做語音聽寫時,需要將錄製的音頻存儲到字節數組中,然後進行語音聽寫功能,但AudioClip只能獲取float[]類型的數據,下面是解決辦法:
public static byte[] ConvertClipToBytes(AudioClip clip)
{
//clip.length;
float[] samples = new float[clip.samples];
clip.GetData(samples, 0);
short[] intData = new short[samples.Length];
//converting in 2 float[] steps to Int16[], //then Int16[] to Byte[]
byte[] bytesData = new byte[samples.Length * 2];
//bytesData array is twice the size of
//dataSource array because a float converted in Int16 is 2 bytes.
int rescaleFactor = 32767; //to convert float to Int16
for (int i = 0; i < samples.Length; i++)
{
intData[i] = (short)(samples[i] * rescaleFactor);
byte[] byteArr = new byte[2];
byteArr = BitConverter.GetBytes(intData[i]);
byteArr.CopyTo(bytesData, i * 2);
}
return bytesData;
}
最後的bytesData就是獲取的音頻文件的字節數據。