threeJS-Helper10-PlaneHelper(平面助手)

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涉及的知識點博主已經從three源碼庫裏面摘要出來放在對應的註釋裏面

今天學習Helper裏面的PlaneHelper助手!

順便加入了鼠標控制相機的組件OrbitControls,不懂可以先忽略!

效果圖:

代碼:

<html>

<head>
    <title>threeJS-Helper10-PlaneHelper(平面助手)</title>
    <style>
        body {
            margin: 0;
        }

        canvas {
            width: 100%;
            height: 100%
        }
    </style>
</head>

<body>
    <script src="../../../build/three.js"></script>
    <script src="../../js/controls/OrbitControls.js"></script>
    <script>
        var camera, scene, renderer, geometry, material, animate, controls; //常用變量
        var cube, light, helper; //自定義對象變量
        var target = new THREE.Vector3(0, 0, 0);
        init();
        animate();

        function init() {
            scene = new THREE.Scene();
            scene.background = new THREE.Color(0xcfcfcf);
            camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.set(0, 50, 150);
            camera.lookAt(target);
            camera.updateProjectionMatrix(); //相機更新


            var plane = new THREE.Plane(new THREE.Vector3(1, 1, 0.2), 3);
            // PlaneHelper( plane:平面, size:平面助手的邊長, hex:顏色 )
            var helper02 = new THREE.PlaneHelper(plane, 100, 0xcfff00);
            helper02.position.set(0,-20,0);
            scene.add(helper02);

            renderer = new THREE.WebGLRenderer();
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.body.appendChild(renderer.domElement);

            //OrbitControls控件操作模塊
            controls = new THREE.OrbitControls(camera, renderer.domElement);
            controls.addEventListener('change', function () {
                renderer.render(scene, camera);
            });

            // BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments )
            geometry = new THREE.BoxGeometry(30, 30, 30, 3, 3, 3);
            material = new THREE.MeshBasicMaterial({
                color: 0xcfffff,
                wireframe: false
            }); //wireframe默認爲false

            cube = new THREE.Mesh(geometry, material);
            scene.add(cube);
        }

        function animate() {
            requestAnimationFrame(animate);
            controls.update();
            cube.rotation.y += 0.01;
            renderer.render(scene, camera);
        };
    </script>
</body>

</html>

 

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