//C++中的DLL函數原型爲
//extern"C"__declspec(dllexport)bool方法名一(constchar*變量名1,unsignedchar*變量名2)
//extern"C"__declspec(dllexport)bool方法名二(constunsignedchar*變量名1,char*變量名2)
//C#調用C++的DLL蒐集整理的所有數據類型轉換方式,可能會有重複或者多種方案,自己多測試
//c++:HANDLE(void *) ---- c#:System.IntPtr
//c++:Byte(unsigned char) ---- c#:System.Byte
//c++:SHORT(short) ---- c#:System.Int16
//c++:WORD(unsigned short) ---- c#:System.UInt16
//c++:INT(int) ---- c#:System.Int16
//c++:INT(int) ---- c#:System.Int32
//c++:UINT(unsigned int) ---- c#:System.UInt16
//c++:UINT(unsigned int) ---- c#:System.UInt32
//c++:LONG(long) ---- c#:System.Int32
//c++:ULONG(unsigned long) ---- c#:System.UInt32
//c++:DWORD(unsigned long) ---- c#:System.UInt32
//c++:DECIMAL ---- c#:System.Decimal
//c++:BOOL(long) ---- c#:System.Boolean
//c++:CHAR(char) ---- c#:System.Char
//c++:LPSTR(char *) ---- c#:System.String
//c++:LPWSTR(wchar_t *) ---- c#:System.String
//c++:LPCSTR(const char *) ---- c#:System.String
//c++:LPCWSTR(const wchar_t *) ---- c#:System.String
//c++:PCAHR(char *) ---- c#:System.String
//c++:BSTR ---- c#:System.String
//c++:FLOAT(float) ---- c#:System.Single
//c++:DOUBLE(double) ---- c#:System.Double
//c++:VARIANT ---- c#:System.Object
//c++:PBYTE(byte *) ---- c#:System.Byte[]
//c++:BSTR ---- c#:StringBuilder
//c++:LPCTSTR ---- c#:StringBuilder
//c++:LPCTSTR ---- c#:string
//c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)]string
//c++:LPTSTR輸出變量名 ---- c#:StringBuilder輸出變量名
//c++:LPCWSTR ---- c#:IntPtr
//c++:BOOL ---- c#:bool
//c++:HMODULE ---- c#:IntPtr
//c++:HINSTANCE---- c#:IntPtr
//c++:結構體 ---- c#:publicstruct結構體{};
//c++:結構體**變量名 ---- c#:out變量名 //C#中提前申明一個結構體實例化後的變量名
//c++:結構體&變量名 ---- c#:ref結構體變量名
//c++:WORD ---- c#:ushort
//c++:DWORD ---- c#:uint
//c++:DWORD ---- c#:int
//c++:UCHAR ---- c#:int
//c++:UCHAR ---- c#:byte
//c++:UCHAR* ---- c#:string
//c++:UCHAR* ---- c#:IntPtr
//c++:GUID ---- c#:Guid
//c++:Handle ---- c#:IntPtr
//c++:HWND ---- c#:IntPtr
//c++:DWORD ---- c#:int
//c++:COLORREF ---- c#:uint
//c++:unsignedchar ---- c#:byte
//c++:unsignedchar* ---- c#:refbyte
//c++:unsignedchar* ---- c#:[MarshalAs(UnmanagedType.LPArray)]byte[]
//c++:unsignedchar* ---- c#:[MarshalAs(UnmanagedType.LPArray)]Intptr
//c++:unsignedchar& ---- c#:refbyte
//c++:unsignedchar變量名 ---- c#:byte變量名
//c++:unsignedshort變量名 ---- c#:ushort變量名
//c++:unsignedint變量名 ---- c#:uint變量名
//c++:unsignedlong變量名 ---- c#:ulong變量名
//c++:char變量名 ---- c#:byte變量名 //C++中一個字符用一個字節表示,C#中一個字符用兩個字節表示
//c++:char數組名[數組大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr,SizeConst=數組大小)]publicstring數組名;ushort
//c++:char* ---- c#:string //傳入參數
//c++:char* ---- c#:StringBuilder//傳出參數
//c++:char*變量名 ---- c#:refstring變量名
//c++:char*輸入變量名 ---- c#:string輸入變量名
//c++:char*輸出變量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)]StringBuilder輸出變量名
//c++:char** ---- c#:string
//c++:char**變量名 ---- c#:refstring變量名
//c++:constchar* ---- c#:string
//c++:char[] ---- c#:string
//c++:char變量名[數組大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=數組大小)]publicstring變量名;
//c++:struct結構體名*變量名 ---- c#:ref結構體名變量名
//c++:委託變量名 ---- c#:委託變量名
//c++:int ---- c#:int
//c++:int ---- c#:refint
//c++:int& ---- c#:refint
//c++:int* ---- c#:refint //C#中調用前需定義int變量名=0;
//c++:*int ---- c#:IntPtr
//c++:int32PIPTR* ---- c#:int32[]
//c++:floatPIPTR* ---- c#:float[]
//c++:double**數組名 ---- c#:refdouble數組名
//c++:double*[]數組名 ---- c#:refdouble數組名
//c++:long ---- c#:int
//c++:ulong ---- c#:int
//c++:UINT8* ---- c#:refbyte //C#中調用前需定義byte變量名=newbyte();
//c++:handle ---- c#:IntPtr
//c++:hwnd ---- c#:IntPtr
//c++:void* ---- c#:IntPtr
//c++:void*user_obj_param ---- c#:IntPtruser_obj_param
//c++:void*對象名稱 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object對象名稱
//c++:char,INT8,SBYTE,CHAR ---- c#:System.SByte
//c++:short,shortint,INT16,SHORT ---- c#:System.Int16
//c++:int,long,longint,INT32,LONG32,BOOL,INT---- c#:System.Int32
//c++:__int64,INT64,LONGLONG ---- c#:System.Int64
//c++:unsignedchar,UINT8,UCHAR,BYTE ---- c#:System.Byte
//c++:unsignedshort,UINT16,USHORT,WORD,ATOM,WCHAR,__wchar_t ---- c#:System.UInt16
//c++:unsigned,unsignedint,UINT32,ULONG32,DWORD32,ULONG,DWORD,UINT ---- c#:System.UInt32
//c++:unsigned__int64,UINT64,DWORDLONG,ULONGLONG ---- c#:System.UInt64
//c++:float,FLOAT ---- c#:System.Single
//c++:double,longdouble,DOUBLE ---- c#:System.Double
//Win32Types---- CLRType
//Struct需要在C#裏重新定義一個Struct
//CallBack回調函數需要封裝在一個委託裏,delegatestaticexternintFunCallBack(stringstr);
//unsignedchar**ppImage替換成IntPtrppImage
//int&nWidth替換成refintnWidth
//int*,int&,則都可用refint對應
//雙針指類型參數,可以用refIntPtr
//函數指針使用c++:typedefdouble(*fun_type1)(double);對應c#:publicdelegatedouble fun_type1(double);
//char*的操作c++:char*;對應c#:StringBuilder;
//c#中使用指針:在需要使用指針的地方加unsafe
//unsigned char對應public byte
/*
*typedefvoid(*CALLBACKFUN1W)(wchar_t*,void*pArg);
*typedefvoid(*CALLBACKFUN1A)(char*,void*pArg);
*boolBIOPRINT_SENSOR_APIdllFun1(CALLBACKFUN1pCallbackFun1,void*pArg);
*調用方式爲
*[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
*publicdelegatevoidCallbackFunc1([MarshalAs(UnmanagedType.LPWStr)]StringBuilderstrName,IntPtrpArg);
*
*
*/