Android 自定義電動車充電進度條

  最近在做電動車的充電功能,其中有個充電過程中,隔一段時間去更新充電狀態的功能。充電過程中,相對於數據的改變,電池的電量更受用戶關注。所以這裏面就涉及到自定義View,整個過程主要涉及到測量和繪製,這其中又包括背景顏色繪製、線條的繪製、文本繪製、多邊形的繪製。

測量

  測試量設置一個寬高最小值,並且整個自定義包含電池,剩餘部分有文字繪製等,因此電池的寬高並不是測量的寬高。如果對測量模糊的,建議去學一下MeasureSpec,這是我之前寫的一篇文章
MeasureSpec理解

override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
        val dw = MIN_WIDTH + paddingLeft + paddingRight
        val dh = MIN_HEIGHT + paddingTop + paddingBottom
        measureWidth = resolveSizeAndState(dw, widthMeasureSpec, 0)
        measureHeight = resolveSizeAndState(dh, heightMeasureSpec, 0)
        batteryHeight = measureHeight / 8 * 5
        batteryWidth = if (measureWidth / 10 < limitTextWidth / 2) {
            measureWidth - (limitTextWidth / 2 - measureWidth / 10) - LIMIT_TEXT_OFFSET_X
        } else {
            measureWidth - LIMIT_TEXT_OFFSET_X
        }
        setMeasuredDimension(measureWidth, measureHeight)
    }

多邊形繪製

  因爲充電的電池屬於不是長方形,因此不能使用繪製長方形的方式。通過計算進度過程中各個點的座標,連接各個點使之形成一個不規則圖形。項目中主要是繪製等腰梯形,計算每個進度下的四個座標點,當進度有更新的時候去更新path路徑,最後合閉路徑形成梯形。主要代碼如下:

/**
     * 繪製進度
     *
     * @param canvas
     * @param path
     * @param paint
     */
    private fun drawProgress(canvas: Canvas, path: Path, paint: Paint) {
        path.reset()
        path.moveTo(OFFSET, FLOAT_0)
        path.lineTo(FLOAT_0, batteryHeight.toFloat())
        path.lineTo((batteryWidth * progress / max).toFloat(), batteryHeight.toFloat())
        path.lineTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
        path.lineTo(OFFSET, FLOAT_0)
        path.close()
        canvas.drawPath(path, paint)
    }

說明:其中OFFSET是爲了形成等腰梯形設置一個偏移量,當OFFSET爲0時候則是長方形。

線條繪製

  線條的繪製就很簡單,直接調drawLine()方法,其中關於虛線的繪製,需要設置Paint的屬性pathEffect,其中填虛實線各佔多少。

/**
     * 繪製虛線
     *
     * @param canvas
     * @param paint
     */
    private fun drawDashLine(canvas: Canvas, paint: Paint) {
        val startX = (batteryWidth - OFFSET * 2) / 10f * 9 + OFFSET
        val endX = batteryWidth / 10f * 9
        canvas.drawLine(startX, FLOAT_0, endX, batteryHeight.toFloat(), paint)
    }

文本的繪製

  文字的繪製與其他圖形繪製最大的不同就是其繪製的座標點,文本的繪製是找文本的左下座標爲基點。並且文本的繪製還涉及到文本居中的問題,文本的繪製是以textbaseline爲Y方向的座標,這樣才能使文本在垂直方向上居中。其中找textbaseline有兩種方式:

  • 第一種:測算獲取文本的高度,這種適合文本不再更改的情況
  • 第二種:測算文本FontMetrics屬性,然後計算其baseline
/**
     * 繪製進度文本
     *
     * @param canvas
     * @param paint
     */
    private fun drawProgressText(canvas: Canvas, paint: Paint) {
        progressText = String.format(context.getString(R.string.charging_precent_placeholder), progress)
        val textBaseLine = batteryHeight / 2 - (progressFontMetrics.descent + progressFontMetrics.ascent) / 2
        canvas.drawText(progressText, 0, progressText.length, (batteryWidth - progressTextWidth) / 2.toFloat(), textBaseLine, paint)
    }

狀態保存

自定義View的話有些時候遇到橫豎屏切換,狀態就會改變,因此像系統的很多View組件都是做了狀態保存功能,如果對View狀態保存不是太熟悉的可以上網搜一下相關的文章看一下。

//*************保存進度狀態**********************
    override fun onSaveInstanceState(): Parcelable {
        val parcelable = super.onSaveInstanceState()
        val ss = SavedState(parcelable)
        ss.progress = progress
        return ss
    }

    override fun onRestoreInstanceState(state: Parcelable) {
        val ss = state as SavedState
        super.onRestoreInstanceState(ss.superState)
        progress = ss.progress
    }

    internal class SavedState : BaseSavedState {
        var progress = 0

        constructor(superState: Parcelable?) : super(superState)
        private constructor(save: Parcel) : super(save) {
            progress = save.readInt()
        }

        override fun writeToParcel(restore: Parcel, flags: Int) {
            super.writeToParcel(restore, flags)
            restore.writeValue(progress)
        }

        override fun describeContents(): Int {
            return 0
        }

        companion object CREATOR : Parcelable.Creator<SavedState> {
            override fun createFromParcel(parcel: Parcel): SavedState {
                return SavedState(parcel)
            }

            override fun newArray(size: Int): Array<SavedState?> {
                return arrayOfNulls(size)
            }
        }
    }

完整代碼

代碼
class ChargingProgressView @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0) : View(context, attrs, defStyleAttr) {

    companion object {
        //屬性默認值
        const val PROGRESS = 10                                //默認進度
        const val LIMIT_MAX = 90                               //進度最大值默認
        const val PROGRESS_MAX = 100                           //默認最大進度
        const val BACKGROUND_COLOR = Color.GRAY                //默認背景顏色
        const val PROGRESS_COLOR = Color.GREEN                 //默認進度顏色
        const val SECONDARY_START_COLOR = Color.TRANSPARENT    //默認灰色進度開始顏色
        const val SECONDARY_END_COLOR = Color.GREEN            //默認灰色進度結束顏色
        const val LINE_COLOR = Color.WHITE                     //默認灰色進度結束顏色
        const val LINE_WIDTH = 1F                              //默認線條寬度
        const val PROGRESS_TEXT_COLOR = Color.WHITE            //默認進度文本字體顏色
        const val PROGRESS_TEXT_SIZE = 15F                     //默認進度文本字體大小
        const val LIMIT_TEXT_COLOR = Color.WHITE               //默認限制進度文本字體顏色
        const val LIMIT_TEXT_SIZE = 15F                        //默認限制進度文本字體大小

        //參數默認值
        const val MIN_WIDTH = 400           //默認最小寬度
        const val MIN_HEIGHT = 80           //默認最小寬度
        const val OFFSET = 0F               //上部偏移量
        const val FLOAT_0 = 0F              // float 0
        const val TRIANGLE_HEIGHT = 10      //三角形高度
        const val LIMIT_TEXT_OFFSET_X = 5   //限制進度文本X偏移量
        const val LIMIT_TEXT_OFFSET_Y = 5   //限制進度文本Y偏移量

    }

    //自定義屬性
    private var max: Int
    private val backgroundColor: Int
    private val progressColor: Int
    private val secondaryStartColor: Int
    private val secondaryEndColor: Int
    private val lineColor: Int
    private val lineWidth: Float
    private val progressTextColor: Int
    private val progressTextSize: Float
    private val limitTextColor: Int
    private val limitTextSize: Float

    //可設置屬性 目前只設置這兩種
    var limit: Int = LIMIT_MAX
        set(value) {
            if (value < 0 || value >= max || value == limit) {
                return
            }
            field = value
            invalidate()
        }

    var progress: Int = PROGRESS
        set(value) {
            if (value < 0 || value > limit || value == progress) {
                return
            }
            field = value
            invalidate()
        }

    //參數
    private var measureWidth = 0 //寬度
    private var measureHeight = 0 //高度
    private var batteryWidth = 0 //電池的寬度
    private var batteryHeight = 0 //電池的高度

    //繪製背景
    private var backgroundPath: Path
    private var backgroundPaint: Paint

    //繪製線條
    private var linePaint: Paint
    private var dashLinePaint: Paint

    //繪製灰色進度
    private var secondaryPath: Path
    private var secondaryPaint: Paint

    //繪製進度
    private var progressPath: Path
    private var progressPaint: Paint

    //繪製進度文字
    private var progressText: String
    private var progressTextWidth = 0
    private val progressTextPaint: Paint
    private val progressTextBound: Rect
    private var progressFontMetrics: FontMetrics

    //繪製三角形標籤
    private val trianglePaint: Paint
    private val trianglePath: Path
    private val triangleHeight = TRIANGLE_HEIGHT

    //繪製進度上限文本
    private var limitText: String
    private var limitTextWidth = 0
    private var limitTextHeight = 0
    private val limitTextBound: Rect
    private val limitTextPaint: Paint
    private val limitFontMetrics: FontMetrics

    init {
        val ta = context.obtainStyledAttributes(attrs, R.styleable.ChargingProgressView)
        progress = ta.getInteger(R.styleable.ChargingProgressView_charging_progress, PROGRESS)
        max = ta.getInteger(R.styleable.ChargingProgressView_charging_max, PROGRESS_MAX)
        limit = ta.getInteger(R.styleable.ChargingProgressView_charging_limit, LIMIT_MAX)
        backgroundColor = ta.getColor(R.styleable.ChargingProgressView_charging_backgroundColor, BACKGROUND_COLOR)
        progressColor = ta.getColor(R.styleable.ChargingProgressView_charging_progressColor, PROGRESS_COLOR)
        secondaryStartColor = ta.getColor(R.styleable.ChargingProgressView_charging_secondaryStartColor, SECONDARY_START_COLOR)
        secondaryEndColor = ta.getColor(R.styleable.ChargingProgressView_charging_secondaryEndColor, SECONDARY_END_COLOR)
        lineColor = ta.getColor(R.styleable.ChargingProgressView_charging_lineColor, LINE_COLOR)
        lineWidth = ta.getFloat(R.styleable.ChargingProgressView_charging_lineWidth, LINE_WIDTH)
        progressTextColor = ta.getColor(R.styleable.ChargingProgressView_charging_progressTextColor, PROGRESS_TEXT_COLOR)
        progressTextSize = ta.getFloat(R.styleable.ChargingProgressView_charging_progressTextSize, PROGRESS_TEXT_SIZE)
        limitTextColor = ta.getColor(R.styleable.ChargingProgressView_charging_limitTextColor, LIMIT_TEXT_COLOR)
        limitTextSize = ta.getFloat(R.styleable.ChargingProgressView_charging_limitTextSize, LIMIT_TEXT_SIZE)
        ta.recycle()
        //繪製背景
        backgroundPath = Path()
        backgroundPaint = Paint(Paint.ANTI_ALIAS_FLAG)
        backgroundPaint.color = backgroundColor
        backgroundPaint.style = Paint.Style.FILL
        //繪製線條
        linePaint = Paint(Paint.ANTI_ALIAS_FLAG)
        linePaint.color = lineColor
        linePaint.strokeWidth = lineWidth
        linePaint.style = Paint.Style.FILL
        dashLinePaint = Paint(Paint.ANTI_ALIAS_FLAG)
        dashLinePaint.color = lineColor
        dashLinePaint.strokeWidth = lineWidth
        dashLinePaint.pathEffect = DashPathEffect(floatArrayOf(5f, 5f), FLOAT_0)
        dashLinePaint.style = Paint.Style.FILL
        //繪製灰色進度
        secondaryPath = Path()
        secondaryPaint = Paint(Paint.ANTI_ALIAS_FLAG)
        secondaryPaint.style = Paint.Style.FILL
        //繪製進度
        progressPath = Path()
        progressPaint = Paint(Paint.ANTI_ALIAS_FLAG)
        progressPaint.color = progressColor
        progressPaint.style = Paint.Style.FILL
        //繪製進度文字
        progressTextPaint = Paint(Paint.ANTI_ALIAS_FLAG)
        progressTextPaint.color = progressTextColor
        progressTextPaint.textSize = progressTextSize
        progressText = String.format(context.getString(R.string.charging_precent_placeholder), progress)
        progressTextBound = Rect()
        progressTextPaint.getTextBounds(progressText, 0, progressText.length, progressTextBound)
        progressTextWidth = progressTextBound.width()
        progressFontMetrics = progressTextPaint.fontMetrics
        //繪製三角形標籤
        trianglePath = Path()
        trianglePaint = Paint(Paint.ANTI_ALIAS_FLAG)
        trianglePaint.color = Color.WHITE
        trianglePaint.style = Paint.Style.FILL
        //繪製進度上限文本
        limitTextPaint = Paint(Paint.ANTI_ALIAS_FLAG)
        limitTextPaint.color = limitTextColor
        limitTextPaint.textSize = limitTextSize
        limitText = String.format(context.getString(R.string.charging_limit_max), limit)
        limitTextBound = Rect()
        limitTextPaint.getTextBounds(limitText, 0, limitText.length, limitTextBound)
        limitTextWidth = limitTextBound.width()
        limitTextHeight = limitTextBound.height()
        limitFontMetrics = limitTextPaint.fontMetrics
    }

    override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
        val dw = MIN_WIDTH + paddingLeft + paddingRight
        val dh = MIN_HEIGHT + paddingTop + paddingBottom
        measureWidth = resolveSizeAndState(dw, widthMeasureSpec, 0)
        measureHeight = resolveSizeAndState(dh, heightMeasureSpec, 0)
        batteryHeight = measureHeight / 8 * 5
        batteryWidth = if (measureWidth / 10 < limitTextWidth / 2) {
            measureWidth - (limitTextWidth / 2 - measureWidth / 10) - LIMIT_TEXT_OFFSET_X
        } else {
            measureWidth - LIMIT_TEXT_OFFSET_X
        }
        setMeasuredDimension(measureWidth, measureHeight)
    }

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)
        //先繪製固定背景色
        drawBackground(canvas, backgroundPath, backgroundPaint)
        //繪製線條
        drawLine(canvas, linePaint)
        //繪製進度限制線條
        drawDashLine(canvas, dashLinePaint)
        //繪製灰色進度
        drawSecondaryProgress(canvas, secondaryPath, secondaryPaint)
        //繪製進度
        drawProgress(canvas, progressPath, progressPaint)
        //繪製進度文字
        drawProgressText(canvas, progressTextPaint)
        //繪製三角形標籤
        drawTriangle(canvas, trianglePath, trianglePaint)
        //繪製最大閾值的文本
        drawLimitText(canvas, limitTextPaint)
    }

    /**
     * 繪製進度限度文本
     *
     * @param canvas
     * @param paint
     */
    private fun drawLimitText(canvas: Canvas, paint: Paint) {
        limitText = String.format(context.getString(R.string.charging_limit_max), limit)
        val textBaseLine = batteryHeight + triangleHeight +
                limitFontMetrics.descent - limitFontMetrics.ascent + LIMIT_TEXT_OFFSET_Y
        canvas.drawText(limitText, 0, limitText.length, (batteryWidth * limit / max - limitTextWidth / 2).toFloat(), textBaseLine, paint)
    }

    /**
     * 繪製進度限度三角標
     *
     * @param canvas
     * @param path
     * @param paint
     */
    private fun drawTriangle(canvas: Canvas, path: Path, paint: Paint) {
        path.reset()
        path.moveTo((batteryWidth * limit / max).toFloat(), (batteryHeight).toFloat())
        path.lineTo((batteryWidth * limit / max + triangleHeight / 2).toFloat(), (batteryHeight + triangleHeight).toFloat())
        path.lineTo((batteryWidth * limit / max - triangleHeight / 2).toFloat(), (batteryHeight + triangleHeight).toFloat())
        path.lineTo((batteryWidth * limit / max).toFloat(), (batteryHeight).toFloat())
        path.close()
        canvas.drawPath(path, paint)
    }

    /**
     * 繪製進度文本
     *
     * @param canvas
     * @param paint
     */
    private fun drawProgressText(canvas: Canvas, paint: Paint) {
        progressText = String.format(context.getString(R.string.charging_precent_placeholder), progress)
        val textBaseLine = batteryHeight / 2 - (progressFontMetrics.descent + progressFontMetrics.ascent) / 2
        canvas.drawText(progressText, 0, progressText.length, (batteryWidth - progressTextWidth) / 2.toFloat(), textBaseLine, paint)
    }

    /**
     * 繪製進度
     *
     * @param canvas
     * @param path
     * @param paint
     */
    private fun drawProgress(canvas: Canvas, path: Path, paint: Paint) {
        path.reset()
        path.moveTo(OFFSET, FLOAT_0)
        path.lineTo(FLOAT_0, batteryHeight.toFloat())
        path.lineTo((batteryWidth * progress / max).toFloat(), batteryHeight.toFloat())
        path.lineTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
        path.lineTo(OFFSET, FLOAT_0)
        path.close()
        canvas.drawPath(path, paint)
    }

    /**
     * 繪製灰色進度
     *
     * @param canvas
     * @param path
     * @param paint
     */
    private fun drawSecondaryProgress(canvas: Canvas, path: Path, paint: Paint) {
        path.reset()
        path.moveTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
        path.lineTo((batteryWidth - OFFSET * 2) * limit / max + OFFSET, FLOAT_0)
        path.lineTo((batteryWidth * limit / max).toFloat(), batteryHeight.toFloat())
        path.lineTo((batteryWidth * progress / max).toFloat(), batteryHeight.toFloat())
        path.lineTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
        path.close()
        paint.shader = LinearGradient(
            FLOAT_0, FLOAT_0, batteryWidth.toFloat(),
            FLOAT_0, intArrayOf(secondaryStartColor, secondaryEndColor),
            null, Shader.TileMode.CLAMP
        )
        canvas.drawPath(path, paint)
    }

    /**
     * 繪製虛線
     *
     * @param canvas
     * @param paint
     */
    private fun drawDashLine(canvas: Canvas, paint: Paint) {
        val startX = (batteryWidth - OFFSET * 2) / 10f * 9 + OFFSET
        val endX = batteryWidth / 10f * 9
        canvas.drawLine(startX, FLOAT_0, endX, batteryHeight.toFloat(), paint)
    }

    /**
     * 繪製線條
     * @param canvas
     * @param paint
     */
    private fun drawLine(canvas: Canvas, paint: Paint) {
        for (i in 0..8) {
            if (i + 1 != limit * 10 / max) {
                val startX = (batteryWidth - 2 * OFFSET) / 10f * (i + 1) + OFFSET
                val endX = batteryWidth / 10f * (i + 1).toFloat()
                canvas.drawLine(startX, FLOAT_0, endX, batteryHeight.toFloat(), paint)
            }
        }
    }

    /**
     * 繪製背景
     * @param canvas
     * @param path
     * @param paint
     */
    private fun drawBackground(canvas: Canvas, path: Path, paint: Paint) {
        path.reset()
        path.moveTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
        path.lineTo((batteryWidth * progress / max).toFloat(), batteryHeight.toFloat())
        path.lineTo(batteryWidth.toFloat(), batteryHeight.toFloat())
        path.lineTo(batteryWidth - OFFSET, FLOAT_0)
        path.lineTo((batteryWidth - OFFSET * 2) * progress / max + OFFSET, FLOAT_0)
        path.close()
        canvas.drawPath(path, paint)
    }

    //*************保存進度狀態**********************
    override fun onSaveInstanceState(): Parcelable {
        val parcelable = super.onSaveInstanceState()
        val ss = SavedState(parcelable)
        ss.progress = progress
        return ss
    }

    override fun onRestoreInstanceState(state: Parcelable) {
        val ss = state as SavedState
        super.onRestoreInstanceState(ss.superState)
        progress = ss.progress
    }

    internal class SavedState : BaseSavedState {
        var progress = 0

        constructor(superState: Parcelable?) : super(superState)
        private constructor(save: Parcel) : super(save) {
            progress = save.readInt()
        }

        override fun writeToParcel(restore: Parcel, flags: Int) {
            super.writeToParcel(restore, flags)
            restore.writeValue(progress)
        }

        override fun describeContents(): Int {
            return 0
        }

        companion object CREATOR : Parcelable.Creator<SavedState> {
            override fun createFromParcel(parcel: Parcel): SavedState {
                return SavedState(parcel)
            }

            override fun newArray(size: Int): Array<SavedState?> {
                return arrayOfNulls(size)
            }
        }
    }
}
自定義屬性
<declare-styleable name="ChargingProgressView">
        <!--進度-->
        <attr name="charging_progress" format="integer" />
        <!--最大進度-->
        <attr name="charging_max" format="integer" />
        <!--最大閾值-->
        <attr name="charging_limit" format="integer" />
        <!--進度條顏色-->
        <attr name="charging_progressColor" format="color|reference" />
        <!--灰色進度條開始顏色-->
        <attr name="charging_secondaryStartColor" format="color|reference" />
        <!--灰色進度條結束顏色-->
        <attr name="charging_secondaryEndColor" format="color|reference" />
        <!--背景顏色-->
        <attr name="charging_backgroundColor" format="color|reference" />
        <!--線條顏色-->
        <attr name="charging_lineColor" format="color|reference" />
        <!--線條粗細-->
        <attr name="charging_lineWidth" format="float|reference" />
        <!--進度文本顏色-->
        <attr name="charging_progressTextColor" format="color|reference" />
        <!--進度文本字體大小-->
        <attr name="charging_progressTextSize" format="float|reference" />
        <!--限制進度文本顏色-->
        <attr name="charging_limitTextColor" format="color|reference" />
        <!--進度文本字體大小-->
        <attr name="charging_limitTextSize" format="float|reference" />

    </declare-styleable>
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