Canvas Grids 的簡單實現

下面的代碼在HTML Canvas中繪製了座標軸及座標格線Grids。

<!DOCTYPE html>

<html>
    <head>
        <title>Canvas Grid</title>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        
        <script type="text/javascript">
            var GRID_PADDING = 28;
            
            var LONG_MARK_LENGTH = 5;
            var SHORT_MARK_LENGTH = LONG_MARK_LENGTH / 2;
            var LONG_MARK_GAP = 50;
            
            var GRID_LENGTH = LONG_MARK_GAP / 2;
            
            var GRID_STROKE_STYLE = "#999";
            
            var ARROW_ANGLE = 30;
            var ARROW_LENGTH = 10;
            
            function init() {
                var canvas = document.getElementById("canvas");
                var ctx = canvas.getContext("2d");
                
                canvas.width = document.body.clientWidth;
                canvas.height = window.innerHeight - 105;

                ctx.translate(GRID_PADDING, GRID_PADDING);
                
                drawXAxis(ctx);
                drawYAxis(ctx);
                drawGrids(ctx);
                
                doDrawing(ctx);
            }
            
            function doDrawing(ctx) {
                ctx.beginPath();
                
                ctx.rect(50, 50, 100, 100);
                
                ctx.fillStyle = "hsla(160, 80%, 20%, 0.8)";
                ctx.font = "40px serif";
                ctx.textBaseline = "middle";
                ctx.textAlign = "center";
                
                ctx.fillText("Hello World", 400, 250);
                
                ctx.moveTo(500, 250);
                ctx.arc(400, 250, 100, Math.PI / 180 * 0, Math.PI / 180 * 360, false);
                
                ctx.stroke();
                ctx.closePath();
            }
            
            function drawXAxis(ctx) {
                ctx.save();
                
                ctx.strokeStyle = GRID_STROKE_STYLE;
                
                var canvas = ctx.canvas;
                
                ctx.beginPath();
                
                // x-axis line
                ctx.moveTo(0, 0);
                ctx.lineTo(canvas.width - GRID_PADDING * 2, 0);
                
                // x-axis arrow
                var xAxisArrowX = canvas.width - GRID_PADDING * 2;
                var xAxisArrowY = 0;
                var radian = Math.PI / 180 * ARROW_ANGLE;
                
                var xOffset = Math.cos(radian) * ARROW_LENGTH;
                var yOffset = Math.sin(radian) * ARROW_LENGTH;
                
                ctx.moveTo(xAxisArrowX - xOffset, xAxisArrowY - yOffset);
                ctx.lineTo(xAxisArrowX, xAxisArrowY);
                ctx.lineTo(xAxisArrowX - xOffset, xAxisArrowY + yOffset);
                
                // long marks
                var x = 0;
                var y1 = -LONG_MARK_LENGTH;
                var y2 = LONG_MARK_LENGTH;
                
                while (x < xAxisArrowX - xOffset) {
                    ctx.moveTo(x, y1);
                    ctx.lineTo(x, y2);
                    
                    x += LONG_MARK_GAP;
                }
                
                // short marks
                x = LONG_MARK_GAP / 2;
                y1 = -SHORT_MARK_LENGTH;
                y2 = SHORT_MARK_LENGTH;
                
                while (x < xAxisArrowX - xOffset) {
                    ctx.moveTo(x, y1);
                    ctx.lineTo(x, y2);
                    
                    x += LONG_MARK_GAP;
                }
                
                // mark labels
                ctx.textAlign = "center";
                ctx.textBaseline = "bottom";
                
                x = 0;
                var y = -LONG_MARK_LENGTH;
                
                while (x < xAxisArrowX - xOffset) {
                    ctx.fillText(x+"", x, y);
                    
                    x += LONG_MARK_GAP;
                }
                
                ctx.stroke();
                ctx.closePath();
                
                ctx.restore();
            }
            
            function drawYAxis(ctx) {
                ctx.save();
                
                ctx.strokeStyle = GRID_STROKE_STYLE;
                
                var canvas = ctx.canvas;
                
                ctx.beginPath();
                
                // y-axis line
                ctx.moveTo(0, 0);
                ctx.lineTo(0, canvas.height - GRID_PADDING * 2);
                
                // y-axis arrow
                var yAxisArrowX = 0;
                var yAxisArrowY = canvas.height - GRID_PADDING * 2;
                var radian = Math.PI / 180 * ARROW_ANGLE;
                
                var xOffset = Math.sin(radian) * ARROW_LENGTH;
                var yOffset = Math.cos(radian) * ARROW_LENGTH;
                
                ctx.moveTo(yAxisArrowX - xOffset, yAxisArrowY - yOffset);
                ctx.lineTo(yAxisArrowX, yAxisArrowY);
                ctx.lineTo(yAxisArrowX + xOffset, yAxisArrowY - yOffset);
                
                // long marks
                var x1 = -LONG_MARK_LENGTH;
                var x2 = LONG_MARK_LENGTH;
                var y = 0;
                
                while (y < yAxisArrowY - yOffset) {
                    ctx.moveTo(x1, y);
                    ctx.lineTo(x2, y);
                    
                    y += LONG_MARK_GAP;
                }
                
                // short marks
                x1 = -SHORT_MARK_LENGTH;
                x2 = SHORT_MARK_LENGTH;
                y = LONG_MARK_GAP / 2;
                
                while (y < yAxisArrowY - yOffset) {
                    ctx.moveTo(x1, y);
                    ctx.lineTo(x2, y);
                    
                    y += LONG_MARK_GAP;
                }
                
                // mark labels
                ctx.textAlign = "right";
                ctx.textBaseline = "middle";
                
                var x = -LONG_MARK_LENGTH - 4;
                var y = 0;
                
                while (y < yAxisArrowY - yOffset) {
                    ctx.fillText(y+"", x, y);
                    
                    y += LONG_MARK_GAP;
                }
                
                ctx.stroke();
                ctx.closePath();
                
                ctx.restore();
            }
            
            function drawGrids(ctx) {
                ctx.save();
                
                ctx.strokeStyle = "#eee";
                
                ctx.beginPath();
                
                //horizontal grids
                var x1 = 0;
                var x2 = ctx.canvas.width - GRID_PADDING * 2;
                var y = GRID_LENGTH;
                
                while (y <= canvas.height - GRID_PADDING * 2) {
                    ctx.moveTo(x1, y);
                    ctx.lineTo(x2, y);
                    
                    y += GRID_LENGTH;
                }
                
                //vertical grids
                var x = GRID_LENGTH;
                var y1 = 0;
                var y2 = ctx.canvas.height - GRID_PADDING * 2;
                
                while (x <= ctx.canvas.width - GRID_PADDING * 2) {
                    ctx.moveTo(x, y1);
                    ctx.lineTo(x, y2);
                    
                    x += GRID_LENGTH;
                }
                
                ctx.stroke();
                ctx.closePath();
                
                ctx.restore();
            }
            
            window.addEventListener("DOMContentLoaded", init);
        </script>
    </head>
    <body>
        <h1>Canvas Grid</h1>
        
        <canvas id="canvas">Not supported!</canvas>
    </body>
</html>

便可繪製出:canvas_grid

前面的變量可用於定製諸如標尺長度、Grids的大小、箭頭夾角、箭頭長度等。

Canvas沒有指定寬度與高度,而是自動鋪滿整個瀏覽器的客戶區域,然後再根據其寬度及高度畫滿Grids.  因此,當瀏覽器大小改變時,只要刷新網頁,就能自動繪製出最大化的Grids.

因爲要在Canvas中爲繪製座標軸及座標刻度標籤留出空間,因此在繪製座標軸後,調用Canvas繪製命令時的座標值與原座標值便不再一樣。爲方便地調用所有後續繪製命令,特在init()函數中統一進行座標偏移變換,而在doDrawing()函數中,根本無需考慮座標偏移的情況,只需簡單地依照座標軸及Grids指定座標值就行了。

使用此應用,可方便地在Canvas中精準定位,繪製出自己的圖形後,如果需要,可將init()函數中的drawXAxis(), drawYAxis(), drawGrids()函數調用屏蔽掉,這樣就可保存一份乾淨的繪製圖形。

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