《UnityAPI.MovieTexture影片纹理》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+MovieTexture+audioClip+立钻哥哥++OK++)

《UnityAPI.MovieTexture影片纹理》

版本

作者

参与者

完成日期

备注

UnityAPI_MovieTexture_V01_1.0

严立钻

 

2020.05.29

 

 

 

 

 

 

 

#《UnityAPI.MovieTexture影片纹理》发布说明:

++++“UnityAPI.MovieTexture影片纹理是对UnityAPIMovieTexture影片纹理类的剖析和拓展

立钻哥哥:Unity是一个入门快、提高难的游戏引擎,想要提升能力,至少需要越过3道坎:API+Shader+综合能力

++1、API的积累:API的合理利用不仅可以减轻自己的编码负担,而且往往可以提高程序的运行效率;这也是钻哥开始“Unity API”独立打造分类的初衷

++2、Shader编程:想要做出一款精品游戏往往需要有高效的Shader的支持;Unity提供了一套改良的“Shader Lab”系统,优化了繁杂的“Open GL”编程

++3、综合能力(技术+业务+管理):一款产品的制作除了功能编程外,往往会涉及很多其他领域,例如产品架构、UI交互设计、模型制作等,作为主要的编程人员,对其他相关领域的了解程序往往会影响到产品制作直至最后的产品体验

++++立钻哥哥一直在推动【VR云游戏=Unity+SteamVR+云技术+5G+AI,这个只是一个引子,抛砖引玉让大家对整个知识体系有一个明确的落地方向,宝宝们可以根据自己的兴趣方向进行拓展:比如Unity这里是指一种“3D游戏引擎”,也可拓展至“UE4Cocos2dx”等游戏引擎;SteamVR是一种跨硬件解决方案,也可拓展至“VRTK”等第三方插件;“云技术+5G”是一种跨平台解决方案的核心技术,同样可拓展至其他平台解决方案;AI也是一种先进技术的举例,也可以拓展至任何一种前沿技术

 

 

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

 

$$$$博客溯源:

 

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/

 

 

 

 

 

 

#MovieTexture影片纹理

#MovieTexture影片纹理

#MovieTexture影片纹理

++A1、Description描述

++B2、Variables变量

++C3、Public Function共有函数

++D4、Message消息

 

 

 

 

 

#A1、Description描述

#A1、Description描述

++A1、Description描述

++++立钻哥哥:MovieTexture(影片纹理)是可以播放电影的纹理

++++[namespace]:UnityEngine

++++[Inherits from]:Texture

++++MovieTexture可以用于过场动画影片序列或者渲染电影到场景中;

++++[Texture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589

++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906

++++[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327

++++[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194

++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256

++++[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004

++++[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040

++++[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062

++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063

 

 

 

 

 

 

#B2、Variables静态变量

#B2、Variables静态变量

++B2、Variables变量

++++B2.1、audioClip

++++B2.2、duration

++++B2.3、isPlaying

++++B2.4、isReadyToPlay

++++B2.5、loop

++++B2.6、YanlzXREngine.MovieTexture.Variables

 

 

++B2.1、audioClip

++B2.1、audioClip

++B2.1、audioClip

++++立钻哥哥:音频剪辑

public AudioClip audioClip;

++++返回MovieTexture上的音频剪辑

++++注意这是一个特定的AudioClip它总是与影片同步播放音频;在编辑器中如果将影片的audioClip附加到一个音频源上,它将在电影播放的时候自动开始播放,否则必须手动开始它,该剪辑只能被附加到一个AudioSource

++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955

using UnityEngine;

using System.Collections;

using YanlzXREngine;

 

[RequireComponent(typeof(GUITexture))]

[RequireComponent(typeof(AudioSource))]

public class YanlzMovieTexture : MonoBehaviour{

    public string myUrl = http://i360game.com/webplayers/Movie/yanlzsample.ogg;

 

    IEnumerator Start(){

        WWW myW = new WWW(myUrl);

        MovieTexture movieTexture = myW.movie;

 

        while(!movieTexture.isReadyToPlay){

            yield return null;

        }

 

        GUITexture gt = GetComponent<GUITexture>();

        gt.texture = movieTexture;

 

        transform.localScale = new Vector3(0, 0, 0);

        transform.position = new Vector3(0.5F, 0.5F, 0);

 

        Rect inset = gt.pixelInset;

        inset.xMin = -movieTexture.width / 2;

        inset.xMax = movieTexture.width / 2;

        inset.yMin = -movieTexture.height / 2;

        inset.yMax = movieTexture.height / 2;

        gt.pixelInset = inset;

 

        AudioSource aud = GetComponent<AudioSource>();

        aud.clip = movieTexture.audioClip;

        movieTexture.Play();

        aud.Play();

 

    }    //立钻哥哥:IEnumerator Start(){}

 

}    //立钻哥哥:public class YanlzMovieTexture{}

 

 

 

 

 

++B2.2、duration

++B2.2、duration

++B2.2、duration

++++立钻哥哥:持续时间

public float duration;

++++获得影片完全播放的时间,以秒为单位

++++注意:持续时间在影片开始时激活一次,直到持续时间返回-1;如果需要知道影片在播放前的持续时间,考虑离线提取这个信息并创建一个文本资源,然后根据影片名来查看持续时间

using UnityEngine;

using System.Collections;

using YanlzXREngine;

 

public class YanlzMovieTexture : MonoBehaviour{

    pubilc MovieTexture mov;

    public GUIText gui;

 

    void Start(){

        gui.text = mov.duration.ToString();

    }    //立钻哥哥:void Start(){}

 

}    //立钻哥哥:public class YanlzMovieTexture{}

 

 

 

 

 

++B2.3、isPlaying

++B2.3、isPlaying

++B2.3、isPlaying

++++立钻哥哥:是否正播放

public bool isPlaying;

++++返回影片是否正播放

 

 

 

 

 

++B2.4、isReadyToPlay

++B2.4、isReadyToPlay

++B2.4、isReadyToPlay

++++立钻哥哥:是否准备好播放

public bool isReadyToPlay;

++++如果影片是从网站上下载的,这个返回是否已经下载了足够的数据以便能够不中断的播放它

++++对于不是来自Web的流的电影,这个值是返回true

using UnityEngine;

using System.Collections;

using YanlzXREngine;

 

public class YanlzMovieTexture : MonoBehaviour{

    public WWW wwwData;

    public string myUrl = “”;

    public GUITexture gt;

 

    void Start(){

        wwwData = new WWW(myUrl);

        gt = GetComponent<GUITexture>();

        gt.texture = wwwData.movie;

    }    //立钻哥哥:void Start(){}

 

    void Update(){

        MovieTexture m = gt.texture as MovieTexture;

        if(!m.isPlaying && m.isReadyToPlay){

            m.Play();

        }

    }    //立钻哥哥:void Update(){}

 

}    //立钻哥哥:public class YanlzMovieTexture{}

 

 

 

 

 

++B2.5、loop

++B2.5、loop

++B2.5、loop

++++立钻哥哥:循环

public bool loop;

++++设置为true,将使影片循环播放

 

 

 

 

 

 

 

#C3、Public Function公有函数

#C3、Public Function公有函数

++C3、Public Function公有函数

++++C3.1、Pause

++++C3.2、Play

++++C3.3、Stop

++++C3.4、YanlzXREngine.MovieTexture.PublicFunctions

 

 

++C3.1、Pause

++C3.1、Pause

++C3.1、Pause

++++立钻哥哥:暂停

public void Pause();

++++暂停播放影片

using UnityEngine;

using System.Collections;

using YanlzXREngine;

 

public class YanlzMovieTexture : MonoBehaviour{

    public MovieTexture movTexture;

 

    void Start(){

        GetComponent<Renderer>().material.mainTexture = movTexture;

        movTexture.Pause();

    }    //立钻哥哥:void Start(){}

 

}    //立钻哥哥:public class YanlzMovieTexture{}

 

 

 

 

 

++C3.2、Play

++C3.2、Play

++C3.2、Play

++++立钻哥哥:播放

public void Play();

++++开始播放影片

++++注意:运行MovieTexture将使用大量的CPU资源,并且它将持续运行直到它被手动停止或加载新的关卡

++++并注意:MovieTextures是不完全相同的行为,例如音频剪辑;当在一个MovieTextures上调用Play()方法,资源将被播放,而不是电影的特定实例;这意味着如果在场景中实例几个飞机,所有相同MovieTexture设置为他们的材质纹理,当在他们中的一个上调用Play(),影片的每一个实例将开始播放

using UnityEngine;

using System.Collections;

using YanlzXREngine;

 

public class YanlzMovieTexture : MonoBehaviour{

    public MovieTexture movTexture;

 

    void Start(){

        GetComponent<Renderer>().material.mainTexture = movTexture;

 

        //movTexture.Pause();

        movTexture.Play();

    }    //立钻哥哥:void Start(){}

 

}    //立钻哥哥:public class YanlzMovieTexture{}

 

 

 

 

 

++C3.3、Stop

++C3.3、Stop

++C3.3、Stop

++++立钻哥哥:停止

public void Stop();

++++停止播放影片,并后退到开始处

using UnityEngine;

using System.Collections;

using YanlzXREngine;

 

public class YanlzMovieTexture : MonoBehaviour{

    public MovieTexture movTexture;

 

    void Start(){

        GetComponent<Renderer>().material.mainTexture = movTexture;

        movTexture.Play();

    }    //立钻哥哥:void Start(){}

 

    void Update(){

        if(Input.GetKeyDown(KeyCode.Space)){

            movTexture.Stop();

        }

    }    //立钻哥哥:void Update(){}

 

}    //立钻哥哥:public class YanlzMovieTexture{}

 

 

 

 

 

 

 

#D4、立钻哥哥对MovieTexture类的拓展

#D4、立钻哥哥对MovieTexture类的拓展

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906

++++[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327

++++[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194

++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256

++++[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004

++++[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040

++++[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062

++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063

++++[Matrix4x4矩阵]:https://blog.csdn.net/VRunSoftYanlz/article/details/106504027

++++[Renerer渲染器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106481994

++++[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679

++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955

++++[Texture纹理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589

++++[AssetBundle]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412190

++++[ScriptableObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106392769

 

 

 

 

 

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

 

 

 

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/

 

 

 

 

【XR游戏开发QQ群:784477094

++立钻哥哥推荐的拓展学习链接(Link_Url)

立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

++++虚拟现实VR资讯: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础https://blog.csdn.net/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用https://blog.csdn.net/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症https://blog.csdn.net/VRunSoftYanlz/article/details/89115518

++++SteamVR简介https://blog.csdn.net/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析https://blog.csdn.net/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南https://blog.csdn.net/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南https://blog.csdn.net/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统https://blog.csdn.net/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制https://blog.csdn.net/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一)https://blog.csdn.net/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二)https://blog.csdn.net/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poserhttps://blog.csdn.net/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCorehttps://blog.csdn.net/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extrashttps://blog.csdn.net/VRunSoftYanlz/article/details/86584108

++++SteamVR/Inputhttps://blog.csdn.net/VRunSoftYanlz/article/details/86601950

++++OpenXR简介https://blog.csdn.net/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈)https://blog.csdn.net/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources)https://blog.csdn.net/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEventshttps://blog.csdn.net/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouchhttps://blog.csdn.net/VRunSoftYanlz/article/details/83120220

++++虚拟现实行业应用https://blog.csdn.net/VRunSoftYanlz/article/details/88360157

++++Steam平台上的VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/88960085

++++Steam平台热销VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/89007741

++++VR实验:以太网帧的构成https://blog.csdn.net/VRunSoftYanlz/article/details/82598140

++++实验四:存储器扩展实验https://blog.csdn.net/VRunSoftYanlz/article/details/87834434

++++FrameVR示例V0913https://blog.csdn.net/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003https://blog.csdn.net/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册https://blog.csdn.net/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABChttps://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++Unity面试题Dhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630838

++++Unity面试题Ehttps://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity面试题Fhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题https://blog.csdn.net/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]https://blog.csdn.net/VRunSoftYanlz/article/details/83964057

++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述)https://blog.csdn.net/VRunSoftYanlz/article/details/81041359

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++++从零开始学架构https://blog.csdn.net/VRunSoftYanlz/article/details/88095895

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++++Unity知识点0008https://blog.csdn.net/VRunSoftYanlz/article/details/81153606

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++++U3D_Shader编程(第二篇:基础夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372628

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++++Unity网络https://blog.csdn.net/vrunsoftyanlz/article/details/79254902

++++Unity资源加密https://blog.csdn.net/VRunSoftYanlz/article/details/87644514

++++PhotonServer简介https://blog.csdn.net/VRunSoftYanlz/article/details/86652770

++++编写Photon游戏服务器https://blog.csdn.net/VRunSoftYanlz/article/details/86682935

++++C#事件https://blog.csdn.net/vrunsoftyanlz/article/details/78631267

++++C#委托https://blog.csdn.net/vrunsoftyanlz/article/details/78631183

++++C#集合https://blog.csdn.net/vrunsoftyanlz/article/details/78631175

++++C#泛型https://blog.csdn.net/vrunsoftyanlz/article/details/78631141

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++++C#中System.String类https://blog.csdn.net/vrunsoftyanlz/article/details/78630945

++++C#数据类型https://blog.csdn.net/vrunsoftyanlz/article/details/78630913

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++++游戏相关缩写https://blog.csdn.net/vrunsoftyanlz/article/details/78630687

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++++UnityAPI.Material材质https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓https://blog.csdn.net/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNIhttps://blog.csdn.net/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换https://blog.csdn.net/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++UnityAPI.Resources资源https://blog.csdn.net/VRunSoftYanlz/article/details/83155518

++++JSON数据结构https://blog.csdn.net/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/82356839

++++Unity企业内训(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82634668

++++Unity企业内训(第1讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82634733

++++Unity企业内训(第2讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82861180

++++Unity企业内训(第3讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82927699

++++Unity企业内训(第4讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83479776

++++Unity企业内训(第5讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83963811

++++Unity企业内训(第6讲)https://blog.csdn.net/VRunSoftYanlz/article/details/84207696

++++钻哥带您了解产品原型https://blog.csdn.net/VRunSoftYanlz/article/details/87303828

++++插件<Obi Rope>https://blog.csdn.net/VRunSoftYanlz/article/details/83963905

++++计算机组成原理(教材篇)https://blog.csdn.net/VRunSoftYanlz/article/details/82719129

++++5G接入:云计算和雾计算https://blog.csdn.net/VRunSoftYanlz/article/details/88372718

++++云计算通俗讲义https://blog.csdn.net/VRunSoftYanlz/article/details/88652803

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz

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