最近一個月在看機器學習方向的書籍,推理的頭大了,抽了點空,寫了個小遊戲玩玩
<!DOCTYPE html>
<html>
<head>
<title></title>
<style type="text/css">
body,h2
{
margin: 0px;
padding: 0px;
}
#page
{
width: 810px;
height: 620px;
margin: 20px auto;
text-align: center;
}
#mark
{
font-weight: 800;
}
#mark_con
{
color: red;
}
</style>
</head>
<body>
<div id="page">
<h2>貪喫蛇遊戲</h2>
<div id="gameBox">
<canvas id="canvas" height="500px" width="800px" style="border:1px solid #66ff00;background: #9a968b"></canvas>
</div>
<div id="help">
<div id="mark">得分:<span id="mark_con"></span></div>
</div>
</div>
<script type="text/javascript">
var canvas=document.getElementById("canvas"); //獲取到canvas對象
var ctx=canvas.getContext('2d'); //建立二維畫布
var oMark = document.getElementById('mark_con');//分數顯示框
var blocksize=20;//格子大小
var rows=canvas.height/blocksize; //行數
var cols=canvas.width/blocksize;//列數
var snakes=[] //用於存儲蛇的位置
var foodX=20*blocksize; //食物橫座標
var foodY=13*blocksize; //食物的縱座標
var initsnack=4; //初始化蛇的長度
var direction=-1;//蛇初始方向爲右邊
var speed=1; //貪喫蛇移動的速率
function draw(){
//防止蛇移動的時候,畫板上的數據沒有清空
ctx.clearRect(0,0,blocksize * cols, blocksize * rows);
//畫出橫線
for(var i=1;i<=rows;i++)
{
ctx.beginPath();
ctx.moveTo(0,i*blocksize);
ctx.lineTo(cols*blocksize,i*blocksize);
ctx.strokeStyle="white";
ctx.closePath();
ctx.stroke();
}
//畫出豎線
for(var i=1;i<=cols;i++)
{
ctx.beginPath();
ctx.moveTo(i*blocksize,0);
ctx.lineTo(i*blocksize,rows*blocksize);
ctx.strokeStyle="white";
ctx.closePath();
ctx.stroke();
}
//畫蛇
drawsnakes();
//畫出食物
drawFood();
}
function drawsnakes(){
for(var i=0;i<snakes.length;i++)
{
ctx.beginPath();
ctx.moveTo(snakes[i].x,snakes[i].y);
ctx.lineTo(snakes[i].x+blocksize,snakes[i].y);
ctx.lineTo(snakes[i].x+blocksize,snakes[i].y+blocksize);
ctx.lineTo(snakes[i].x,snakes[i].y+blocksize);
if(i==0)
{
//蛇尾
ctx.fillStyle="#806464";
ctx.lineTo(snakes[i].x,snakes[i].y);
}
else if (i==snakes.length-1) {
//蛇頭
ctx.fillStyle="#a24e33";
}
else
{
//蛇身體
ctx.fillStyle="#806464";
}
ctx.fillRect(snakes[i].x,snakes[i].y,blocksize,blocksize);
ctx.strokeStyle="gray";
ctx.stroke();
ctx.closePath();
}
}
function drawFood(){
ctx.beginPath();
ctx.fillStyle = "green";
ctx.fillRect(foodX, foodY, blocksize, blocksize);
ctx.moveTo(foodX, foodY);
ctx.lineTo(foodX + blocksize, foodY);
ctx.lineTo(foodX + blocksize, foodY + blocksize);
ctx.lineTo(foodX, foodY + blocksize);
ctx.lineTo(foodX, foodY);
ctx.closePath();
ctx.strokeStyle = "gray";
ctx.stroke();
}
//隨機產生一個食物
function addFood(){
foodX = Math.floor(Math.random() * (cols - 1)) * blocksize;
foodY = Math.floor(Math.random() * (rows - 1)) * blocksize;
//防止食物隨機出現在蛇身上
var temp=1;
for(var i=0;i<snakes.length;i++)
{
if(snakes[i].x==foodX&&snakes[i].y==foodY)
{
temp=0;
break;
}
}
if(temp==0)
addFood();
}
function Cell(x,y){
this.x=x;
this.y=y;
}
//初始化
function init(){
for( var i = 0; i < initsnack; i++){
snakes[i]=new Cell((i+1)*blocksize,60);
}
addFood();
oMark.innerHTML = 0;
}
//1 左 -1 右 2 上 -2 下
function keydown(keyCode)
{
switch(keyCode)
{
case 37:
if(direction!=-1)
direction=1;
break;
case 38:
if(direction!=-2)
direction=2;
break;
case 39:
if(direction!=1)
direction=-1;
break;
case 40:
if(direction!=2)
direction=-2;
break;
}
move();
}
//1 左 -1 右 2 上 -2 下
function move(){
var head=snakes[snakes.length-1];
switch(direction){
case 1://左
snakes.push(new Cell(head.x-blocksize,head.y));break;
case -1://右
snakes.push(new Cell(head.x+blocksize,head.y));break;
case 2:// 上
snakes.push(new Cell(head.x,head.y-blocksize));break;
case -2: //下
snakes.push(new Cell(head.x,head.y+blocksize));break;
}
snakes.shift();
IsEatFood();
IsDie();
//console.log(snakes)
draw();
}
//判斷是否喫到了食物,即蛇頭與食物座標是否一致,若一致,則蛇長加一,重新生成新的食物,分數加1
function IsEatFood(){
var head=snakes[snakes.length-1];
if(head.x==foodX&&head.y==foodY)
{
oMark.innerHTML = (parseInt(oMark.innerHTML) + 1).toString();
addSnakes();
addFood();
}
}
function addSnakes(){
snakes.unshift(new Cell(blocksize*cols,blocksize * rows));
}
//判斷是否死亡,要麼蛇頭超出邊界,要麼蛇頭撞到蛇身體
function IsDie()
{
var head=snakes[snakes.length-1];
if(head.x==-blocksize||head.x==blocksize*cols||head.y==-blocksize||head.y==blocksize*rows)
{
alert("撞牆了,遊戲結束!分數爲:"+oMark.innerHTML);
clearInterval(interval);
window.location.reload();
}
else
{
var temp=1;
for (var i=0; i <snakes.length-2; i++) {
if (head.x==snakes[i].x&&head.y==snakes[i].y)
{
temp=0;
break;
}
}
if(temp==0)
{
alert("撞到身體了,遊戲結束!分數爲:"+oMark.innerHTML);
clearInterval(interval);
window.location.reload();
}
}
}
// 啓動函數
window.onload = function(){
init();
draw();
interval = setInterval(move,200);
document.onkeydown = function(event){
var event = event || window.event;
keydown(event.keyCode);
}
}
</script>
</body>
</html>
運行的效果圖如下
貪喫蛇小遊戲,主要在於需要考慮清邏輯,多種可能性,實現還是不難的。