Unreal 4.26 安卓打包

環境準備

引擎配置

報錯處理

  • 安卓SDK 不匹配

  • [Ld.lld Building Error: Android Armv8 & armv7]

    • 打開 …\UE_4.25\Engine\Source\ThirdParty\GoogleGameSDK
      Get a copy of GoogleGameSDK.Build.cs

    • 假如你需要 build arm64; remove this => PublicAdditionalLibraries.Add(GoogleGameSDKPath + “/gamesdk/libs/armeabi-v7a_API24_NDK21_cpp_shared_Release/libgamesdk.a”)

    • 假如你需要 build armv7, remove this => PublicAdditionalLibraries.Add(GoogleGameSDKPath + “/gamesdk/libs/arm64-v8a_API24_NDK21_cpp_shared_Release/libgamesdk.a”);

ERROR: \Android\arm64\gradle\rungradle.bat" :app:assembleDebug unreal gradle error 內存溢出

  • gradle 內存溢出,報* What went wrong:

   Execution failed for task ':app:packageDebug'.
   A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
   java.lang.OutOfMemoryError (no error message)
  • 找到 Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs 文件
  • 如下圖:調大 -XX 和 -Xmx
    GradleProperties.AppendLine("org.gradle.jvmargs=-XX:MaxHeapSize=1024m -Xmx2048m"); 
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