vtkTubeFilter可以用來生成包圍一條折線的管道。下面是一個vtkTubeFilter的使用例子。圍繞一條線創建一個圓柱形管道。
#include <vtkSmartPointer.h>
#include <vtkLine.h>
#include <vtkCellArray.h>
#include <vtkTubeFilter.h>
#include <vtkLineSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
int main(int, char *[])
{
// Create a line
vtkSmartPointer<vtkLineSource> lineSource =
vtkSmartPointer<vtkLineSource>::New();
lineSource->SetPoint1(1.0, 0.0, 0.0);
lineSource->SetPoint2(0.0, 1.0, 0.0);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> lineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
lineMapper->SetInputConnection(lineSource->GetOutputPort());
vtkSmartPointer<vtkActor> lineActor =
vtkSmartPointer<vtkActor>::New();
lineActor->GetProperty()->SetColor(0.0,0.0,0.1); // Give some color to the line
lineActor->SetMapper(lineMapper);
// Create a tube (cylinder) around the line
vtkSmartPointer<vtkTubeFilter> tubeFilter =
vtkSmartPointer<vtkTubeFilter>::New();
tubeFilter->SetInputConnection(lineSource->GetOutputPort());
tubeFilter->SetRadius(.025); //default is .5
tubeFilter->SetNumberOfSides(50);
tubeFilter->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> tubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
tubeMapper->SetInputConnection(tubeFilter->GetOutputPort());
vtkSmartPointer<vtkActor> tubeActor =
vtkSmartPointer<vtkActor>::New();
tubeActor->GetProperty()->SetOpacity(0.5); //Make the tube have some transparency.
tubeActor->SetMapper(tubeMapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(tubeActor);
renderer->AddActor(lineActor);
renderer->SetBackground(0,1,0);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
效果如下圖:
通過給折線上各點指定一個半徑標量值,可以實現一個直徑不斷變化的管道。例子如下:
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertPoint(0,1,0,0);
points->InsertPoint(1,2,0,0);
points->InsertPoint(2,3,1,0);
points->InsertPoint(3,4,1,0);
points->InsertPoint(4,5,0,0);
points->InsertPoint(5,6,0,0);
// Fit a spline to the points
vtkSmartPointer<vtkParametricSpline> spline =
vtkSmartPointer<vtkParametricSpline>::New();
spline->SetPoints(points);
vtkSmartPointer<vtkParametricFunctionSource> functionSource =
vtkSmartPointer<vtkParametricFunctionSource>::New();
functionSource->SetParametricFunction(spline);
functionSource->SetUResolution(10 * points->GetNumberOfPoints());
functionSource->Update();
// Interpolate the scalars
double rad;
vtkSmartPointer<vtkTupleInterpolator> interpolatedRadius =
vtkSmartPointer<vtkTupleInterpolator> ::New();
interpolatedRadius->SetInterpolationTypeToLinear();
interpolatedRadius->SetNumberOfComponents(1);
rad = .2; interpolatedRadius->AddTuple(0,&rad);
rad = .2; interpolatedRadius->AddTuple(1,&rad);
rad = .15; interpolatedRadius->AddTuple(2,&rad);
rad = .15; interpolatedRadius->AddTuple(3,&rad);
rad = .1; interpolatedRadius->AddTuple(4,&rad);
rad = .1; interpolatedRadius->AddTuple(5,&rad);
// Generate the radius scalars
vtkSmartPointer<vtkDoubleArray> tubeRadius =
vtkSmartPointer<vtkDoubleArray>::New();
unsigned int n = functionSource->GetOutput()->GetNumberOfPoints();
tubeRadius->SetNumberOfTuples(n);
tubeRadius->SetName("TubeRadius");
double tMin = interpolatedRadius->GetMinimumT(); std::cout << "tMin:" <<tMin;
double tMax = interpolatedRadius->GetMaximumT(); std::cout << "tMax:" <<tMax;
double r;
for (unsigned int i = 0; i < n; ++i)
{
double t = (tMax - tMin) / (n - 1) * i + tMin;
interpolatedRadius->InterpolateTuple(t, &r);
tubeRadius->SetTuple1(i, r);
}
// Add the scalars to the polydata
vtkSmartPointer<vtkPolyData> tubePolyData =
vtkSmartPointer<vtkPolyData>::New();
tubePolyData = functionSource->GetOutput();
tubePolyData->GetPointData()->AddArray(tubeRadius);
tubePolyData->GetPointData()->SetActiveScalars("TubeRadius");
// Create the tubes
vtkSmartPointer<vtkTubeFilter> tuber =
vtkSmartPointer<vtkTubeFilter>::New();
#if VTK_MAJOR_VERSION <= 5
tuber->SetInput(tubePolyData);
#else
tuber->SetInputData(tubePolyData);
#endif
tuber->SetNumberOfSides(50);
tuber->SetVaryRadiusToVaryRadiusByAbsoluteScalar();
//--------------
// Setup actors and mappers
vtkSmartPointer<vtkPolyDataMapper> lineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
lineMapper->SetInput(tubePolyData);
#else
lineMapper->SetInputData(tubePolyData);
#endif
lineMapper->SetScalarRange(tubePolyData->GetScalarRange());
vtkSmartPointer<vtkPolyDataMapper> tubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
tubeMapper->SetInputConnection(tuber->GetOutputPort());
tubeMapper->SetScalarRange(tubePolyData->GetScalarRange());
vtkSmartPointer<vtkActor> lineActor = vtkSmartPointer<vtkActor>::New();
lineActor->SetMapper(lineMapper);
vtkSmartPointer<vtkActor> tubeActor = vtkSmartPointer<vtkActor>::New();
tubeActor->SetMapper(tubeMapper);
tubeActor->GetProperty()->SetOpacity(0.3);
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(lineActor);
renderer->AddActor(tubeActor);
renderer->SetBackground(.2, .3, .4);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}