[MenuItem("Image/SetReadWriteTrue")]
static void SetReadWriteTrue() {
Debug.LogWarning("開始");
Object[] selectedAsset = Selection.GetFiltered(typeof(Texture), SelectionMode.DeepAssets);
for(int i = 0; i < selectedAsset.Length; i++) {
Texture2D tex = selectedAsset[i] as Texture2D;
TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(tex));
ti.isReadable = true;
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(tex));
}
Debug.LogWarning("結束");
}
unity3d 代碼設置貼圖Read/Write Enable屬性
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.