HANDLE m_hThread_loopMS;
int Reader_Flag = 1; //按鈕flag
/****************************************************************************/
//創建線程
CString strOut = L"";
switch (Reader_Flag)
{
case 1:
//判斷線程是否關閉
void mThread_close_falg();
m_hThread_loopMS = CreateThread(NULL, 0, ReaderThread_loopMS, this, 0, NULL);
SetDlgItemText(IDC_BUT_GETMSDATA_LOOP, L"暫停");
Reader_Flag = 2;
break;
case 2: SuspendThread(m_hThread_loopMS);
SetDlgItemText(IDC_BUT_GETMSDATA_LOOP, L"繼續");
strOut.Format(L"***已暫停***");
// Show_Mage(strOut);
Reader_Flag = 3;
break;
case 3: ResumeThread(m_hThread_loopMS);
SetDlgItemText(IDC_BUT_GETMSDATA_LOOP, L"暫停");
strOut.Format(L"***已恢復***");
// Show_Mage(strOut);
Reader_Flag = 2;
break;
};
DWORD __stdcall ReaderThread_loopMS(LPVOID lpParameter)
{}
/****************************************************************************/
//等待線程結束
if (m_hThread_loopMS/*自定義的線程*/)
{
::WaitForSingleObject(this->m_hThread_loopMS, 0);
m_hThread_loopMS = NULL;
}