using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 定義一個手柄上按鍵控制的類
/// </summary>
public class ButtonTouchAction : MonoBehaviour {
SteamVR_TrackedObject trackedObjec;
// Use this for initialization
void Start () {
//獲取手柄輸入
trackedObjec = GetComponent<SteamVR_TrackedObject>();
}
// Update is called once per frame
void Update () {
}
void FixedUpdate()
{
//獲取手柄輸入
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)trackedObjec.index);
//當按下扳機時
if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger))
{
print("按下了扳機");
}
//當按下手柄上的圓盤鍵時
if (device.GetPress(SteamVR_Controller.ButtonMask.Touchpad))
{
// 獲取觸摸板上的座標
Vector2 pad = device.GetAxis();
// 轉換角度
Vector3 cross = Vector3.Cross(new Vector2(1, 0), pad);
float angle = Vector2.Angle(new Vector2(1, 0), pad);
//三目運算 z>0是-angle 否則是angle
float ang = cross.z > 0 ? -angle : angle;
//根據角度來判斷上下左右四個範圍
//下
if (ang > 45 && ang < 135)
{
print("下");
hero.transform.Translate(Vector3.back * moveSpeed * Time.deltaTime);
}
//上
else if (ang < -45 && ang > -135)
{
print("上");
hero.transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
//左
else if ((ang < 180 && ang > 135) || (ang < -135 && ang > -180))
{
print("左");
hero.transform.Rotate(Vector3.up * -rotateSpeed * Time.deltaTime);
}
//右
else if ((ang > 0 && ang < 45) || (ang > -45 && ang < 0))
{
print("右");
hero.transform.Rotate(Vector3.up * rotateSpeed * Time.deltaTime);
}
}
}
}
VR開發中HTC的手柄控制按鍵設置(1)
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