添加屬性面板中的“選擇貼圖”和“窗口座標”
1.新建C#腳本ChangeInspector
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeInspector : MonoBehaviour {
public Texture texture;
public Rect rectValue;
}
2.新建C#腳本InspectorEditor
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(ChangeInspector))]
public class InspectorEditor : Editor {
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
ChangeInspector inspectorObj = (ChangeInspector)target;
//繪製貼圖槽
inspectorObj.texture = EditorGUILayout.ObjectField("選擇貼圖",inspectorObj.texture,typeof(Texture),true)as Texture;
inspectorObj.rectValue = EditorGUILayout.RectField("窗口座標",inspectorObj.rectValue);
}
}
結果:
如要想要隱藏面板中的Texture和Rect Value 代碼如下;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeInspector : MonoBehaviour {
[HideInInspector]//隱藏窗口
public Texture texture;
[HideInInspector]
public Rect rectValue;
}
隱藏後面板如下:
3.接下來添加一個文本輸入框
ChangeInspector腳本中:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeInspector : MonoBehaviour {
[HideInInspector]//隱藏窗口
public Texture texture;
[HideInInspector]
public Rect rectValue;
[HideInInspector]
public string remark;//備註
}
InspectorEditor腳本中:
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(ChangeInspector))]
public class InspectorEditor : Editor {
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
ChangeInspector inspectorObj = (ChangeInspector)target;
//繪製貼圖槽
inspectorObj.texture = EditorGUILayout.ObjectField("選擇貼圖",inspectorObj.texture,typeof(Texture),true)as Texture;
inspectorObj.rectValue = EditorGUILayout.RectField("窗口座標",inspectorObj.rectValue);
inspectorObj.remark = EditorGUILayout.TextField("備註", inspectorObj.remark);
}
}
結果: