Android P WMS簡介

Android P WMS removewindow流程

Android P WMS relayoutWindow流程

Android P WMS windowanimator

Android P WMS Surface

Android P WMS 問題種類和debug分析技巧

Android P WMS View System 簡介

Android P WMS簡介


WMS是系統的其他服務,無論對於應用開發還是Framework開發都是重點的知識,它的職責有很多,主要有以下幾點:

窗口管理
WMS是窗口的管理者,它負責窗口的啓動、添加和刪除,另外窗口的大小和層級也是由WMS進行管理的。窗口管理的核心成員有DisplayContent、WindowToken和WindowState。

窗口動畫
窗口間進行切換時,使用窗口動畫可以顯得更炫一些,窗口動畫由WMS的動畫子系統來負責,動畫子系統的管理者爲WindowAnimator。

輸入系統的中轉站
通過對窗口的觸摸從而產生觸摸事件,InputManagerService(IMS)會對觸摸事件進行處理,它會尋找一個最合適的窗口來處理觸摸反饋信息,WMS是窗口的管理者,因此,WMS“理所應當”的成爲了輸入系統的中轉站。

Surface管理
窗口並不具備有繪製的功能,因此每個窗口都需要有一塊Surface來供自己繪製。爲每個窗口分配Surface是由WMS來完成的。

WMS的職責可以簡單總結爲下圖。

2.windowState

windowState就是window,每個window都有一個surface來繪畫,window本身是沒法畫的。

Window的類型

Android系統的Window有很多個,大體上來說,Framework定義了三種窗口類型;

系統Window
常見的系統Window有哪些呢?比如在手機電量低的時候,會有一個提示電量低的Window,我們輸入文字的時候,會彈出輸入法Window,還有搜索條Window,來電顯示Window,Toast對應的Window,可以總結出來,系統Window是獨立與我們的應用程序的,對於應用程序而言,我們理論上是無法創建系統Window,因爲沒有權限,這個權限只有系統進程有。

應用程序Window
所謂應用窗口指的就是該窗口對應一個Activity,因此,要創建應用窗口就必須在Activity中完成了。本節後面會分析Activity對應的Window的創建過程。

子Window
所謂的子Window,是說這個Window必須要有一個父窗體,比如PopWindow,Dialog是屬於應用程序Window,這個比較特殊。

每一種窗口類型定義了一種對應的type
應用類型的窗口的type範圍是1~99

 

應用類型的窗口

子窗口的type範圍是1000~1999

 

子窗口

系統的窗口的type範圍是2000以上 

 

系統的窗口

系統窗口的type值>子窗口的type值>應用類型窗口的type值,一般來說,根據type值大小關係,可以推出系統窗口在子窗口的上面,子窗口在應用窗口的上面。

 

3.z-order

手機上採用的是層疊式佈局,層疊式佈局是一個三維的空間,將手機的水平方向作爲X軸,豎直方向作爲Y軸,還有一根垂直與屏幕從裏朝外方向的虛擬的Z軸,所有窗口 (WindowState) 按照順序排列在Z軸上,如下圖。z軸座標就是z-order,越大證明他的windowState越在前面。

3.1 、 mBaseLayer 主序 確認

  1. @/frameworks/base/services/core/java/com/android/server/wm/WindowState.java
  2. WindowState(WindowManagerService service, Session s, IWindow c, WindowToken token,
  3. WindowState parentWindow, int appOp, int seq, WindowManager.LayoutParams a,
  4. int viewVisibility, int ownerId, boolean ownerCanAddInternalSystemWindow,
  5. PowerManagerWrapper powerManagerWrapper) {
  6. ...
  7. if (mAttrs.type >= FIRST_SUB_WINDOW && mAttrs.type <= LAST_SUB_WINDOW) {
  8. // The multiplier here is to reserve space for multiple
  9. // windows in the same type layer.
  10. mBaseLayer = mPolicy.getWindowLayerLw(parentWindow //mBaseLayer 主序
  11. * TYPE_LAYER_MULTIPLIER + TYPE_LAYER_OFFSET; ////TYPE_LAYER_MULTIPLIER = 10000 TYPE_LAYER_OFFSET = 1000
  12. mSubLayer = mPolicy.getSubWindowLayerFromTypeLw(a.type); //mSubLayer 次序
  13. mIsChildWindow = true;
  14. if (DEBUG_ADD_REMOVE) Slog.v(TAG, "Adding " + this + " to " + parentWindow);
  15. parentWindow.addChild(this, sWindowSubLayerComparator);
  16. mLayoutAttached = mAttrs.type !=
  17. WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG;
  18. mIsImWindow = parentWindow.mAttrs.type == TYPE_INPUT_METHOD
  19. || parentWindow.mAttrs.type == TYPE_INPUT_METHOD_DIALOG;
  20. mIsWallpaper = parentWindow.mAttrs.type == TYPE_WALLPAPER;
  21. } else {
  22. // The multiplier here is to reserve space for multiple
  23. // windows in the same type layer.
  24. mBaseLayer = mPolicy.getWindowLayerLw(this)
  25. * TYPE_LAYER_MULTIPLIER + TYPE_LAYER_OFFSET;
  26. mSubLayer = 0;
  27. mIsChildWindow = false;
  28. mLayoutAttached = false;
  29. mIsImWindow = mAttrs.type == TYPE_INPUT_METHOD
  30. || mAttrs.type == TYPE_INPUT_METHOD_DIALOG;
  31. mIsWallpaper = mAttrs.type == TYPE_WALLPAPER;
  32. }
  33. ...
  34. }

mBaseLayer =窗口類型×10000+1000,窗口類型判斷如下

  1. default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow) {
  2. if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
  3. return APPLICATION_LAYER;
  4. }
  5. switch (type) {
  6. case TYPE_WALLPAPER:
  7. // wallpaper is at the bottom, though the window manager may move it.
  8. return 1;
  9. case TYPE_PRESENTATION:
  10. case TYPE_PRIVATE_PRESENTATION:
  11. return APPLICATION_LAYER;
  12. case TYPE_DOCK_DIVIDER:
  13. return APPLICATION_LAYER;
  14. case TYPE_QS_DIALOG:
  15. return APPLICATION_LAYER;
  16. case TYPE_PHONE:
  17. return 3;
  18. case TYPE_SEARCH_BAR:
  19. case TYPE_VOICE_INTERACTION_STARTING:
  20. return 4;
  21. case TYPE_VOICE_INTERACTION:
  22. // voice interaction layer is almost immediately above apps.
  23. return 5;
  24. case TYPE_INPUT_CONSUMER:
  25. return 6;
  26. case TYPE_SYSTEM_DIALOG:
  27. return 7;
  28. case TYPE_TOAST:
  29. // toasts and the plugged-in battery thing
  30. return 8;
  31. case TYPE_PRIORITY_PHONE:
  32. // SIM errors and unlock. Not sure if this really should be in a high layer.
  33. return 9;
  34. case TYPE_SYSTEM_ALERT:
  35. // like the ANR / app crashed dialogs
  36. return canAddInternalSystemWindow ? 11 : 10;
  37. case TYPE_APPLICATION_OVERLAY:
  38. return 12;
  39. case TYPE_DREAM:
  40. // used for Dreams (screensavers with TYPE_DREAM windows)
  41. return 13;
  42. case TYPE_INPUT_METHOD:
  43. // on-screen keyboards and other such input method user interfaces go here.
  44. return 14;
  45. case TYPE_INPUT_METHOD_DIALOG:
  46. // on-screen keyboards and other such input method user interfaces go here.
  47. return 15;
  48. case TYPE_STATUS_BAR:
  49. return 17;
  50. case TYPE_STATUS_BAR_PANEL:
  51. return 18;
  52. case TYPE_STATUS_BAR_SUB_PANEL:
  53. return 19;
  54. case TYPE_KEYGUARD_DIALOG:
  55. return 20;
  56. case TYPE_VOLUME_OVERLAY:
  57. // the on-screen volume indicator and controller shown when the user
  58. // changes the device volume
  59. return 21;
  60. case TYPE_SYSTEM_OVERLAY:
  61. // the on-screen volume indicator and controller shown when the user
  62. // changes the device volume
  63. return canAddInternalSystemWindow ? 22 : 11;
  64. case TYPE_NAVIGATION_BAR:
  65. // the navigation bar, if available, shows atop most things
  66. return 23;
  67. case TYPE_NAVIGATION_BAR_PANEL:
  68. // some panels (e.g. search) need to show on top of the navigation bar
  69. return 24;
  70. case TYPE_SCREENSHOT:
  71. // screenshot selection layer shouldn't go above system error, but it should cover
  72. // navigation bars at the very least.
  73. return 25;
  74. case TYPE_SYSTEM_ERROR:
  75. // system-level error dialogs
  76. return canAddInternalSystemWindow ? 26 : 10;
  77. case TYPE_MAGNIFICATION_OVERLAY:
  78. // used to highlight the magnified portion of a display
  79. return 27;
  80. case TYPE_DISPLAY_OVERLAY:
  81. // used to simulate secondary display devices
  82. return 28;
  83. case TYPE_DRAG:
  84. // the drag layer: input for drag-and-drop is associated with this window,
  85. // which sits above all other focusable windows
  86. return 29;
  87. case TYPE_ACCESSIBILITY_OVERLAY:
  88. // overlay put by accessibility services to intercept user interaction
  89. return 30;
  90. case TYPE_SECURE_SYSTEM_OVERLAY:
  91. return 31;
  92. case TYPE_BOOT_PROGRESS:
  93. return 32;
  94. case TYPE_POINTER:
  95. // the (mouse) pointer layer
  96. return 33;
  97. default:
  98. Slog.e("WindowManager", "Unknown window type: " + type);
  99. return APPLICATION_LAYER;
  100. }
  101. }

3.2 、mSubLayer 子序的確認

SubLayer(稱爲子序),SubLayer值是用來描述一個窗口是否屬於另外一個窗口的子窗口,或者說SubLayer值是用來確定子窗口和父窗口之間的相對位置的。

一個Activity中有三個子窗口WindowState1、WindowState2、WindowState3,WindowState1WindowState2在窗口A的前面,WindowState3在A的後面,這幾個兄弟窗口爲什麼可以這樣排序呢,這就是mSubLayer的作用,子序越大,則相對其他兄弟窗口越靠前,反之,越靠後,如果爲負數,就處在父窗口的後面,如窗口A中的WindowState3,子序是根據窗口類型調用subWindowTypeToLayerLw確定的,subWindowTypeToLayerLw同樣是在Window的構造方法中調用的。

  1. public int subWindowTypeToLayerLw(int type) {
  2. switch (type) {
  3. case TYPE_APPLICATION_PANEL:
  4. case TYPE_APPLICATION_ATTACHED_DIALOG:
  5. return APPLICATION_PANEL_SUBLAYER;//返回值是1
  6. case TYPE_APPLICATION_MEDIA:
  7. return APPLICATION_MEDIA_SUBLAYER;//返回值是-2
  8. case TYPE_APPLICATION_MEDIA_OVERLAY:
  9. return APPLICATION_MEDIA_OVERLAY_SUBLAYER;//返回值是-1
  10. case TYPE_APPLICATION_SUB_PANEL:
  11. return APPLICATION_SUB_PANEL_SUBLAYER;//返回值是2
  12. case TYPE_APPLICATION_ABOVE_SUB_PANEL:
  13. return APPLICATION_ABOVE_SUB_PANEL_SUBLAYER;//返回值是3
  14. }
  15. Log.e(TAG, "Unknown sub-window type: " + type);
  16. return 0;
  17. }

 3.3 、窗口Z序的調整

當WindowState創建完成,並且被添加到WMS維持的數組裏面後,就需要調用WindowLayersController的assignLayersLocked(windows),進行Z序的調整。

  1. //參數windows是窗口列表
  2. final void assignLayersLocked(WindowList windows) {
  3. if (DEBUG_LAYERS) Slog.v(TAG_WM, "Assigning layers based on windows=" + windows,
  4. new RuntimeException("here").fillInStackTrace());
  5. clear();
  6. int curBaseLayer = 0;
  7. int curLayer = 0;
  8. boolean anyLayerChanged = false;
  9. //遍歷窗口列表,上面通過Z序的計算公式計算出來的Z序值保存在WindowState的變量mBaseLayer
  10. 中,這個循環的意思是,遇到同類型的窗口,後一個窗口在前一個窗口的基礎上偏移5。
  11. for (int i = 0, windowCount = windows.size(); i < windowCount; i++) {
  12. final WindowState w = windows.get(i);
  13. boolean layerChanged = false;
  14. int oldLayer = w.mLayer;
  15. if (w.mBaseLayer == curBaseLayer || w.mIsImWindow || (i > 0 && w.mIsWallpaper)) {
  16. curLayer += WINDOW_LAYER_MULTIPLIER;
  17. } else {
  18. curBaseLayer = curLayer = w.mBaseLayer;
  19. }
  20. // 更新該窗口的mAnimLayer,也就是動畫顯示時,該窗口的層級
  21. assignAnimLayer(w, curLayer);
  22. // TODO: Preserved old behavior of code here but not sure comparing
  23. // oldLayer to mAnimLayer and mLayer makes sense...though the
  24. // worst case would be unintentionalp layer reassignment.
  25. if (w.mLayer != oldLayer || w.mWinAnimator.mAnimLayer != oldLayer) {
  26. layerChanged = true;
  27. anyLayerChanged = true;
  28. }
  29.      // 將當前應用窗口的最高顯示層級記錄在mHighestApplicationLayer中
  30. if (w.mAppToken != null) {
  31. mHighestApplicationLayer = Math.max(mHighestApplicationLayer,
  32. w.mWinAnimator.mAnimLayer);
  33. }
  34.   // 對於分屏等相關的窗口,它們的顯示層級需要再次處理
  35. collectSpecialWindows(w);
  36. if (layerChanged) {
  37. w.scheduleAnimationIfDimming();
  38. }
  39. }
  40.     // 調整特殊窗口的層級
  41. adjustSpecialWindows();
  42. //TODO (multidisplay): Magnification is supported only for the default display.
  43. if (mService.mAccessibilityController != null && anyLayerChanged
  44. && windows.get(windows.size() - 1).getDisplayId() == Display.DEFAULT_DISPLAY) {
  45. mService.mAccessibilityController.onWindowLayersChangedLocked();
  46. }
  47. if (DEBUG_LAYERS) logDebugLayers(windows);
  48. }

4.token

Android AMS(六) Activity與WMS的連接過程之AppWindowToken

WmS詳解(一)之token到底是什麼?基於Android7.0源碼

 

參考:

Android解析WindowManagerService(一)WMS的誕生

Android窗口系統第一篇---Window的類型與Z-Order確定

Android AMS(六) Activity與WMS的連接過程之AppWindowToken

WmS詳解(一)之token到底是什麼?基於Android7.0源碼

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