閥門與壓力錶同步代碼

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Mmmmmm : MonoBehaviour {
    float sum = 0;

    float numrotate = 0;
    float num = 0;

    public GameObject a;
    // Use this for initialization
    void Start() {

    }

    // Update is called once per frame
    void Update() {

        sum += Input.GetAxis("Mouse X") * Time.deltaTime * 100.0f;
        if (sum >= 0 && sum <= 360 * 5) {
            transform.Rotate(new Vector3(0, 0, -Input.GetAxis("Mouse X")) * Time.deltaTime * 100.0f);
            if (numrotate >= 0 && numrotate <= 5) {
                a.transform.Rotate(new Vector3(0, 0, Input.GetAxis("Mouse X")) * Time.deltaTime * 15.0f);
            }
        } else if (sum <= 0) {
            sum = 0;
        } else if (sum > 360 * 5) {
            sum = 360 * 5;
        }
        if (sum >= 360) {
            num = sum;
            numrotate = (int)num / 360;

        }
    }

}
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