Android P WMS relayoutWindow流程
Android P WMS簡介
WMS是系統的其他服務,無論對於應用開發還是Framework開發都是重點的知識,它的職責有很多,主要有以下幾點:
窗口管理
WMS是窗口的管理者,它負責窗口的啓動、添加和刪除,另外窗口的大小和層級也是由WMS進行管理的。窗口管理的核心成員有DisplayContent、WindowToken和WindowState。
窗口動畫
窗口間進行切換時,使用窗口動畫可以顯得更炫一些,窗口動畫由WMS的動畫子系統來負責,動畫子系統的管理者爲WindowAnimator。
輸入系統的中轉站
通過對窗口的觸摸從而產生觸摸事件,InputManagerService(IMS)會對觸摸事件進行處理,它會尋找一個最合適的窗口來處理觸摸反饋信息,WMS是窗口的管理者,因此,WMS“理所應當”的成爲了輸入系統的中轉站。
Surface管理
窗口並不具備有繪製的功能,因此每個窗口都需要有一塊Surface來供自己繪製。爲每個窗口分配Surface是由WMS來完成的。
WMS的職責可以簡單總結爲下圖。
2.windowState
windowState就是window,每個window都有一個surface來繪畫,window本身是沒法畫的。
Window的類型
Android系統的Window有很多個,大體上來說,Framework定義了三種窗口類型;
系統Window
常見的系統Window有哪些呢?比如在手機電量低的時候,會有一個提示電量低的Window,我們輸入文字的時候,會彈出輸入法Window,還有搜索條Window,來電顯示Window,Toast對應的Window,可以總結出來,系統Window是獨立與我們的應用程序的,對於應用程序而言,我們理論上是無法創建系統Window,因爲沒有權限,這個權限只有系統進程有。
應用程序Window
所謂應用窗口指的就是該窗口對應一個Activity,因此,要創建應用窗口就必須在Activity中完成了。本節後面會分析Activity對應的Window的創建過程。
子Window
所謂的子Window,是說這個Window必須要有一個父窗體,比如PopWindow,Dialog是屬於應用程序Window,這個比較特殊。
每一種窗口類型定義了一種對應的type
應用類型的窗口的type範圍是1~99
應用類型的窗口
子窗口的type範圍是1000~1999
子窗口
系統的窗口的type範圍是2000以上
系統的窗口
系統窗口的type值>子窗口的type值>應用類型窗口的type值,一般來說,根據type值大小關係,可以推出系統窗口在子窗口的上面,子窗口在應用窗口的上面。
3.z-order
手機上採用的是層疊式佈局,層疊式佈局是一個三維的空間,將手機的水平方向作爲X軸,豎直方向作爲Y軸,還有一根垂直與屏幕從裏朝外方向的虛擬的Z軸,所有窗口 (WindowState) 按照順序排列在Z軸上,如下圖。z軸座標就是z-order,越大證明他的windowState越在前面。
3.1 、 mBaseLayer 主序 確認
- @/frameworks/base/services/core/java/com/android/server/wm/WindowState.java
- WindowState(WindowManagerService service, Session s, IWindow c, WindowToken token,
- WindowState parentWindow, int appOp, int seq, WindowManager.LayoutParams a,
- int viewVisibility, int ownerId, boolean ownerCanAddInternalSystemWindow,
- PowerManagerWrapper powerManagerWrapper) {
- ...
- if (mAttrs.type >= FIRST_SUB_WINDOW && mAttrs.type <= LAST_SUB_WINDOW) {
- // The multiplier here is to reserve space for multiple
- // windows in the same type layer.
- mBaseLayer = mPolicy.getWindowLayerLw(parentWindow //mBaseLayer 主序
- * TYPE_LAYER_MULTIPLIER + TYPE_LAYER_OFFSET; ////TYPE_LAYER_MULTIPLIER = 10000 TYPE_LAYER_OFFSET = 1000
- mSubLayer = mPolicy.getSubWindowLayerFromTypeLw(a.type); //mSubLayer 次序
- mIsChildWindow = true;
-
- if (DEBUG_ADD_REMOVE) Slog.v(TAG, "Adding " + this + " to " + parentWindow);
- parentWindow.addChild(this, sWindowSubLayerComparator);
-
- mLayoutAttached = mAttrs.type !=
- WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG;
- mIsImWindow = parentWindow.mAttrs.type == TYPE_INPUT_METHOD
- || parentWindow.mAttrs.type == TYPE_INPUT_METHOD_DIALOG;
- mIsWallpaper = parentWindow.mAttrs.type == TYPE_WALLPAPER;
- } else {
- // The multiplier here is to reserve space for multiple
- // windows in the same type layer.
- mBaseLayer = mPolicy.getWindowLayerLw(this)
- * TYPE_LAYER_MULTIPLIER + TYPE_LAYER_OFFSET;
- mSubLayer = 0;
- mIsChildWindow = false;
- mLayoutAttached = false;
- mIsImWindow = mAttrs.type == TYPE_INPUT_METHOD
- || mAttrs.type == TYPE_INPUT_METHOD_DIALOG;
- mIsWallpaper = mAttrs.type == TYPE_WALLPAPER;
- }
- ...
- }
mBaseLayer =窗口類型×10000+1000,窗口類型判斷如下
- default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow) {
- if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
- return APPLICATION_LAYER;
- }
-
- switch (type) {
- case TYPE_WALLPAPER:
- // wallpaper is at the bottom, though the window manager may move it.
- return 1;
- case TYPE_PRESENTATION:
- case TYPE_PRIVATE_PRESENTATION:
- return APPLICATION_LAYER;
- case TYPE_DOCK_DIVIDER:
- return APPLICATION_LAYER;
- case TYPE_QS_DIALOG:
- return APPLICATION_LAYER;
- case TYPE_PHONE:
- return 3;
- case TYPE_SEARCH_BAR:
- case TYPE_VOICE_INTERACTION_STARTING:
- return 4;
- case TYPE_VOICE_INTERACTION:
- // voice interaction layer is almost immediately above apps.
- return 5;
- case TYPE_INPUT_CONSUMER:
- return 6;
- case TYPE_SYSTEM_DIALOG:
- return 7;
- case TYPE_TOAST:
- // toasts and the plugged-in battery thing
- return 8;
- case TYPE_PRIORITY_PHONE:
- // SIM errors and unlock. Not sure if this really should be in a high layer.
- return 9;
- case TYPE_SYSTEM_ALERT:
- // like the ANR / app crashed dialogs
- return canAddInternalSystemWindow ? 11 : 10;
- case TYPE_APPLICATION_OVERLAY:
- return 12;
- case TYPE_DREAM:
- // used for Dreams (screensavers with TYPE_DREAM windows)
- return 13;
- case TYPE_INPUT_METHOD:
- // on-screen keyboards and other such input method user interfaces go here.
- return 14;
- case TYPE_INPUT_METHOD_DIALOG:
- // on-screen keyboards and other such input method user interfaces go here.
- return 15;
- case TYPE_STATUS_BAR:
- return 17;
- case TYPE_STATUS_BAR_PANEL:
- return 18;
- case TYPE_STATUS_BAR_SUB_PANEL:
- return 19;
- case TYPE_KEYGUARD_DIALOG:
- return 20;
- case TYPE_VOLUME_OVERLAY:
- // the on-screen volume indicator and controller shown when the user
- // changes the device volume
- return 21;
- case TYPE_SYSTEM_OVERLAY:
- // the on-screen volume indicator and controller shown when the user
- // changes the device volume
- return canAddInternalSystemWindow ? 22 : 11;
- case TYPE_NAVIGATION_BAR:
- // the navigation bar, if available, shows atop most things
- return 23;
- case TYPE_NAVIGATION_BAR_PANEL:
- // some panels (e.g. search) need to show on top of the navigation bar
- return 24;
- case TYPE_SCREENSHOT:
- // screenshot selection layer shouldn't go above system error, but it should cover
- // navigation bars at the very least.
- return 25;
- case TYPE_SYSTEM_ERROR:
- // system-level error dialogs
- return canAddInternalSystemWindow ? 26 : 10;
- case TYPE_MAGNIFICATION_OVERLAY:
- // used to highlight the magnified portion of a display
- return 27;
- case TYPE_DISPLAY_OVERLAY:
- // used to simulate secondary display devices
- return 28;
- case TYPE_DRAG:
- // the drag layer: input for drag-and-drop is associated with this window,
- // which sits above all other focusable windows
- return 29;
- case TYPE_ACCESSIBILITY_OVERLAY:
- // overlay put by accessibility services to intercept user interaction
- return 30;
- case TYPE_SECURE_SYSTEM_OVERLAY:
- return 31;
- case TYPE_BOOT_PROGRESS:
- return 32;
- case TYPE_POINTER:
- // the (mouse) pointer layer
- return 33;
- default:
- Slog.e("WindowManager", "Unknown window type: " + type);
- return APPLICATION_LAYER;
- }
- }
3.2 、mSubLayer 子序的確認
SubLayer(稱爲子序),SubLayer值是用來描述一個窗口是否屬於另外一個窗口的子窗口,或者說SubLayer值是用來確定子窗口和父窗口之間的相對位置的。
一個Activity中有三個子窗口WindowState1、WindowState2、WindowState3,WindowState1WindowState2在窗口A的前面,WindowState3在A的後面,這幾個兄弟窗口爲什麼可以這樣排序呢,這就是mSubLayer的作用,子序越大,則相對其他兄弟窗口越靠前,反之,越靠後,如果爲負數,就處在父窗口的後面,如窗口A中的WindowState3,子序是根據窗口類型調用subWindowTypeToLayerLw確定的,subWindowTypeToLayerLw同樣是在Window的構造方法中調用的。
- public int subWindowTypeToLayerLw(int type) {
- switch (type) {
- case TYPE_APPLICATION_PANEL:
- case TYPE_APPLICATION_ATTACHED_DIALOG:
- return APPLICATION_PANEL_SUBLAYER;//返回值是1
- case TYPE_APPLICATION_MEDIA:
- return APPLICATION_MEDIA_SUBLAYER;//返回值是-2
- case TYPE_APPLICATION_MEDIA_OVERLAY:
- return APPLICATION_MEDIA_OVERLAY_SUBLAYER;//返回值是-1
- case TYPE_APPLICATION_SUB_PANEL:
- return APPLICATION_SUB_PANEL_SUBLAYER;//返回值是2
- case TYPE_APPLICATION_ABOVE_SUB_PANEL:
- return APPLICATION_ABOVE_SUB_PANEL_SUBLAYER;//返回值是3
- }
- Log.e(TAG, "Unknown sub-window type: " + type);
- return 0;
- }
3.3 、窗口Z序的調整
當WindowState創建完成,並且被添加到WMS維持的數組裏面後,就需要調用WindowLayersController的assignLayersLocked(windows),進行Z序的調整。
- //參數windows是窗口列表
- final void assignLayersLocked(WindowList windows) {
- if (DEBUG_LAYERS) Slog.v(TAG_WM, "Assigning layers based on windows=" + windows,
- new RuntimeException("here").fillInStackTrace());
-
- clear();
- int curBaseLayer = 0;
- int curLayer = 0;
- boolean anyLayerChanged = false;
- //遍歷窗口列表,上面通過Z序的計算公式計算出來的Z序值保存在WindowState的變量mBaseLayer
- 中,這個循環的意思是,遇到同類型的窗口,後一個窗口在前一個窗口的基礎上偏移5。
- for (int i = 0, windowCount = windows.size(); i < windowCount; i++) {
- final WindowState w = windows.get(i);
- boolean layerChanged = false;
-
- int oldLayer = w.mLayer;
- if (w.mBaseLayer == curBaseLayer || w.mIsImWindow || (i > 0 && w.mIsWallpaper)) {
- curLayer += WINDOW_LAYER_MULTIPLIER;
- } else {
- curBaseLayer = curLayer = w.mBaseLayer;
- }
- // 更新該窗口的mAnimLayer,也就是動畫顯示時,該窗口的層級
- assignAnimLayer(w, curLayer);
-
- // TODO: Preserved old behavior of code here but not sure comparing
- // oldLayer to mAnimLayer and mLayer makes sense...though the
- // worst case would be unintentionalp layer reassignment.
- if (w.mLayer != oldLayer || w.mWinAnimator.mAnimLayer != oldLayer) {
- layerChanged = true;
- anyLayerChanged = true;
- }
-
- // 將當前應用窗口的最高顯示層級記錄在mHighestApplicationLayer中
- if (w.mAppToken != null) {
- mHighestApplicationLayer = Math.max(mHighestApplicationLayer,
- w.mWinAnimator.mAnimLayer);
- }
- // 對於分屏等相關的窗口,它們的顯示層級需要再次處理
- collectSpecialWindows(w);
-
- if (layerChanged) {
- w.scheduleAnimationIfDimming();
- }
- }
-
- // 調整特殊窗口的層級
- adjustSpecialWindows();
-
- //TODO (multidisplay): Magnification is supported only for the default display.
- if (mService.mAccessibilityController != null && anyLayerChanged
- && windows.get(windows.size() - 1).getDisplayId() == Display.DEFAULT_DISPLAY) {
- mService.mAccessibilityController.onWindowLayersChangedLocked();
- }
-
- if (DEBUG_LAYERS) logDebugLayers(windows);
- }
4.token
Android AMS(六) Activity與WMS的連接過程之AppWindowToken
WmS詳解(一)之token到底是什麼?基於Android7.0源碼
參考:
Android解析WindowManagerService(一)WMS的誕生
Android窗口系統第一篇---Window的類型與Z-Order確定