threeJS-Helper07-GridHelper(網格助手)

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涉及的知識點博主已經從three源碼庫裏面摘要出來放在對應的註釋裏面

今天學習Helper裏面的GridHelper助手!

順便加入了鼠標控制相機的組件OrbitControls,不懂可以先忽略!

效果圖:

代碼:

<html>

<head>
    <title>Helper07-GridHelper(網格助手)</title>
    <style>
        body {
            margin: 0;
        }

        canvas {
            width: 100%;
            height: 100%
        }
    </style>
</head>

<body>
    <script src="../../../build/three.js"></script>
    <script src="../../js/controls/OrbitControls.js"></script>
    <script>
        var camera, scene, renderer, geometry, material, animate, controls; //常用變量
        var cube, light, helper; //自定義對象變量
        var target = new THREE.Vector3(0, 0, 0);
        init();
        animate();

        function init() {
            scene = new THREE.Scene();
            scene.background = new THREE.Color(0xcfcfcf);
            camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.set(0, 50, 150);
            camera.lookAt(target);
            camera.updateProjectionMatrix(); //相機更新

            // DirectionalLight( color, intensity )
            light = new THREE.DirectionalLight(0xFFFFFF, 2);
            light.position.set(20, 20, 50);

            //網格助手模塊
            // GridHelper( size:網格的大小, divisions:跨網格的分割數, color1:中心線的顏色, color2:網格線條的顏色 ) 
            var size = 120;
            var divisions = 20;
            var gridHelper = new THREE.GridHelper(size, divisions);
            gridHelper.position.set(0,-20,0)
            scene.add(gridHelper);

            renderer = new THREE.WebGLRenderer();
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.body.appendChild(renderer.domElement);

            //OrbitControls控件操作模塊
            controls = new THREE.OrbitControls(camera, renderer.domElement);
            controls.addEventListener('change', function () {
                renderer.render(scene, camera);
            });

            // BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments )
            geometry = new THREE.BoxGeometry(30, 30, 30, 3, 3, 3);
            material = new THREE.MeshBasicMaterial({
                color: 0xcfffff,
                wireframe: false
            }); //wireframe默認爲false

            cube = new THREE.Mesh(geometry, material);

            // FaceNormalsHelper( object, size, hex, linewidth )
            helper = new THREE.FaceNormalsHelper(cube, 10, 0x00ffcc, 1);
            scene.add(cube, helper);
        }

        function animate() {
            requestAnimationFrame(animate);
            controls.update();
            cube.rotation.x=cube.rotation.y+= 0.01;
            if (helper) helper.update(); //判斷是否有法向助手,有則更新
            renderer.render(scene, camera);
        };
    </script>
</body>
</html>

 

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