unity Editor 序列化枚舉顏色中文等

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using System;
using UnityEngine;



//顯示中文
[AttributeUsage(AttributeTargets.Field)]
public class InspectorShow : PropertyAttribute
{
    public string label;        //要顯示的字符
    public string htmlColor;    //顏色
    public InspectorShow(string label,string htmlColor= "#FFFFFF")
    {
        this.label = label;
    }

}


//顯示顏色
public class TitleAttribute : PropertyAttribute
{
    /// <summary> 標題名稱 </summary>
    public string title;
    /// <summary> 標題顏色 </summary>
    public string htmlColor;

    /// <summary> 在屬性上方添加一個標題 </summary>
    /// <param name="title">標題名稱</param>
    /// <param name="htmlColor">標題顏色</param>
    public TitleAttribute(string title, string htmlColor = "#EE3B3B")
    {
        this.title = title;
        this.htmlColor = htmlColor;
    }

}


//顯示枚舉名稱
[AttributeUsage(AttributeTargets.Field)]
public class EnumNameAttribute : PropertyAttribute
{
    /// <summary> 枚舉名稱 </summary>
    public string name;
    /// <summary> 標題顏色 </summary>
    public string htmlColor;
    public new int[] order = new int[0];

    public EnumNameAttribute(string name)
    {
        this.name = name;
        this.htmlColor = "#EE3B3B";
    }

    public EnumNameAttribute(string label, params int[] order)
    {
        this.name = label;
        this.order = order;
        this.htmlColor = "#EE3B3B";
    }

}
 	public GameObject XiufuTaiArrow = null;
    [TitleAttribute("此位置是否是區域解鎖點")]
    public bool DisplayCloudUi = false;
    [TitleAttribute("此位置是否是修復臺")]
    public bool XiufuTai = false;
    [TitleAttribute("解鎖需要的治療值")]
    public int Hp;
    [TitleAttribute("解鎖時上升的順序")]
    public int Shunxv = -1;
    [TitleAttribute("選擇解鎖屬性")]
    [EnumNameAttribute("解鎖屬性:",new int[5] { 1,2,3,4,5})]
    public GrayType IsTeshu = GrayType.None;


效果圖:
在這裏插入圖片描述

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