亞博智能mini51板:
#ifndef __BSP__H__ #define __BSP__H__ // 數據定義 enum BOOL{false,true}; #define bool enum BOOL; #define uchar unsigned char #define uint unsigned int #define ulong unsigned long // GOIO 定義 #ifdef bsp #ifdef bsp_YahBoom_51 // 亞博智能 mini 51 硬件配置 #include <STC89C5xRC.H> /* --------------------- 通訊部分 --------------------------*/ // 紅外發射管 sbit Infrared_emission = P1^5; // 紅外接收管 sbit Infrared_receiver = P3^2; // uart sbit uart_TXD = P3^0; sbit uart_RXD = P3^1; // wifi sbit wifi_RST = P1^0; sbit wifi_SCK = P1^1; sbit wifi_MIS = P1^2; sbit wifi_CS = P1^3; sbit wifi_MOS = P1^4; sbit wifi_IRQ = P1^5; /* --------------------- 顯示部分 --------------------------*/ // led燈 sfr LED_all = 0x90; sbit LED_0 = P1^0; sbit LED_1 = P1^1; sbit LED_2 = P1^2; sbit LED_3 = P1^3; sbit LED_4 = P1^4; sbit LED_5 = P1^5; sbit LED_6 = P1^6; sbit LED_7 = P1^7; // lcd 數碼管 sfr LED_Digital_all = 0x80; sbit LED_Digital_A = P0^0; sbit LED_Digital_B = P0^1; sbit LED_Digital_C = P0^2; sbit LED_Digital_D = P0^3; sbit LED_Digital_E = P0^4; sbit LED_Digital_F = P0^5; sbit LED_Digital_G = P0^6; sbit LED_Digital_DP = P0^7; sbit LED_Digital_1 = P2^7; sbit LED_Digital_2 = P2^6; sbit LED_Digital_3 = P2^5; sbit LED_Digital_4 = P2^4; // 顯示模塊 -- 1602 sfr LCD_1602_DB = 0x80; sbit LCD_1602_DB0 = P0^0; sbit LCD_1602_DB1 = P0^1; sbit LCD_1602_DB2 = P0^2; sbit LCD_1602_DB3 = P0^3; sbit LCD_1602_DB4 = P0^4; sbit LCD_1602_DB5 = P0^5; sbit LCD_1602_DB6 = P0^6; sbit LCD_1602_DB7 = P0^7; sbit LCD_1602_RS = P1^0; sbit LCD_1602_RW = P1^1; sbit LCD_1602_E = P2^5; // 顯示模塊 -- 12864 sfr LCD_12864_DB = 0x80; sbit LCD_12864_DB0 = P0^0; sbit LCD_12864_DB1 = P0^1; sbit LCD_12864_DB2 = P0^2; sbit LCD_12864_DB3 = P0^3; sbit LCD_12864_DB4 = P0^4; sbit LCD_12864_DB5 = P0^5; sbit LCD_12864_DB6 = P0^6; sbit LCD_12864_DB7 = P0^7; sbit LCD_12864_RW = P2^5; sbit LCD_12864_RS = P2^6; sbit LCD_12864_E = P2^7; sbit LCD_12864_PSB = P3^2; sbit LCD_12864_RES = P3^4; /* --------------------- 雜項 --------------------------*/ // 溫度模塊 DS18B20 sbit Temp_DS18B20 = P2^2; // 蜂鳴器 sbit Active_buzzer = P2^3; // 獨立按鍵 sbit Alone_button_0 = P3^4; sbit Alone_button_1 = P3^5; sbit Alone_button_2 = P3^6; sbit Alone_button_3 = P3^7; #endif // bsp_YahBoom_51 #endif // bsp #endif // bsp.h