;

	//輔助指針變量
	struct LinkNode *pCurrent = mylist->header.next;

	while (pCurrent != NULL)
	{
		//先緩存下一個節點的地址
		struct LinkNode *pNext = pCurrent->next;
		//釋放當前結點內存
		free(pCurrent);

		pCurrent = pNext;

	}

	mylist->header.next = NULL;
	mylist->size = 0;

}
//大小
int Size_LinkList(LinkList list)
{
	if (NULL == list)
	{
		return -1;
	}

	struct LList *mylist = (struct LList *)list;

	return mylist->size;
}
//銷燬鏈表
void Destroy_LinkList(LinkList list)
{

	if (NULL == list)
	{
		return;
	}

	//清空鏈表
	Clear_LinkList(list);
	free(list);
	list = NULL;
}

棧部分

頭文件LinkStack.h

#pragma once

#include<stdlib.h>
#include"LinkList.h"

struct StackNode
{
	struct StackNode *next;
};


struct LStack
{
	struct StackNode header; //頭結點
	int size;
};

typedef void* LinkStack;

#ifdef __cplusplus
extern "C"{
#endif	

	//初始化
	LinkStack Init_LinkStack();
	//入棧
	void Push_LinkStack(LinkStack stack, void *data);
	//出棧
	void Pop_LinkStack(LinkStack stack);
	//獲得棧頂元素
	void* Top_LinkStack(LinkStack stack);
	//獲得大小
	int Size_LinkStack(LinkStack stack);
	//銷燬棧
	void Destroy_LinkStack(LinkStack stack);

#ifdef __cplusplus
}
#endif	

LinkStack.c

#include"LinkStack.h"


//初始化
LinkStack Init_LinkStack()
{


	struct LStack *stack = malloc(sizeof(struct LStack));
	if (NULL == stack)
	{
		return NULL;
	}

	stack->header.next = NULL;
	stack->size = 0;

	return stack;

}
//入棧
void Push_LinkStack(LinkStack stack, void *data)
{

	if (NULL == stack)
	{	
		return;
	}

	if (NULL == data)
	{
	
		return;
	}

	struct LStack *ls = (struct LStack *)stack;
	struct StackNode *node = (struct StackNode *)data;


	node->next = ls->header.next;
	ls->header.next = node;

	++(ls->size);

}
//出棧
void Pop_LinkStack(LinkStack stack)
{
	if (NULL == stack)
	{
		return;
	}

	struct LStack *ls = (struct LStack *)stack;

	if (ls->size == 0)
	{
		return;
	}

	//緩存下第一個節點
	struct StackNode *pFirst = ls->header.next;

	ls->header.next = pFirst->next;

	ls->size--;
}
//獲得棧頂元素
void* Top_LinkStack(LinkStack stack)
{
	if (NULL == stack)
	{
		return NULL;
	}

	struct LStack *ls = (struct LStack *)stack;

	if (ls->size == 0)
	{
		return NULL;
	}


	return ls->header.next;
}
//獲得大小
int Size_LinkStack(LinkStack stack)
{
	if (NULL == stack)
	{
		return -1;
	}

	struct LStack *ls = (struct LStack *)stack;

	return ls->size;
}
//銷燬棧
void Destroy_LinkStack(LinkStack stack)
{

	if (NULL == stack)
	{
		return;
	}

	free(stack);
	stack = NULL;
}

測試——棧的鏈式存儲

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include"LinkStack.h"

struct Person
{
	struct StackNode node;
	char name[64];
	int age;
};

void test()
{

	//初始化棧
	LinkStack stack = Init_LinkStack();
	
	//創建數據
	struct Person p1 = { NULL, "aaa", 10 };
	struct Person p2 = { NULL, "bbb", 20 };
	struct Person p3 = { NULL, "ccc", 30 };
	struct Person p4 = { NULL, "ddd", 40 };
	struct Person p5 = { NULL, "eee", 50 };
	struct Person p6 = { NULL, "fff", 60 };

	//數據入棧
	Push_LinkStack(stack, &p1);
	Push_LinkStack(stack, &p2);
	Push_LinkStack(stack, &p3);
	Push_LinkStack(stack, &p4);
	Push_LinkStack(stack, &p5);
	Push_LinkStack(stack, &p6);

	//輸出棧中所有元素
	while (Size_LinkStack(stack) > 0)
	{

		//獲得棧頂元素
		struct Person *person = (struct Person *)Top_LinkStack(stack);
		//打印
		printf("Name:%s Age:%d\n", person->name, person->age);
		//彈出棧頂元素
		Pop_LinkStack(stack);

	}

	printf("Size:%d\n", Size_LinkStack(stack));

}

int main(){

	test();

	system("pause");
	return EXIT_SUCCESS;
}

運行

Name:fff Age:60
Name:eee Age:50
Name:ddd Age:40
Name:ccc Age:30
Name:bbb Age:20
Name:aaa Age:10
Size:0
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