用C語言編寫掃雷遊戲是很有趣的哦,在學習中游戲,在遊戲中學習^_^
game.h文件
#ifndef __GAME_H__
#define __GAME_H__
enum OPTION
{
PLAY,
EXIT
};
#include<stdio.h>
#include <string.h>
#include <stdlib.h>
#include<time.h>
#define ROW 11
#define COL 11
#define SUIJI 10
void menu();
void init_board(char mine[ROW][COL], char show[ROW][COL]);
void display_board(char show[ROW][COL]);
void set_mine(char mine[ROW][COL]);
int get_mine(char mine[ROW][COL], int x, int y);
void mine_sweep(char mine[ROW][COL], char show[ROW][COL]);
#endif
game.c 文件
#include"game.h"
void menu()
{
printf("########################\n");
printf("######進入掃雷遊戲######\n");
printf("####1:play 0:exit####\n");
printf("########################\n");
}
void init_board(char mine[ROW][COL], char show[ROW][COL])
{
int i = 0;
int j = 0;
for (i = 1; i < ROW - 1; i++)
{
for (j = 1; j < COL - 1; j++)
{
mine[i][j] = '0';
}
}
for (i = 1; i < ROW - 1; i++)
{
for (j = 1; j < COL - 1; j++)
{
show [i][j] = '*';
}
}
}
void display_board(char show[ROW][COL])
{
int i, j;
printf(" ");
for (i = 1; i < COL - 1; i++)
printf("%d ", i);
printf("\n");
for (i = 1; i < ROW - 1; i++)
{
printf("%d ", i);
for (j = 1; j < COL - 1; j++)
{
printf("%c ", show[i][j]);
}
printf("\n");
}
}
void set_mine(char mine[ROW][COL])
{
int x = 0;
int y = 0;
int count = SUIJI;
srand((unsigned int)time(NULL));
while (count)
{
int x = rand() % (ROW-2) + 1;
int y = rand() % (COL-2) + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int get_mine(char mine[ROW][COL], int x, int y)
{
int count = 0;
if (mine[x - 1][y - 1] == '1')
count++;
if (mine[x - 1][y] == '1')
count++;
if (mine[x-1][y + 1] == '1')
count++;
if (mine[x][y - 1] == '1')
count++;
if (mine[x ][y + 1] == '1')
count++;
if (mine[x + 1][y - 1] == '1')
count++;
if (mine[x + 1][y] == '1')
count++;
if (mine[x + 1][y + 1] == '1')
count++;
return count;
}
void mine_sweep(char mine[ROW][COL], char show[ROW][COL])
{
int x = 0;
int y = 0;
int count = 0;
while (count != (ROW - 2)*(COL - 2) - SUIJI)
{
printf("請輸入座標:");
scanf("%d%d", &x, &y);
if (mine[x][y] == '1')
{
printf("很遺憾,踩到雷了:\n");
printf("棋盤中雷的分佈:\n");
display_board(mine);
return;
}
else
{
int ret = get_mine(mine, x, y);
show[x][y] = ret + '0';
display_board(show);
}
}
printf("恭喜你,掃雷成功\n");
}
#include "game.h"
void game()//玩遊戲
{
int x = 0;
int y = 0;
char mine[ROW][COL];
char show[ROW][COL];
init_board(mine, show);
display_board(show);
set_mine(mine);
get_mine( mine,x,y);
mine_sweep(mine, show);
}
int main()
{
int input = 1;
do
{
menu();
printf("請選擇:\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("選擇錯誤,請重新選擇:\n");
break;
}
}while(input);
return 0;
}