從學習cocos2d的官方例子入手.官方的MenuTest例子,提供了4個層來展示各種菜單效果和用戶交互的實現.
1.----------------------
#import "AppDelegate.m"
@implementation AppDelegate
- (void)applicationDidFinishLaunching:(UIApplication*)application
// 以上省略了大量初始化代碼
CCScene *scene = [CCScene node];
// 這裏是關鍵要學習的部分.
// 既往我理解,放在同一個Scene裏的多個Layer,同時按不同的z-order顯示
// 存在先後顯示順序的Layer,應該放入不同的Scene裏顯示.
// 而這個問題,在發現CCMultiplexLayer的使用後,才得以真正理解.
// 利用switchTo方法,可以改變激活顯示的Layer,在Scene裏改變顯示的Layer
CCMultiplexLayer *layer = [CCMultiplexLayer layerWithLayers: [Layer1 node], [Layer2 node], [Layer3 node], [Layer4 node], nil];
[scene addChild: layer z:0];
[window makeKeyAndVisible];
[[CCDirector sharedDirector] runWithScene: scene];
}
//以下省略了大量代碼
@end
-(id) init
{
//設置默認的菜單項字體屬性
[CCMenuItemFont setFontSize:30];
[CCMenuItemFont setFontName: @"Courier New"];
//1*********創建第一個菜單項方法
//這個菜單項完全使用精靈完成.
//與其說是菜單項,不如說是個按鈕,它像按鈕一樣,提供普通狀態,點中狀態和禁用狀態三種不同狀 態下需要顯示的Sprite
//並且,與UIButton類似的,點擊事件通過對target的回調方法來實現.
CCSprite *spriteNormal = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*2,115,23)];
CCSprite *spriteSelected = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*1,115,23)];
CCSprite *spriteDisabled = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*0,115,23)];
CCMenuItemSprite *item1 = [CCMenuItemSprite itemFromNormalSprite:spriteNormal selectedSprite:spriteSelected disabledSprite:spriteDisabled target:self selector:@selector(menuCallback:)];
//2********創建第二個菜單項方法
//這個菜單項與第一個類似,不同之處是直接使用圖片完稱,比精靈更簡潔.
CCMenuItem *item2 = [CCMenuItemImage itemFromNormalImage:@"SendScoreButton.png"selectedImage:@"SendScoreButtonPressed.png" target:self selector:@selector(menuCallback2:)];
//3*********創建第三個菜單項方法
//這個菜單項使用的是文本Label方式
//值得一提的是,cocos2d提供了超級方便的自定義字庫調用方法.
//如下方法中,設置好字庫文件,並且以ascii字符排序順序定義好字庫的初始字符,就可以使用 字庫創建文本Label.
//以label方式創建的菜單項,會自動以點擊放大作爲菜單的操作效果來處理.
//如果要求護理特別特殊的點中效果,也可以繼承CCMenuItem之後複寫selected方 法來實現
CCLabelAtlas *labelAtlas = [CCLabelAtlas labelAtlasWithString:@"0123456789" charMapFile:@"fps_images.png" itemWidth:16itemHeight:24 startCharMap:'.'];
CCMenuItemLabel *item3 = [CCMenuItemLabel itemWithLabel:labelAtlas target:self selector:@selector(menuCallbackDisabled:)];
item3.disabledColor = ccc3(32,32,64);
item3.color = ccc3(200,200,255);
//4*********** 創建第四個菜單項方法
CCMenuItem *item4 = [CCMenuItemFont itemFromString: @"I toggle enable items" target: self selector:@selector(menuCallbackEnable:)];
// 5***********創建第五個菜單項方法.
// 這也是一個使用文本配合字庫文件創建的菜單項.
// 不同的是,這裏使用了fnt格式的字庫描述文件.關於fnt格式的字庫描述文件,我們今後再做詳細研究.
CCBitmapFontAtlas *label = [CCBitmapFontAtlas bitmapFontAtlasWithString:@"configuration" fntFile:@"bitmapFontTest3.fnt"];
CCMenuItemLabel *item5 = [CCMenuItemLabel itemWithLabel:label target:self selector:@selector(menuCallbackConfig:)];
// 6*************創建第六個菜單項方法
// 這是一個最普通的文本菜單項,但是它搭配了一個動畫效果.文本顏色,會一直變化
CCMenuItemFont *item6 = [CCMenuItemFont itemFromString: @"Quit" target:self selector:@selector(onQuit:)];
id color_action = [CCTintBy actionWithDuration:0.5f red:0 green:-255 blue:-255];
id color_back = [color_action reverse];
id seq = [CCSequence actions:color_action, color_back, nil];
[item6 runAction:[CCRepeatForever actionWithAction:seq]];
//組合菜單******** 使用上述所有菜單項,構造菜單.
CCMenu *menu = [CCMenu menuWithItems: item1, item2, item3, item4, item5, item6, nil];
// 將菜單居中對齊
[menu alignItemsVertically];
// *****************給菜單製作一個展現效果.
// 以下的算法,實現了菜單項交叉從左右飛入的效果,還是很酷滴.
// 關於cocos2d各種動畫效果的使用,我覺得有必要單獨開一篇學習筆記來學習,今天就先略過吧.
CGSize s = [[CCDirector sharedDirector] winSize];
int i=0;
for( CCNode *child in [menu children] ) {
CGPoint dstPoint = child.position;
int offset = s.width/2 + 50;
if( i % 2 == 0)
offset = -offset;
child.position = ccp( dstPoint.x + offset, dstPoint.y);
[child runAction:
[CCEaseElasticOut actionWithAction:
[CCMoveBy actionWithDuration:2 position:ccp(dstPoint.x - offset,0)]
period: 0.35f]
];
i++;
}
//將第三個菜單項設爲禁用,用於演示toggle菜單項的功能
disabledItem = [item3 retain];
disabledItem.isEnabled = NO;
[self addChild: menu];
}
return self;
}
-(void) menuCallback: (id) sender
{
//點擊菜單項時,將激活Layer切換爲另外一個,相當於進入2級菜單
[(CCMultiplexLayer*)parent_ switchTo:1];
}
-(void) menuCallbackEnable:(id) sender {
//點擊菜單項時,將某個菜單項禁用
disabledItem.isEnabled = ~disabledItem.isEnabled;
}
-(void) onQuit: (id) sender
{
//點擊退出按鈕的處理
//在SDK 3.0以上,蘋果不允許應用程序自己執行退出.所以,應用程序其實不應該有自己的Quit菜單項.
// http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
[[CCDirector sharedDirector] end];
if( [[UIApplication sharedApplication] respondsToSelector:@selector(terminate)] )
[[UIApplication sharedApplication] performSelector:@selector(terminate)];
else
NSLog(@"YOU CAN'T TERMINATE YOUR APPLICATION PROGRAMATICALLY in SDK 3.0+");
}
//省略了其他代碼.
@end
//*****第四個層演示了比較經典的設置界面.主要通過CCMenuItemToggle來實現
@implementation Layer4
-(id) init
{
//創建一組開關菜單項,簡單地說,就是on/of
//這組菜單項由兩部分組成
//title是顯示用的文字,不可以接受用戶點擊
[CCMenuItemFont setFontName: @"American Typewriter"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont *title1 = [CCMenuItemFont itemFromString: @"Sound"];
[title1 setIsEnabled:NO];
//接下來的是可以接受用戶點擊的菜單項
//這個菜單項提供了兩個item,在call時,可以根據選中的index切換顯示
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:34];
CCMenuItemToggle *item1 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuCallback:) items:
[CCMenuItemFont itemFromString: @"On"],
[CCMenuItemFont itemFromString: @"Off"],
nil];
//與上一個菜單項項相同,省略了兩組共四個菜單項的代碼
//這個菜單項與上面的基本相同
[CCMenuItemFont setFontName: @"American Typewriter"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont *title4 = [CCMenuItemFont itemFromString: @"Orientation"];
[title4 setIsEnabled:NO];
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:34];
CCMenuItemToggle *item4 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuCallback:) items:
[CCMenuItemFont itemFromString: @"Off"], nil];
//不同的是,這個菜單項使用了subItems的addObjectsFromArray方法來設置更多 的可選項.
NSArray *more_items = [NSArray arrayWithObjects:
[CCMenuItemFont itemFromString: @"33%"],
[CCMenuItemFont itemFromString: @"66%"],
[CCMenuItemFont itemFromString: @"100%"],
nil];
[item4.subItems addObjectsFromArray: more_items];
item4.selectedIndex = 2;//設置一個初選中的項目
// 設置第五組菜單項
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:34];
CCBitmapFontAtlas *label = [CCBitmapFontAtlas bitmapFontAtlasWithString:@"go back" fntFile:@"bitmapFontTest3.fnt"];
CCMenuItemLabel *back = [CCMenuItemLabel itemWithLabel:label target:self selector:@selector(backCallback:)];
//構建菜單
CCMenu *menu = [CCMenu menuWithItems:
title1, title2,
item1, item2,
title3, title4,
item3, item4,
back, nil]; //共五組九個菜單項.
//對齊菜單項
//這是一個比較獨特的對齊方法,即讓菜單項目以分列方式居中對齊.
//第一組兩列,會讓前兩個菜單項,將屏幕分爲兩列,在每列內居中.
//最後設置爲了列,使一個菜單項單獨佔據一行
[menu alignItemsInColumns:
[NSNumber numberWithUnsignedInt:2],
[NSNumber numberWithUnsignedInt:2],
[NSNumber numberWithUnsignedInt:2],
[NSNumber numberWithUnsignedInt:2],
[NSNumber numberWithUnsignedInt:1],
nil
]; // 2 + 2 + 2 + 2 + 1 = 共9個.
[self addChild: menu];
return self;
}
-(void) menuCallback: (id) sender
{
//選中菜單項的回調,切換顯示選中項目
NSLog(@"selected item: %@ index:%d", [sender selectedItem], [sender selectedIndex] );
}
//省略部分代碼
@end
@class CCMenu;
#import "BaseAppController.h"
@interface AppController : BaseAppController
@end
@interface LayerMainMenu : CCLayer
{
CCMenuItem *disabledItem;
}
@end
@interface Layer2 : CCLayer
{
CGPoint centeredMenu;
BOOL alignedH;
}
-(void) menuCallbackBack: (id) sender;
-(void) menuCallbackOpacity: (id) sender;
-(void) menuCallbackAlign: (id) sender;
@end
@interface Layer3 : CCLayer
{
CCMenuItem *disabledItem;
}
-(void) menuCallback: (id) sender;
-(void) menuCallback2: (id) sender;
@end
@interface Layer4 : CCLayer
{
}
-(void) menuCallback: (id) sender;
-(void) backCallback: (id) sender;
@end
@interface LayerPriorityTest : CCLayer
{
}
@end
// Menu Demo
// a cocos2d example
// http://www.cocos2d-iphone.org
//
#import "MenuTest.h"
enum {
kTagMenu = 1,
kTagMenu0 = 0,
kTagMenu1 = 1,
};
#pragma mark - MainMenu
@implementation LayerMainMenu
-(id) init
{
if( (self=[super init])) {
#ifdef __CC_PLATFORM_IOS
self.isTouchEnabled = YES;
#endif
// Font Item
CCSprite *spriteNormal = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*2,115,23)];
CCSprite *spriteSelected = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*1,115,23)];
CCSprite *spriteDisabled = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*0,115,23)];
CCMenuItemSprite *item1 = [CCMenuItemSprite itemWithNormalSprite:spriteNormal selectedSprite:spriteSelected disabledSprite:spriteDisabled block:^(id sender) {
CCScene *scene = [CCScene node];
[scene addChild:[Layer2 node]];
[[CCDirector sharedDirector] replaceScene:scene];
}];
// Image Item
CCMenuItem *item2 = [CCMenuItemImage itemWithNormalImage:@"SendScoreButton.png" selectedImage:@"SendScoreButtonPressed.png" block:^(id sender) {
CCScene *scene = [CCScene node];
[scene addChild:[Layer3 node]];
[[CCDirector sharedDirector] replaceScene:scene];
}];
// Label Item (LabelAtlas)
CCLabelAtlas *labelAtlas = [CCLabelAtlas labelWithString:@"0123456789" charMapFile:@"fps_images.png" itemWidth:12 itemHeight:32 startCharMap:'.'];
CCMenuItemLabel *item3 = [CCMenuItemLabel itemWithLabel:labelAtlas block:^(id sender) {
// hijack all touch events for 5 seconds
CCDirector *director = [CCDirector sharedDirector];
#ifdef __CC_PLATFORM_IOS
[[director touchDispatcher] setPriority:kCCMenuHandlerPriority-1 forDelegate:self];
[self schedule:@selector(allowTouches) interval:5.0f repeat:0 delay:0];
#elif defined(__CC_PLATFORM_MAC)
[[director eventDispatcher] addMouseDelegate:self priority:kCCMenuHandlerPriority-1];
[self schedule:@selector(allowTouches) interval:5.0f];
#endif
NSLog(@"TOUCHES DISABLED FOR 5 SECONDS");
}];
item3.disabledColor = ccc3(32,32,64);
item3.color = ccc3(200,200,255);
// Font Item
CCMenuItemFont *item4 = [CCMenuItemFont itemWithString: @"I toggle enable items" block:^(id sender) {
// IMPORTANT: It is safe to use "self" because CCMenuItem#cleanup will break any possible circular reference.
self->disabledItem.isEnabled = ~self->disabledItem.isEnabled;
}];
[item4 setFontSize:20];
[item4 setFontName:@"Marker Felt"];
// Label Item (CCLabelBMFont)
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"configuration" fntFile:@"bitmapFontTest3.fnt"];
CCMenuItemLabel *item5 = [CCMenuItemLabel itemWithLabel:label block:^(id sender) {
CCScene *scene = [CCScene node];
[scene addChild:[Layer4 node]];
[[CCDirector sharedDirector] replaceScene:scene];
}];
// Testing issue #500
item5.scale = 0.8f;
// Events
[CCMenuItemFont setFontName: @"Marker Felt"];
CCMenuItemFont *item6 = [CCMenuItemFont itemWithString:@"Priority Test" block:^(id sender) {
CCScene *scene = [CCScene node];
[scene addChild:[LayerPriorityTest node]];
[[CCDirector sharedDirector] pushScene:scene];
}];
// Font Item
[CCMenuItemFont setFontSize:30];
[CCMenuItemFont setFontName: @"Courier New"];
CCMenuItemFont *item7 = [CCMenuItemFont itemWithString: @"Quit" block:^(id sender){
CC_DIRECTOR_END();
}];
id color_action = [CCTintBy actionWithDuration:0.5f red:0 green:-255 blue:-255];
id color_back = [color_action reverse];
id seq = [CCSequence actions:color_action, color_back, nil];
[item7 runAction:[CCRepeatForever actionWithAction:seq]];
CCMenu *menu = [CCMenu menuWithItems: item1, item2, item3, item4, item5, item6, item7, nil];
[menu alignItemsVertically];
// elastic effect
CGSize s = [[CCDirector sharedDirector] winSize];
int i=0;
for( CCNode *child in [menu children] ) {
CGPoint dstPoint = child.position;
int offset = s.width/2 + 50;
if( i % 2 == 0)
offset = -offset;
child.position = ccp( dstPoint.x + offset, dstPoint.y);
[child runAction:
[CCEaseElasticOut actionWithAction:
[CCMoveBy actionWithDuration:2 position:ccp(dstPoint.x - offset,0)]
period: 0.35f]
];
i++;
}
disabledItem = [item3 retain];
disabledItem.isEnabled = NO;
[self addChild: menu];
[menu setPosition:ccp(s.width/2, s.height/2)];
}
return self;
}
#ifdef __CC_PLATFORM_IOS
-(void) registerWithTouchDispatcher
{
CCDirector *director = [CCDirector sharedDirector];
[[director touchDispatcher] addTargetedDelegate:self priority:kCCMenuHandlerPriority+1 swallowsTouches:YES];
}
-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
return YES;
}
-(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
{
}
-(void) ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event
{
}
-(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event
{
}
#elif defined(__CC_PLATFORM_MAC)
-(BOOL) ccMouseDown:(NSEvent *)event
{
return YES;
}
-(BOOL) ccMouseUp:(NSEvent *)event
{
return YES;
}
-(BOOL) ccMouseMoved:(NSEvent *)event
{
return YES;
}
-(BOOL) ccMouseDragged:(NSEvent *)event
{
return YES;
}
#endif // __CC_PLATFORM_MAC
-(void) dealloc
{
[disabledItem release];
[super dealloc];
}
-(void) allowTouches
{
CCDirector *director = [CCDirector sharedDirector];
#ifdef __CC_PLATFORM_IOS
[[director touchDispatcher] setPriority:kCCMenuHandlerPriority+1 forDelegate:self];
[self unscheduleAllSelectors];
#elif defined(__CC_PLATFORM_MAC)
[[director eventDispatcher] removeMouseDelegate:self];
#endif
NSLog(@"TOUCHES ALLOWED AGAIN");
}
@end
#pragma mark - StartMenu
@implementation Layer2
-(void) alignMenusH
{
for(int i=0;i<2;i++) {
CCMenu *menu = (CCMenu*)[self getChildByTag:100+i];
menu.position = centeredMenu;
if(i==0) {
// TIP: if no padding, padding = 5
[menu alignItemsHorizontally];
CGPoint p = menu.position;
menu.position = ccpAdd(p, ccp(0,30));
} else {
// TIP: but padding is configurable
[menu alignItemsHorizontallyWithPadding:40];
CGPoint p = menu.position;
menu.position = ccpSub(p, ccp(0,30));
}
}
}
-(void) alignMenusV
{
for(int i=0;i<2;i++) {
CCMenu *menu = (CCMenu*)[self getChildByTag:100+i];
menu.position = centeredMenu;
if(i==0) {
// TIP: if no padding, padding = 5
[menu alignItemsVertically];
CGPoint p = menu.position;
menu.position = ccpAdd(p, ccp(100,0));
} else {
// TIP: but padding is configurable
[menu alignItemsVerticallyWithPadding:40];
CGPoint p = menu.position;
menu.position = ccpSub(p, ccp(100,0));
}
}
}
-(id) init
{
if( (self=[super init]) ) {
}
return self;
}
// Testing issue #1018 and #1021
-(void) onEnter
{
[super onEnter];
// remove previously added children
[self removeAllChildrenWithCleanup:YES];
for( int i=0;i < 2;i++ ) {
CCMenuItemImage *item1 = [CCMenuItemImage itemWithNormalImage:@"btn-play-normal.png" selectedImage:@"btn-play-selected.png" target:self selector:@selector(menuCallbackBack:)];
CCMenuItemImage *item2 = [CCMenuItemImage itemWithNormalImage:@"btn-highscores-normal.png" selectedImage:@"btn-highscores-selected.png" target:self selector:@selector(menuCallbackOpacity:)];
CCMenuItemImage *item3 = [CCMenuItemImage itemWithNormalImage:@"btn-about-normal.png" selectedImage:@"btn-about-selected.png" target:self selector:@selector(menuCallbackAlign:)];
item1.scaleX = 1.5f;
item2.scaleY = 0.5f;
item3.scaleX = 0.5f;
CCMenu *menu = [CCMenu menuWithItems:item1, item2, item3, nil];
CGSize s = [[CCDirector sharedDirector] winSize];
[menu setPosition:ccp(s.width/2, s.height/2)];
menu.tag = kTagMenu;
[self addChild:menu z:0 tag:100+i];
centeredMenu = menu.position;
}
alignedH = YES;
[self alignMenusH];
}
-(void) dealloc
{
[super dealloc];
}
-(void) menuCallbackBack: (id) sender
{
CCScene *scene = [CCScene node];
[scene addChild:[LayerMainMenu node]];
[[CCDirector sharedDirector] replaceScene:scene];
}
-(void) menuCallbackOpacity: (id) sender
{
CCMenu *menu = (CCMenu*) [sender parent];
GLubyte opacity = [menu opacity];
if( opacity == 128 )
[menu setOpacity: 255];
else
[menu setOpacity: 128];
}
-(void) menuCallbackAlign: (id) sender
{
alignedH = ! alignedH;
if( alignedH )
[self alignMenusH];
else
[self alignMenusV];
}
@end
#pragma mark - SendScores
@implementation Layer3
-(id) init
{
if( (self=[super init]) ) {
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:28];
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Enable AtlasItem" fntFile:@"bitmapFontTest3.fnt"];
CCMenuItemLabel *item1 = [CCMenuItemLabel itemWithLabel:label target:self selector:@selector(menuCallback2:)];
CCMenuItemFont *item2 = [CCMenuItemFont itemWithString: @"--- Go Back ---" target:self selector:@selector(menuCallback:)];
CCSprite *spriteNormal = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*2,115,23)];
CCSprite *spriteSelected = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*1,115,23)];
CCSprite *spriteDisabled = [CCSprite spriteWithFile:@"menuitemsprite.png" rect:CGRectMake(0,23*0,115,23)];
CCMenuItemSprite *item3 = [CCMenuItemSprite itemWithNormalSprite:spriteNormal selectedSprite:spriteSelected disabledSprite:spriteDisabled target:self selector:@selector(menuCallback3:)];
disabledItem = item3;
disabledItem.isEnabled = NO;
CCMenu *menu = [CCMenu menuWithItems: item1, item2, item3, nil];
CGSize s = [[CCDirector sharedDirector] winSize];
item1.position = ccp(s.width/2 - 150, s.height/2);
item2.position = ccp(s.width/2 - 200, s.height/2);
item3.position = ccp(s.width/2, s.height/2 - 100);
id jump = [CCJumpBy actionWithDuration:3 position:ccp(400,0) height:50 jumps:4];
[item2 runAction: [CCRepeatForever actionWithAction:
[CCSequence actions: jump, [jump reverse], nil]
]
];
id spin1 = [CCRotateBy actionWithDuration:3 angle:360];
id spin2 = [[spin1 copy] autorelease];
id spin3 = [[spin1 copy] autorelease];
[item1 runAction: [CCRepeatForever actionWithAction:spin1]];
[item2 runAction: [CCRepeatForever actionWithAction:spin2]];
[item3 runAction: [CCRepeatForever actionWithAction:spin3]];
[self addChild: menu];
[menu setPosition:ccp(0,0)];
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
-(void) menuCallback: (id) sender
{
CCScene *scene = [CCScene node];
[scene addChild:[LayerMainMenu node]];
[[CCDirector sharedDirector] replaceScene:scene];
}
-(void) menuCallback2: (id) sender
{
NSLog(@"Label clicked. Toogling Sprite");
disabledItem.isEnabled = ~disabledItem.isEnabled;
[disabledItem stopAllActions];
}
-(void) menuCallback3:(id) sender
{
NSLog(@"MenuItemSprite clicked");
}
@end
#pragma mark - Layer4
@implementation Layer4
-(id) init
{
if( (self = [super init] ) ) {
[CCMenuItemFont setFontName: @"American Typewriter"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont *title1 = [CCMenuItemFont itemWithString: @"Sound"];
[title1 setIsEnabled:NO];
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:34];
CCMenuItemToggle *item1 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuCallback:) items:
[CCMenuItemFont itemWithString: @"On"],
[CCMenuItemFont itemWithString: @"Off"],
nil];
[CCMenuItemFont setFontName: @"American Typewriter"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont *title2 = [CCMenuItemFont itemWithString: @"Music"];
[title2 setIsEnabled:NO];
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:34];
CCMenuItemToggle *item2 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuCallback:) items:
[CCMenuItemFont itemWithString: @"On"],
[CCMenuItemFont itemWithString: @"Off"],
nil];
[CCMenuItemFont setFontName: @"American Typewriter"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont *title3 = [CCMenuItemFont itemWithString: @"Quality"];
[title3 setIsEnabled:NO];
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:34];
CCMenuItemToggle *item3 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuCallback:) items:
[CCMenuItemFont itemWithString: @"High"],
[CCMenuItemFont itemWithString: @"Low"],
nil];
[CCMenuItemFont setFontName: @"American Typewriter"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont *title4 = [CCMenuItemFont itemWithString: @"Orientation"];
[title4 setIsEnabled:NO];
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:34];
CCMenuItemToggle *item4 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuCallback:) items:
[CCMenuItemFont itemWithString: @"Off"], nil];
NSArray *more_items = [NSArray arrayWithObjects:
[CCMenuItemFont itemWithString: @"33%"],
[CCMenuItemFont itemWithString: @"66%"],
[CCMenuItemFont itemWithString: @"100%"],
nil];
// TIP: you can manipulate the items like any other NSMutableArray
[item4.subItems addObjectsFromArray: more_items];
// you can change the one of the items by doing this
item4.selectedIndex = 2;
[CCMenuItemFont setFontName: @"Marker Felt"];
[CCMenuItemFont setFontSize:34];
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"go back" fntFile:@"bitmapFontTest3.fnt"];
CCMenuItemLabel *back = [CCMenuItemLabel itemWithLabel:label target:self selector:@selector(backCallback:)];
CCMenu *menu = [CCMenu menuWithItems:
title1, title2,
item1, item2,
title3, title4,
item3, item4,
back, nil]; // 9 items.
[menu alignItemsInColumns:
[NSNumber numberWithUnsignedInt:2],
[NSNumber numberWithUnsignedInt:2],
[NSNumber numberWithUnsignedInt:2],
[NSNumber numberWithUnsignedInt:2],
[NSNumber numberWithUnsignedInt:1],
nil
]; // 2 + 2 + 2 + 2 + 1 = total count of 9.
[self addChild: menu];
CGSize s = [[CCDirector sharedDirector] winSize];
[menu setPosition:ccp(s.width/2, s.height/2)];
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
-(void) menuCallback: (id) sender
{
NSLog(@"selected item: %@ index:%u", [sender selectedItem], (unsigned int) [sender selectedIndex] );
}
-(void) backCallback: (id) sender
{
CCScene *scene = [CCScene node];
[scene addChild:[LayerMainMenu node]];
[[CCDirector sharedDirector] replaceScene:scene];
}
@end
#pragma mark - LayerPriorityTest
@implementation LayerPriorityTest
-(id) init
{
if( (self = [super init] ) ) {
// Testing empty menu
CCMenu *menu1 = [CCMenu node];
CCMenu *menu2 = [CCMenu node];
// Menu 1
[CCMenuItemFont setFontName:@"Marker Felt"];
[CCMenuItemFont setFontSize:18];
CCMenuItemFont *item1 = [CCMenuItemFont itemWithString:@"Return to Main Menu" block:^(id sender) {
[[CCDirector sharedDirector] popScene];
}];
CCMenuItemFont *item2 = [CCMenuItemFont itemWithString:@"Disable menu for 5 seconds" block:^(id sender) {
[menu1 setEnabled:NO];
CCDelayTime *wait = [CCDelayTime actionWithDuration:5];
CCCallBlockO *enable = [CCCallBlockO actionWithBlock:^(id object) {
[object setEnabled:YES];
}object:menu1];
CCSequence *seq = [CCSequence actions:wait, enable, nil];
[menu1 runAction:seq];
}];
[menu1 addChild:item1];
[menu1 addChild:item2];
[menu1 alignItemsVerticallyWithPadding:2];
[self addChild:menu1];
// Menu 2
static BOOL priority = 1;
[CCMenuItemFont setFontSize:48];
item1 = [CCMenuItemFont itemWithString:@"Toggle priority" block:^(id sender) {
if( priority == 1) {
[menu2 setHandlerPriority:kCCMenuHandlerPriority + 20];
priority = 0;
} else {
[menu2 setHandlerPriority:kCCMenuHandlerPriority - 20];
priority = 1;
}
}];
[item1 setColor:ccc3(0,0,255)];
[menu2 addChild:item1];
[self addChild:menu2];
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
@end
// CLASS IMPLEMENTATIONS
#pragma mark - AppController - iOS
#ifdef __CC_PLATFORM_IOS
@implementation AppController
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[super application:application didFinishLaunchingWithOptions:launchOptions];
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director_ enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
// display FPS (useful when debugging)
[director_ setDisplayStats:YES];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// If the 1st suffix is not found, then the fallback suffixes are going to used. If none is found, it will try with the name without suffix.
// On iPad HD : "-ipadhd", "-ipad", "-hd"
// On iPad : "-ipad", "-hd"
// On iPhone HD: "-hd"
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
[sharedFileUtils setEnableFallbackSuffixes:YES]; // Default: NO. No fallback suffixes are going to be used
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad"
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd"
CCScene *scene = [CCScene node];
[scene addChild: [LayerMainMenu node]];
[director_ pushScene: scene];
return YES;
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// supports all 4 orientations
return YES;
}
@end
#pragma mark - AppController - Mac
#elif defined(__CC_PLATFORM_MAC)
@implementation AppController
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[super applicationDidFinishLaunching:aNotification];
CCScene *scene = [[CCScene alloc] init];
id layer = [[LayerMainMenu alloc] init];
[scene addChild:layer];
[layer release];
[director_ runWithScene:scene];
[scene release];
}
@end
#endif