工廠接口
using Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryMethod
{
/// <summary>
/// 手機工廠接口
/// </summary>
public interface IBasePhoneFactory
{
BasePhone CreateBasePhone();
}
}
手機基類
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Interface
{
public abstract class BasePhone
{
public abstract void Call();
public abstract void Text();
}
}
三星手機
using Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryMethod
{
public class Galaxy : BasePhone
{
public Galaxy(string name)
{ }
public override void Call()
{
Console.WriteLine("use {0} call", this.GetType().Name);
}
public override void Text()
{
Console.WriteLine("use {0} text", this.GetType().Name);
}
}
}
三星手機工廠
using Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryMethod
{
public class GalaxyFactory : IBasePhoneFactory
{
public BasePhone CreateBasePhone()
{
return new Galaxy("FY");
}
}
}
蘋果手機
using Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryMethod
{
public class iPhone : BasePhone
{
public override void Call()
{
Console.WriteLine("use {0} call", this.GetType().Name);
}
public override void Text()
{
Console.WriteLine("use {0} text", this.GetType().Name);
}
}
}
蘋果手機工廠
using Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryMethod
{
public class iPhoneFactory : IBasePhoneFactory
{
public BasePhone CreateBasePhone()
{
return new iPhone();
}
}
}
魅族手機
using Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryMethod
{
public class MX : BasePhone
{
public override void Call()
{
Console.WriteLine("use {0} call", this.GetType().Name);
}
public override void Text()
{
Console.WriteLine("use {0} text", this.GetType().Name);
}
}
}
魅族手機工廠
using Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryMethod
{
public class MXFactory : IBasePhoneFactory
{
public BasePhone CreateBasePhone()
{
return new MX();
}
}
}
上端調用
using FactoryMethod;
using Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
BasePhone galaxy = new GalaxyFactory().CreateBasePhone();
BasePhone iPhone = new iPhoneFactory().CreateBasePhone();
BasePhone MX = new MXFactory().CreateBasePhone();
}
}
}
上面可以看出,只要我們在增加一個手機類型,同時在增加一個該類型手機工廠,那麼我們對業務就可以很好的擴展
設計模式第6個原則——開閉原則。
開閉原則:對擴展開發,對修改封閉
在某種角度上來說工廠方法是最完美的設計模式,因爲它完美的遵循了開閉原則
工廠方法使用起來太麻煩,要多很多類和工廠,感覺是類的大爆炸 :(