C語言詞法及語法定義-ANTLR

https://raw.githubusercontent.com/antlr/examples-v3/master/C/C/C.g

/** ANSI C ANTLR v3 grammar

Adapted for C output target by Jim Idle - April 2007.

Translated from Jutta Degener's 1995 ANSI C yacc grammar by Terence Parr
July 2006.  The lexical rules were taken from the Java grammar.

Jutta says: "In 1985, Jeff Lee published his Yacc grammar (which
is accompanied by a matching Lex specification) for the April 30, 1985 draft
version of the ANSI C standard.  Tom Stockfisch reposted it to net.sources in
1987; that original, as mentioned in the answer to question 17.25 of the
comp.lang.c FAQ, can be ftp'ed from ftp.uu.net,
   file usenet/net.sources/ansi.c.grammar.Z.
I intend to keep this version as close to the current C Standard grammar as
possible; please let me know if you discover discrepancies. Jutta Degener, 1995"

Generally speaking, you need symbol table info to parse C; typedefs
define types and then IDENTIFIERS are either types or plain IDs.  I'm doing
the min necessary here tracking only type names.  This is a good example
of the global scope (called Symbols).  Every rule that declares its usage
of Symbols pushes a new copy on the stack effectively creating a new
symbol scope.  Also note rule declaration declares a rule scope that
lets any invoked rule see isTypedef boolean.  It's much easier than
passing that info down as parameters.  Very clean.  Rule
direct_declarator can then easily determine whether the IDENTIFIER
should be declared as a type name.

I have only tested this on a single file, though it is 3500 lines.

This grammar requires ANTLR v3 (3.0b8 or higher)

Terence Parr
July 2006

*/
grammar C;

options 
{
    backtrack	= true;
    memoize	= true;
    k		= 2;
    language	= C;
}



scope Symbols 
{
    // Only track types in order to get parser working. The Java example
    // used the java.util.Set to keep track of these. The ANTLR3 runtime
    // has a number of useful 'objects' we can use that act very much like
    // the Java hashtables, Lists and Vectors. You have finer control over these
    // than the Java programmer, but they are sometimes a little more 'raw'.
    // Here, for each scope level, we want a set of symbols, so we can use
    // a ANTLR3 runtime provided hash table, and then later we will see if
    // a symbols is stored in at any level by using the symbol as the
    // key to the hashtable and seeing if the table contains that key.
    //
    pANTLR3_HASH_TABLE	    types;


}

// While you can implement your own character streams and so on, they
// normally call things like LA() via function pointers. In general you will
// be using one of the pre-supplied input streams and you can instruct the
// generated code to access the input pointers directly.
//
// For  8 bit inputs            : #define ANTLR3_INLINE_INPUT_ASCII
// For 16 bit UTF16/UCS2 inputs : #define ANTLR3_INLINE_INPUT_UTF16
//
// If your compiled recognizer might be given inputs from either of the sources
// or you have written your own character input stream, then do not define
// either of these.
//
@lexer::header
{
#define	ANTLR3_INLINE_INPUT_ASCII
}

@parser::includes
{
	// Include our noddy C++ example class
	//
	#include	<cpp_symbolpp.h>
}

// The @header specifier is valid in the C target, but in this case there
// is nothing to add over and above the generated code. Here you would
// add #defines perhaps that you have made your code reliant upon.
//
// Use @preincludes for things you want to appear in the output file
//     before #include <antlr3.h>
//     @includes to come after #include <antlr3.h>
//     @header for things that should follow on after all the includes.
//
// Hence, this java oriented @header is commented out.
//
// @header {
// import java.util.Set;
// import java.util.HashSet;
// }

// @members inserts functions in C output file (parser without other
//          qualification. @lexer::members inserts functions in the lexer.
//
// In general do not use this too much (put in the odd tiny function perhaps),
// but include the generated header files in your own header and use this in
// separate translation units that contain support functions.
//
@members 
{

    void addTypeDef(pANTLR3_HASH_TABLE *types, pANTLR3_COMMON_TOKEN typeDef)
    {
	// By the time we are traversing tokens here, it
	// does not matter if we play with the input stream. Hence
	// rather than use text or getText() on a token and have the
	// huge overhead of creating pANTLR3_STRINGS, then we just
	// null terminate the string that the token is pointing to
	// and use it directly as a key.
	//
	*((pANTLR3_UINT8)(typeDef->stop) + 1) = '\0';

	// We only create a symbol hash table if we find any
	// symbols to record at this scope level
	//
	if (*types == NULL)
	{
		*types =	antlr3HashTableNew(11); 
	}
	(*types)->put(*types, (void *)typeDef->start, (void *)(typeDef->start), NULL);

    }

    // This is a function that is small enough to be kept in the
    // generated parser code (@lexer::members puts code in the lexer.
    //
    // Note a few useful MACROS in use here:
    //
    // SCOPE_SIZE     returns the number of levels on the stack (1 to n)
    //                for the named scope.
    // SCOPE_INSTANCE returns a pointer to Scope instance at the
    //                specified level.
    // SCOPE_TYPE     makes it easy to declare and cast the pointer to
    //                the structure typedef that the code generator declares.
    //
    // All functions (that need anything to do with the runtime, should
    // receive a parameter called ctx as the first parameter. ctx is a pointer
    // to the instance of the parser that is running and ensures thread safety
    // as well as easy access to all the parser elements etc. All MACROS assume
    // the presence of this parameter. This would be a pCLexer pointer if this
    // were a function to be called by the lexer (in which case this would be in
    // @lexer::members.
    //
    ANTLR3_BOOLEAN  isTypeName(pCParser ctx, pANTLR3_COMMON_TOKEN name)
    {
	int	i;

	// By the time we are traversing tokens here, it
	// does not matter if we play with the input stream. Hence
	// rather than use text or getText() on a token and have the
	// huge overhead of creating pANTLR3_STRINGS, then we just
	// null terminate the string that the token is pointing to
	// and use it directly as a key.
	//
	*((pANTLR3_UINT8)(name->stop) + 1) = '\0';

	for (i = (int)SCOPE_SIZE(Symbols)-1 ; i >= 0; i--)
	{
	    pANTLR3_HASH_TABLE  symtab;
	    pANTLR3_STRING		symbol;
	    SCOPE_TYPE(Symbols)	symScope;   // Aids in declaring the scope pointers

	    // Pick up the pointer to the scope structure at the current level
	    // We are descending from the inner most scope as that is how C type
	    // scoping works.
	    //
	    symScope	= (SCOPE_TYPE(Symbols))SCOPE_INSTANCE(Symbols, i);

	    // The pointer we have is an instance of the dynamic global scope
	    // called Symbols. Within there, as declared above, we have a pointer
	    // to an ANTLR3_HASH_TABLE. We should really check for NULL etc, like all good C code 
	    // should. But, this is example code...
	    //
	    symtab		= (pANTLR3_HASH_TABLE) symScope->types;

	    // The following call shows that you cannot add a NULL pointer as the entry for
	    // the hash table. You can always just add the pointer to the key and ignore it, but
	    // when you return from this call, you want to test for a NULL pointer, which means
	    // the entry was not found in the table.
	    //
	    symbol		= NULL;
	    if (symtab != NULL)
	    {
	        symbol		= (pANTLR3_STRING)	(symtab->get(symtab, (void *)(name->start)));
	    }

	    // Did we find the symbol in the type lists?
	    // This is generally used for semantic predicates, hence ANTLR3_TRUE or ANTLR3_FALSE
	    // for the return
	    //
	    if (symbol != NULL)
	    {
		    return ANTLR3_TRUE;
	    }
	}

	// We did not find the requested symbol in any of the scopes
	// that are currently in force.
	//
	return ANTLR3_FALSE;
    }

    // Because our dynamic scope contains an ANTLR3_HASH_TABLE, we need to free
    // it when it goes out of scope. When we create a new scope, we just set the
    // free pointer for the scope to point to this embedded function, which will be
    // called with a pointer to the scope instance that is to be freed,
    // from whence we take the table pointer, which we can then close :-)
    //
    void ANTLR3_CDECL freeTable(SCOPE_TYPE(Symbols) symtab)
    {
	// If we supplied an entry in the table with a free pointer,
	// then calling the table free function will call the free function
	// for each entry as it deletes it from the table. In this case however
	// we only stored things that were manufactured by internal factories, which
	// will be released anyway when the parser/lexer/etc are freed.
	//
	// As of release 3.1.2, we do not automatically have a new
	// scope table, so we only free it if we found symbols at this
	// scope level and therefore created the types map
	//
	if	(symtab->types != NULL)
	{
		symtab->types->free(symtab->types);
	}
    }
}

translation_unit

    scope Symbols; // The entire translation_unit (file) is a scope

    @init 
    {
		// The code in @init is executed before the rule starts. Note that this
		// is C, hence we cannot guarantee to be able to both declare and initialize
		// variables at the same time. If you need to declare variables as local
		// to a rule, use the @declarations section and then initialize locals
		// separately in this @init section.
		//
		$Symbols::types = NULL;	// Flag that we don't have the map yet (scopes are not memset to 0)

		SCOPE_TOP(Symbols)->free	= freeTable;	// This is called when the scope is popped
    }


    : external_declaration+
    ;

/** Either a function definition or any other kind of C decl/def.
 *  The LL(*) analysis algorithm fails to deal with this due to
 *  recursion in the declarator rules.  I'm putting in a
 *  manual predicate here so that we don't backtrack over
 *  the entire function.  Further, you get a better error
 *  as errors within the function itself don't make it fail
 *  to predict that it's a function.  Weird errors previously.
 *  Remember: the goal is to avoid backtrack like the plague
 *  because it makes debugging, actions, and errors harder.
 *
 *  Note that k=1 results in a much smaller predictor for the 
 *  fixed lookahead; k=2 made a few extra thousand lines. ;)
 *  I'll have to optimize that in the future.
 */
external_declaration
    options 
    {
		k=1;
    }
    : ( declaration_specifiers? declarator declaration* '{' )=> function_definition
    | declaration
    ;

function_definition

    scope Symbols; // put parameters and locals into same scope for now

    @init 
    {
      $Symbols::types = NULL; // Flag that we should create teh map if we find symbols to enter
      SCOPE_TOP(Symbols)->free	= freeTable;	// This is called when the scope is popped
    }
    :	declaration_specifiers? declarator
    	(	declaration+ compound_statement	// K&R style
	    |	compound_statement				// ANSI style
	)
    ;

declaration
    scope 
    {
		ANTLR3_BOOLEAN	    isTypedef;
    }
    @init 
    {
		$declaration::isTypedef = ANTLR3_FALSE;
    }
    : 'typedef' declaration_specifiers? 
		{
		    $declaration::isTypedef=ANTLR3_TRUE;
		}
		    init_declarator_list ';' // special case, looking for typedef	

    | declaration_specifiers init_declarator_list? ';'
    ;

declaration_specifiers
    :   (     storage_class_specifier
			| type_specifier
			| type_qualifier
        )+
    ;

init_declarator_list
    : init_declarator (',' init_declarator)*
    ;

init_declarator
    : declarator ('=' initializer)?
    ;

storage_class_specifier
    : 'extern'
    | 'static'
    | 'auto'
    | 'register'
    ;

type_specifier
    : 'void'
    | 'char'
    | 'short'
    | 'int'
    | 'long'
    | 'float'
    | 'double'
    | 'signed'
    | 'unsigned'
    | struct_or_union_specifier
    | enum_specifier
    | type_id
    ;

type_id
    :   {isTypeName(ctx, LT(1)) }?	// Note how we reference using C directly
	IDENTIFIER
	{
	    // In Java you can just use $xxx.text, which is of type String.
	    // In C, .text returns an ANTLR3 'object' of type pANTLR3_STRING.
	    // the pointer to the actual characters is contained in ->chars and
	    // the object has lots of methods to help you with strings, such as append and
	    // insert etc. pANTLR3_STRING is also auto managed by a string factory, which
	    // will be released when you ->free() the parser.
	    //
	    //   printf("'\%s' is a type", $IDENTIFIER.text->chars);
	}
    ;

struct_or_union_specifier
    options 
    {
		k=3;
    }
    scope Symbols; // structs are scopes
    @init 
    {
		$Symbols::types = NULL; // Will create this if find a symbol to record
		SCOPE_TOP(Symbols)->free	= freeTable;	// This is called when the scope is popped
    }
    : struct_or_union IDENTIFIER? '{' struct_declaration_list '}'
    | struct_or_union IDENTIFIER
    ;

struct_or_union
    : 'struct'
    | 'union'
    ;

struct_declaration_list
    : struct_declaration+
    ;

struct_declaration
    : specifier_qualifier_list struct_declarator_list ';'
    ;

specifier_qualifier_list
    : ( type_qualifier | type_specifier )+
    ;

struct_declarator_list
    : struct_declarator (',' struct_declarator)*
    ;

struct_declarator
    : declarator (':' constant_expression)?
    | ':' constant_expression
    ;

enum_specifier
    options 
    {
		k=3;
    }
    : 'enum' '{' enumerator_list '}'
    | 'enum' IDENTIFIER '{' enumerator_list '}'
    | 'enum' IDENTIFIER
    ;

enumerator_list
    : enumerator (',' enumerator)*
    ;

enumerator
    : IDENTIFIER ('=' constant_expression)?
    ;

type_qualifier
    : 'const'
    | 'volatile'
    ;

declarator
    : pointer? direct_declarator
    | pointer
    ;

direct_declarator
    :   (   IDENTIFIER
			{
	    		if (SCOPE_TOP(declaration) != NULL && $declaration::isTypedef)
				{
					pANTLR3_STRING idText;

					// Found a type, so we can enter it in the symbol tables
					// The called funciton will work out what the text is for the
					// identifier.
					//
					addTypeDef(&($Symbols::types), $IDENTIFIER);

#ifdef __cplusplus
	
	// If you compile the generated C source as C++, then you can embed 
	// C++ code in your actions. The runtime is still C based and everything
	// is tagged properly for linking and so on, but because you are using the
	// C++ compiler, it will happilly accept classes and so on for things like
	// scopes. This class is defined entirely in the header file C.h, if "compile
	// as C++ is set for CParser.c and CLexer.c" It is just a silly example
	// of course and I don't do anythign with this class, just create and delete it.
	//
	symbolpp		*mySymClass;

	mySymClass = new symbolpp($IDENTIFIER.line, $IDENTIFIER.text);

	delete mySymClass;


#endif

					// Note that we must escape the percent sign here from ANTLR expression
					// parsing. It is not seen in the generated C code.
					//
					printf("define type \%s\n", $IDENTIFIER.text->chars);
				}
			}
		  | '(' declarator ')'
	)

        declarator_suffix*
    ;

declarator_suffix
    :   '[' constant_expression ']'
    |   '[' ']'
    |   '(' parameter_type_list ')'
    |   '(' identifier_list ')'
    |   '(' ')'
    ;

pointer
    : '*' type_qualifier+ pointer?
    | '*' pointer
    | '*'
    ;

parameter_type_list
    : parameter_list (',' '...')?
    ;

parameter_list
    : parameter_declaration (',' parameter_declaration)*
    ;

parameter_declaration
    : declaration_specifiers (declarator | abstract_declarator)*
    ;

identifier_list
    : IDENTIFIER (',' IDENTIFIER)*
    ;

type_name
    : specifier_qualifier_list abstract_declarator?
    ;

abstract_declarator
    : pointer direct_abstract_declarator?
    | direct_abstract_declarator
    ;

direct_abstract_declarator
    :	( '(' abstract_declarator ')' | abstract_declarator_suffix ) abstract_declarator_suffix*
    ;

abstract_declarator_suffix
    :	'[' ']'
    |	'[' constant_expression ']'
    |	'(' ')'
    |	'(' parameter_type_list ')'
    ;
	
initializer
    : assignment_expression
    | '{' initializer_list ','? '}'
    ;

initializer_list
    : initializer (',' initializer)*
    ;

// E x p r e s s i o n s

argument_expression_list
    :   assignment_expression (',' assignment_expression)*
    ;

additive_expression
    : (multiplicative_expression) ('+' multiplicative_expression | '-' multiplicative_expression)*
    ;

multiplicative_expression
    : (cast_expression) ('*' cast_expression | '/' cast_expression | '%' cast_expression)*
    ;

cast_expression
    : '(' type_name ')' cast_expression
    | unary_expression
    ;

unary_expression
    : postfix_expression
    | '++' unary_expression
    | '--' unary_expression
    | unary_operator cast_expression
    | 'sizeof' unary_expression
    | 'sizeof' '(' type_name ')'
    ;

postfix_expression
    :   primary_expression
		(     '[' expression ']'
			| '(' ')'
			| '(' argument_expression_list ')'
			| '.' IDENTIFIER
			| '*' IDENTIFIER
			| '->' IDENTIFIER
			| '++'
			| '--'
        )*
    ;

unary_operator
    : '&'
    | '*'
    | '+'
    | '-'
    | '~'
    | '!'
    ;

primary_expression
    : IDENTIFIER
    | constant
    | '(' expression ')'
    ;

constant
    :   HEX_LITERAL
    |   OCTAL_LITERAL
    |   DECIMAL_LITERAL
    |	CHARACTER_LITERAL
    |	STRING_LITERAL
    |   FLOATING_POINT_LITERAL
    ;

/////

expression
    : assignment_expression (',' assignment_expression)*
    ;

constant_expression
    : conditional_expression
    ;

assignment_expression
    : lvalue assignment_operator assignment_expression
    | conditional_expression
    ;
	
lvalue
    :	unary_expression
    ;

assignment_operator
    : '='
    | '*='
    | '/='
    | '%='
    | '+='
    | '-='
    | '<<='
    | '>>='
    | '&='
    | '^='
    | '|='
    ;

conditional_expression
    : logical_or_expression ('?' expression ':' conditional_expression)?
    ;

logical_or_expression
    : logical_and_expression ('||' logical_and_expression)*
    ;

logical_and_expression
    : inclusive_or_expression ('&&' inclusive_or_expression)*
    ;

inclusive_or_expression
    : exclusive_or_expression ('|' exclusive_or_expression)*
    ;

exclusive_or_expression
    : and_expression ('^' and_expression)*
    ;

and_expression
    : equality_expression ('&' equality_expression)*
    ;

equality_expression
    : relational_expression (('=='|'!=') relational_expression)*
    ;

relational_expression
    : shift_expression (('<'|'>'|'<='|'>=') shift_expression)*
    ;

shift_expression
    : additive_expression (('<<'|'>>') additive_expression)*
    ;

// S t a t e m e n t s

statement
    : labeled_statement
    | compound_statement
    | expression_statement
    | selection_statement
    | iteration_statement
    | jump_statement
    ;

labeled_statement
    : IDENTIFIER ':' statement
    | 'case' constant_expression ':' statement
    | 'default' ':' statement
    ;

compound_statement
    scope Symbols; // blocks have a scope of symbols
    @init 
    {
	$Symbols::types = NULL;  // Will be created if we create any symbols
	SCOPE_TOP(Symbols)->free	= freeTable;	// This is called when the scope is popped
    }
    : '{' declaration* statement_list? '}'
    ;

statement_list
    : statement+
    ;

expression_statement
    : ';'
    | expression ';'
    ;

selection_statement
    : 'if' '(' expression ')' statement (('else')=> 'else' statement)?
    | 'switch' '(' expression ')' statement
    ;

iteration_statement
    : 'while' '(' expression ')' statement
    | 'do' statement 'while' '(' expression ')' ';'
    | 'for' '(' expression_statement expression_statement expression? ')' statement
    ;

jump_statement
    : 'goto' IDENTIFIER ';'
    | 'continue' ';'
    | 'break' ';'
    | 'return' ';'
    | 'return' expression ';'
    ;

IDENTIFIER
    :	LETTER (LETTER|'0'..'9')*
    ;
	
fragment
LETTER
    :	'$'
    |	'A'..'Z'
    |	'a'..'z'
    |	'_'
    ;

CHARACTER_LITERAL
    :   '\'' ( EscapeSequence | ~('\''|'\\') ) '\''
    ;

STRING_LITERAL
    :  '"' STRING_GUTS '"'
    ;

fragment
STRING_GUTS :	( EscapeSequence | ~('\\'|'"') )* ;

HEX_LITERAL : '0' ('x'|'X') HexDigit+ IntegerTypeSuffix? ;

DECIMAL_LITERAL : ('0' | '1'..'9' '0'..'9'*) IntegerTypeSuffix? ;

OCTAL_LITERAL : '0' ('0'..'7')+ IntegerTypeSuffix? ;

fragment
HexDigit : ('0'..'9'|'a'..'f'|'A'..'F') ;

fragment
IntegerTypeSuffix
    :	('l'|'L')
    |	('u'|'U')  ('l'|'L')?
    ;

FLOATING_POINT_LITERAL
    :   ('0'..'9')+ '.' ('0'..'9')* Exponent? FloatTypeSuffix?
    |   '.' ('0'..'9')+ Exponent? FloatTypeSuffix?
    |   ('0'..'9')+ ( Exponent FloatTypeSuffix? | FloatTypeSuffix)
    ;

fragment
Exponent : ('e'|'E') ('+'|'-')? ('0'..'9')+ ;

fragment
FloatTypeSuffix : ('f'|'F'|'d'|'D') ;

fragment
EscapeSequence
    :   '\\' ('b'|'t'|'n'|'f'|'r'|'\"'|'\''|'\\')
    |   OctalEscape
    ;

fragment
OctalEscape
    :   '\\' ('0'..'3') ('0'..'7') ('0'..'7')
    |   '\\' ('0'..'7') ('0'..'7')
    |   '\\' ('0'..'7')
    ;

fragment
UnicodeEscape
    :   '\\' 'u' HexDigit HexDigit HexDigit HexDigit
    ;

WS  :  (' '|'\r'|'\t'|'\u000C'|'\n') {$channel=HIDDEN;}
    ;

COMMENT
    :   '/*' ( options {greedy=false;} : . )* '*/' {$channel=HIDDEN;}
    ;

LINE_COMMENT
    : '//' ~('\n'|'\r')* '\r'? '\n' {$channel=HIDDEN;}
    ;

// ignore #line info for now
LINE_COMMAND 
    : '#' (' ' | '\t')*
		(
			'include' (' ' | '\t')+ '"' file = STRING_GUTS '"' (' ' | '\t')* '\r'? '\n'
			{
				pANTLR3_STRING			fName;
				pANTLR3_INPUT_STREAM    in;

				// Create an initial string, then take a substring
				// We can do this by messing with the start and end
				// pointers of tokens and so on. This shows a reasonable way to
				// manipulate strings.
				//
				fName = $file.text;
				printf("Including file '\%s'\n", fName->chars);

				// Create a new input stream and take advantage of built in stream stacking
				// in C target runtime.
				//
				in = antlr3AsciiFileStreamNew(fName->chars);
				PUSHSTREAM(in);

				// Note that the input stream is not closed when it EOFs, I don't bother
				// to do it here (hence this is leaked at the program end), 
				// but it is up to you to track streams created like this
				// and destroy them when the whole parse session is complete. Remember that you
				// don't want to do this until all tokens have been manipulated all the way through 
				// your tree parsers etc as the token does not store the text it just refers
				// back to the input stream and trying to get the text for it will abort if you
				// close the input stream too early.
				//

			}
            | (('0'..'9')=>('0'..'9'))+ ~('\n'|'\r')* '\r'? '\n'
	    )
	 {$channel=HIDDEN;}
    ;

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