一、自定義一個視圖(代碼貼在後面),重寫裏面的觸摸監聽、畫面渲染的方法(onTouchEvent、onDraw);每一個方法都有解釋,很容易理解,直接嵌入項目使用
二、在項目中的使用:首先添加布局文件(代碼貼在後面),然後可以保持,也可以添加水印後再保存
String title = e_address+ “\n” + DateUtils.getFormatDate(new Date());//水印信息
Bitmap bitmapAddWater = ImageFactory.watermarkBitmap(linePathView.getBitMap(),null, title);//添加水印
ImageFactory.storeImage(bitmapAddWater,signatureFile);//保持該畫板的簽名信息(參數:圖片bitmap,存儲的文件路徑)
三、總的來說比較簡單,大家有疑問的可以和我留言,共同進步
佈局文件
<com.dfwy.cxy.xiahubao.customView.LinePathView
android:id="@+id/linePathView"
android:layout_width="match_parent"
android:layout_height="160dp"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:layout_marginBottom="10dp"
android:background="@color/colorWhite"
android:focusable="true"
android:focusableInTouchMode="true" />
1、下面是自定義的一個畫板
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.support.annotation.ColorInt;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.OutputStream;
/**
* Created by leven on 2016/10/25.
*/
public class LinePathView extends View {
private Context mContext;
/**
* 筆畫X座標起點
*/
private float mX;
/**
* 筆畫Y座標起點
*/
private float mY;
/**
* 手寫畫筆
*/
private final Paint mGesturePaint = new Paint();
/**
* 路徑
*/
private final Path mPath = new Path();
/**
* 簽名畫筆
*/
private Canvas cacheCanvas;
/**
* 簽名畫布
*/
private Bitmap cachebBitmap;
/**
* 是否已經簽名
*/
private boolean isTouched = false;
/**
* 畫筆寬度 px;
*/
private int mPaintWidth = 10;
/**
* 前景色
*/
private int mPenColor = Color.BLACK;
/**
* 背景色(指最終簽名結果文件的背景顏色,默認爲透明色)
*/
private int mBackColor=Color.TRANSPARENT;
public LinePathView(Context context) {
super(context);
init(context);
}
public LinePathView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public LinePathView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
public void init(Context context) {
this.mContext = context;
//設置抗鋸齒
mGesturePaint.setAntiAlias(true);
//設置簽名筆畫樣式
mGesturePaint.setStyle(Paint.Style.STROKE);
//設置筆畫寬度
mGesturePaint.setStrokeWidth(mPaintWidth);
//設置簽名顏色
mGesturePaint.setColor(mPenColor);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//創建跟view一樣大的bitmap,用來保存簽名
cachebBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
cacheCanvas = new Canvas(cachebBitmap);
cacheCanvas.drawColor(mBackColor);
isTouched=false;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
this.setFocusable(true);
this.setFocusableInTouchMode(true);
this.requestFocus();
this.requestFocusFromTouch();
touchDown(event);
break;
case MotionEvent.ACTION_MOVE:
this.setFocusable(true);
this.setFocusableInTouchMode(true);
this.requestFocus();
this.requestFocusFromTouch();
isTouched = true;
touchMove(event);
break;
case MotionEvent.ACTION_UP:
this.setFocusable(true);
this.setFocusableInTouchMode(true);
this.requestFocus();
this.requestFocusFromTouch();
//將路徑畫到bitmap中,即一次筆畫完成纔去更新bitmap,而手勢軌跡是實時顯示在畫板上的。
cacheCanvas.drawPath(mPath, mGesturePaint);
mPath.reset();
break;
}
// 更新繪製
invalidate();
return true;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//畫此次筆畫之前的簽名
canvas.drawBitmap(cachebBitmap, 0, 0, mGesturePaint);
// 通過畫布繪製多點形成的圖形
canvas.drawPath(mPath, mGesturePaint);
}
// 手指點下屏幕時調用
private void touchDown(MotionEvent event) {
// 重置繪製路線
mPath.reset();
float x = event.getX();
float y = event.getY();
mX = x;
mY = y;
// mPath繪製的繪製起點
mPath.moveTo(x, y);
}
// 手指在屏幕上滑動時調用
private void touchMove(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final float previousX = mX;
final float previousY = mY;
final float dx = Math.abs(x - previousX);
final float dy = Math.abs(y - previousY);
// 兩點之間的距離大於等於3時,生成貝塞爾繪製曲線
if (dx >= 3 || dy >= 3) {
// 設置貝塞爾曲線的操作點爲起點和終點的一半
float cX = (x + previousX) / 2;
float cY = (y + previousY) / 2;
// 二次貝塞爾,實現平滑曲線;previousX, previousY爲操作點,cX, cY爲終點
mPath.quadTo(previousX, previousY, cX, cY);
// 第二次執行時,第一次結束調用的座標值將作爲第二次調用的初始座標值
mX = x;
mY = y;
}
}
/**
* 清除畫板
*/
public void clear() {
if (cacheCanvas != null) {
isTouched = false;
//更新畫板信息
// mGesturePaint.setColor(mPenColor);
// cacheCanvas.drawColor(mBackColor);
// mGesturePaint.setColor(mPenColor);
// invalidate();
mPath.reset();
cacheCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
invalidate();
}
}
/**
* 保存畫板
* @param path 保存到路徑
*/
public void save(String path) throws IOException {
save(path, false, 0);
}
/**
* 保存畫板
* @param path 保存到路徑
* @param clearBlank 是否清除邊緣空白區域
* @param blank 要保留的邊緣空白距離
*/
public void save(String path, boolean clearBlank, int blank) throws IOException {
Bitmap bitmap=cachebBitmap;
//BitmapUtil.createScaledBitmapByHeight(srcBitmap, 300);// 壓縮圖片
if (clearBlank) {
bitmap = clearBlank(bitmap, blank);
}
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, bos);
byte[] buffer = bos.toByteArray();
if (buffer != null) {
File file = new File(path);
if (file.exists()) {
file.delete();
}
OutputStream outputStream = new FileOutputStream(file);
outputStream.write(buffer);
outputStream.close();
}
}
/**
* 獲取畫板的bitmap
* @return
*/
public Bitmap getBitMap()
{
setDrawingCacheEnabled(true);
buildDrawingCache();
Bitmap bitmap=getDrawingCache();
// setDrawingCacheEnabled(false);
return bitmap;
}
/**
* 逐行掃描 清楚邊界空白。
*
* @param bp
* @param blank 邊距留多少個像素
* @return
*/
private Bitmap clearBlank(Bitmap bp, int blank) {
int HEIGHT = bp.getHeight();
int WIDTH = bp.getWidth();
int top = 0, left = 0, right = 0, bottom = 0;
int[] pixs = new int[WIDTH];
boolean isStop;
//掃描上邊距不等於背景顏色的第一個點
for (int y = 0; y < HEIGHT; y++) {
bp.getPixels(pixs, 0, WIDTH, 0, y, WIDTH, 1);
isStop = false;
for (int pix : pixs) {
if (pix != mBackColor) {
top = y;
isStop = true;
break;
}
}
if (isStop) {
break;
}
}
//掃描下邊距不等於背景顏色的第一個點
for (int y = HEIGHT - 1; y >= 0; y--) {
bp.getPixels(pixs, 0, WIDTH, 0, y, WIDTH, 1);
isStop = false;
for (int pix : pixs) {
if (pix != mBackColor) {
bottom = y;
isStop = true;
break;
}
}
if (isStop) {
break;
}
}
pixs = new int[HEIGHT];
//掃描左邊距不等於背景顏色的第一個點
for (int x = 0; x < WIDTH; x++) {
bp.getPixels(pixs, 0, 1, x, 0, 1, HEIGHT);
isStop = false;
for (int pix : pixs) {
if (pix != mBackColor) {
left = x;
isStop = true;
break;
}
}
if (isStop) {
break;
}
}
//掃描右邊距不等於背景顏色的第一個點
for (int x = WIDTH - 1; x > 0; x--) {
bp.getPixels(pixs, 0, 1, x, 0, 1, HEIGHT);
isStop = false;
for (int pix : pixs) {
if (pix != mBackColor) {
right = x;
isStop = true;
break;
}
}
if (isStop) {
break;
}
}
if (blank < 0) {
blank = 0;
}
//計算加上保留空白距離之後的圖像大小
left = left - blank > 0 ? left - blank : 0;
top = top - blank > 0 ? top - blank : 0;
right = right + blank > WIDTH - 1 ? WIDTH - 1 : right + blank;
bottom = bottom + blank > HEIGHT - 1 ? HEIGHT - 1 : bottom + blank;
return Bitmap.createBitmap(bp, left, top, right - left, bottom - top);
}
/**
* 設置畫筆寬度 默認寬度爲10px
*
* @param mPaintWidth
*/
public void setPaintWidth(int mPaintWidth) {
mPaintWidth = mPaintWidth > 0 ? mPaintWidth : 10;
this.mPaintWidth = mPaintWidth;
mGesturePaint.setStrokeWidth(mPaintWidth);
}
public void setBackColor(@ColorInt int backColor)
{
mBackColor=backColor;
}
/**
* 設置畫筆顏色
*
* @param mPenColor
*/
public void setPenColor(int mPenColor) {
this.mPenColor = mPenColor;
mGesturePaint.setColor(mPenColor);
}
/**
* 是否有簽名
*
* @return
*/
public boolean getTouched() {
return isTouched;
}
}
2、下面是一個圖片處理的工具類,對於圖片的操作(保存、複製、獲取bitmap、壓縮、添加水印等)可以直接使用
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Typeface;
import android.text.Layout;
import android.text.StaticLayout;
import android.text.TextPaint;
import android.util.Log;
/**
* 圖片壓縮的工具類
* Created by leven on 2016/10/9.
*/
public class ImageFactory {
/**
* Get bitmap from specified image path
*
* @param imgPath
* @return
*/
public Bitmap getBitmap(String imgPath) {
// Get bitmap through image path
BitmapFactory.Options newOpts = new BitmapFactory.Options();
newOpts.inJustDecodeBounds = false;
newOpts.inPurgeable = true;
newOpts.inInputShareable = true;
// Do not compress
newOpts.inSampleSize = 1;
newOpts.inPreferredConfig = Config.RGB_565;
return BitmapFactory.decodeFile(imgPath, newOpts);
}
/**
* Store bitmap into specified image path
*
* @param bitmap
* @param outPath
* @throws FileNotFoundException
*/
public static void storeImage(Bitmap bitmap, String outPath) throws FileNotFoundException {
FileOutputStream os = new FileOutputStream(outPath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, os);
//BitmapUtil.createScaledBitmapByHeight(srcBitmap, 300);// 壓縮圖片
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, bos);
byte[] buffer = bos.toByteArray();
if (buffer != null) {
File file = new File(outPath);
if (file.exists()) {
file.delete();
}
OutputStream outputStream = new FileOutputStream(file);
try {
outputStream.write(buffer);
outputStream.flush();
outputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
/**
* Compress image by pixel, this will modify image width/height.
* Used to get thumbnail
*
* @param imgPath image path
* @param pixelW target pixel of width
* @param pixelH target pixel of height
* @return
*/
public Bitmap ratio(String imgPath, float pixelW, float pixelH) {
BitmapFactory.Options newOpts = new BitmapFactory.Options();
// 開始讀入圖片,此時把options.inJustDecodeBounds 設回true,即只讀邊不讀內容
newOpts.inJustDecodeBounds = true;
newOpts.inPreferredConfig = Config.RGB_565;
// Get bitmap info, but notice that bitmap is null now
Bitmap bitmap = BitmapFactory.decodeFile(imgPath, newOpts);
newOpts.inJustDecodeBounds = false;
int w = newOpts.outWidth;
int h = newOpts.outHeight;
// 想要縮放的目標尺寸
float hh = pixelH;// 設置高度爲240f時,可以明顯看到圖片縮小了
float ww = pixelW;// 設置寬度爲120f,可以明顯看到圖片縮小了
// 縮放比。由於是固定比例縮放,只用高或者寬其中一個數據進行計算即可
int be = 1;//be=1表示不縮放
if (w > h && w > ww) {//如果寬度大的話根據寬度固定大小縮放
be = (int) (newOpts.outWidth / ww);
} else if (w < h && h > hh) {//如果高度高的話根據寬度固定大小縮放
be = (int) (newOpts.outHeight / hh);
}
if (be <= 0) be = 1;
newOpts.inSampleSize = be;//設置縮放比例
// 開始壓縮圖片,注意此時已經把options.inJustDecodeBounds 設回false了
bitmap = BitmapFactory.decodeFile(imgPath, newOpts);
// 壓縮好比例大小後再進行質量壓縮
// return compress(bitmap, maxSize); // 這裏再進行質量壓縮的意義不大,反而耗資源,刪除
return bitmap;
}
/**
* Compress image by size, this will modify image width/height.
* Used to get thumbnail
*
* @param image
* @param pixelW target pixel of width
* @param pixelH target pixel of height
* @return
*/
public Bitmap ratio(Bitmap image, float pixelW, float pixelH) {
ByteArrayOutputStream os = new ByteArrayOutputStream();
image.compress(Bitmap.CompressFormat.JPEG, 100, os);
if (os.toByteArray().length / 1024 > 1024) {//判斷如果圖片大於1M,進行壓縮避免在生成圖片(BitmapFactory.decodeStream)時溢出
os.reset();//重置baos即清空baos
image.compress(Bitmap.CompressFormat.JPEG, 50, os);//這裏壓縮50%,把壓縮後的數據存放到baos中
}
ByteArrayInputStream is = new ByteArrayInputStream(os.toByteArray());
BitmapFactory.Options newOpts = new BitmapFactory.Options();
//開始讀入圖片,此時把options.inJustDecodeBounds 設回true了
newOpts.inJustDecodeBounds = true;
newOpts.inPreferredConfig = Config.RGB_565;
Bitmap bitmap = BitmapFactory.decodeStream(is, null, newOpts);
newOpts.inJustDecodeBounds = false;
int w = newOpts.outWidth;
int h = newOpts.outHeight;
float hh = pixelH;// 設置高度爲240f時,可以明顯看到圖片縮小了
float ww = pixelW;// 設置寬度爲120f,可以明顯看到圖片縮小了
//縮放比。由於是固定比例縮放,只用高或者寬其中一個數據進行計算即可
int be = 1;//be=1表示不縮放
if (w > h && w > ww) {//如果寬度大的話根據寬度固定大小縮放
be = (int) (newOpts.outWidth / ww);
} else if (w < h && h > hh) {//如果高度高的話根據寬度固定大小縮放
be = (int) (newOpts.outHeight / hh);
}
if (be <= 0) be = 1;
newOpts.inSampleSize = be;//設置縮放比例
//重新讀入圖片,注意此時已經把options.inJustDecodeBounds 設回false了
is = new ByteArrayInputStream(os.toByteArray());
bitmap = BitmapFactory.decodeStream(is, null, newOpts);
//壓縮好比例大小後再進行質量壓縮
// return compress(bitmap, maxSize); // 這裏再進行質量壓縮的意義不大,反而耗資源,刪除
return bitmap;
}
/**
* Compress by quality, and generate image to the path specified
*
* @param image
* @param outPath
* @param maxSize target will be compressed to be smaller than this size.(kb)
* @throws IOException
*/
public static void compressAndGenImage(Bitmap image, String outPath, int maxSize) throws IOException {
ByteArrayOutputStream os = new ByteArrayOutputStream();
// scale
int options = 100;
// Store the bitmap into output stream(no compress)
image.compress(Bitmap.CompressFormat.JPEG, options, os);
// Compress by loop
while (os.toByteArray().length / 1024 > maxSize) {
// Clean up os
os.reset();
// interval 10
options -= 10;
image.compress(Bitmap.CompressFormat.JPEG, options, os);
}
// Generate compressed image file
FileOutputStream fos = new FileOutputStream(outPath);
fos.write(os.toByteArray());
fos.flush();
fos.close();
}
/**
* Compress by quality, and generate image to the path specified
*
* @param imgPath
* @param outPath
* @param maxSize target will be compressed to be smaller than this size.(kb)
* @param needsDelete Whether delete original file after compress
* @throws IOException
*/
public void compressAndGenImage(String imgPath, String outPath, int maxSize, boolean needsDelete) throws IOException {
compressAndGenImage(getBitmap(imgPath), outPath, maxSize);
// Delete original file
if (needsDelete) {
File file = new File(imgPath);
if (file.exists()) {
file.delete();
}
}
}
/**
* Ratio and generate thumb to the path specified
*
* @param image
* @param outPath
* @param pixelW target pixel of width
* @param pixelH target pixel of height
* @throws FileNotFoundException
*/
public void ratioAndGenThumb(Bitmap image, String outPath, float pixelW, float pixelH) throws FileNotFoundException {
Bitmap bitmap = ratio(image, pixelW, pixelH);
storeImage(bitmap, outPath);
}
/**
* Ratio and generate thumb to the path specified
*
* @param imgPath
* @param outPath
* @param pixelW target pixel of width
* @param pixelH target pixel of height
* @param needsDelete Whether delete original file after compress
* @throws FileNotFoundException
*/
public void ratioAndGenThumb(String imgPath, String outPath, float pixelW, float pixelH, boolean needsDelete) throws FileNotFoundException {
Bitmap bitmap = ratio(imgPath, pixelW, pixelH);
storeImage(bitmap, outPath);
// Delete original file
if (needsDelete) {
File file = new File(imgPath);
if (file.exists()) {
file.delete();
}
}
}
/**
* 添加水印
* @param src
* @param watermark
* @param title
* @return
*/
public static Bitmap watermarkBitmap(Bitmap src, Bitmap watermark,
String title) {
if (src == null) {
return null;
}
int w = src.getWidth();
int h = src.getHeight();
//需要處理圖片太大造成的內存超過的問題,這裏我的圖片很小所以不寫相應代碼了
Bitmap newb= Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);// 創建一個新的和SRC長度寬度一樣的位圖
Canvas cv = new Canvas(newb);
cv.drawBitmap(src, 0, 0,null);// 在 0,0座標開始畫入src
Paint paint=new Paint();
//加入圖片
if (watermark != null) {
int ww = watermark.getWidth();
int wh = watermark.getHeight();
paint.setAlpha(50);
cv.drawBitmap(watermark, w - ww + 5, h - wh + 5, paint);// 在src的右下角畫入水印
}
//加入文字
if(title!=null)
{
String familyName ="黑體";
Typeface font = Typeface.create(familyName,Typeface.NORMAL);
TextPaint textPaint=new TextPaint();
textPaint.setColor(Color.RED);
textPaint.setTypeface(font);
textPaint.setTextSize(40);
Log.i("tag","=====title====="+title+"======w-10====="+(w-10)+"==w==="+w+"====h-10======"+(h-10));
//這裏是自動換行的
StaticLayout layout = new StaticLayout(title,textPaint,w, Layout.Alignment.ALIGN_OPPOSITE,1.0F,0.0F,true);
layout.draw(cv);
}
cv.save(Canvas.ALL_SAVE_FLAG);// 保存
cv.restore();// 存儲
return newb;
}
}