接上一篇博文,記載一下怎樣將封閉的貝塞爾曲線填充顏色。
設計師要求的效果圖如下:
我的步驟是先描點,然後將其組成一個封閉區間,最後上色。上代碼:(代碼可能寫的不怎麼樣,以後儘量追求優質代碼。)
//根據points中的點畫出曲線
- (void)drawCurveChartWithPoints:(NSMutableArray *)points
{
UIBezierPath* path1 = [UIBezierPath bezierPath];
[path1 moveToPoint:[[points objectAtIndex:0] CGPointValue]];//這一步很重要
//遍歷各個點,畫曲線
for(int i=0; i<[points count]-1; i++){
CGPoint startPoint = [[points objectAtIndex:i] CGPointValue];
CGPoint endPoint = [[points objectAtIndex:i+1] CGPointValue];
[UIView animateWithDuration:.1 animations:^(){
[path1 addCurveToPoint:endPoint controlPoint1:CGPointMake((endPoint.x-startPoint.x)/2+startPoint.x, startPoint.y) controlPoint2:CGPointMake((endPoint.x-startPoint.x)/2+startPoint.x, endPoint.y)];
}];
}
CGPoint firstPoint = [[points firstObject] CGPointValue];
CGPoint lastPoint = [[points lastObject] CGPointValue];
CGPoint secondPoint = CGPointMake(lastPoint.x+2, lastPoint.y);
CGPoint thirdPoint = CGPointMake(secondPoint.x, ViewHeight(self)+1);
CGPoint forthPoint = CGPointMake(firstPoint.x-1, thirdPoint.y);
CGPoint fifthPoint = CGPointMake(forthPoint.x, firstPoint.y);
//把曲線封閉起來
[path1 addLineToPoint:secondPoint];
[path1 addLineToPoint:thirdPoint];
[path1 addLineToPoint:forthPoint];
[path1 addLineToPoint:fifthPoint];
[path1 addLineToPoint:firstPoint];
[path1 closePath];
[[UIColor colorWithRed:80.0/255.0 green:187.0/255.0 blue:255/255.0 alpha:0.5] setFill];
[path1 fill];
[self.lineColor set]; //設置畫筆顏色
[path1 setLineWidth:2]; //設置畫筆寬度
path1.lineCapStyle = kCGLineCapRound;
[path1 strokeWithBlendMode:kCGBlendModeNormal alpha:1];
}
代碼裏面本來只要將首位端點拉下來,然後相連就行的。我這裏因爲當時設計的原因,所以連到了外界區域。
之後添加點後的圖如下:
基本完成了設計師的要求。
(看過後覺得有什麼地方可以更正或者改進的地方,請給我回復,謝謝。。)