threeJS案例模板

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今天一個朋友需要一個orb的three場景,爲了更多對threeJS感興趣的同學,特此寫了一個小小的Demo模板。

本模板的基本功能包括:1.燈光  2.渲染器  3.鼠標控制 4.簡單球形(如果是模型,需要添加加載對應模型格式的加載器,加載好模型也可以用本模板) 5.天空盒子  6.自動旋轉

效果圖:

代碼:

<html>

<head>
    <title>threeJS模板</title>
    <style>
        body {
            background-color: #000;
            margin: 0px;
            overflow: hidden;
        }

        #WebGL {
            width: 100%;
            height: 100%;
            position: absolute;
            left: 0;
            top: 0;
            z-index: 999;
        }
    </style>
</head>

<body>
    <script src="http://libs.baidu.com/jquery/2.0.0/jquery.js"></script>
    <script src="three.js"></script>
    <script src="OrbitControls.js"></script>
    <div id="WebGL"></div>
    <script>
        'use strict';
        var container, camera, scene, renderer, geometry, material, controls; //常用變量
        var spotLight, mesh; //自定義對象變量
        var target = new THREE.Vector3(0, 30, 0);
        var webGLW = $('#WebGL').width();
        var webGLH = $('#WebGL').height();
        init();
        animate();

        function init() {
            container = document.getElementById('WebGL');
            rendererScene(); //場景渲染
            sceneBackground();
            camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 0.1, 10000);
            camera.position.set(0, 50, -200);
            camera.lookAt(target);
            plane() //// 地面
            lights(); //燈光:聚光燈
            loadModel(); //添加模型
            OrbitControls(camera, renderer); //OrbitControls控件模塊,90版本鼠標右鍵上下是移動,96版本之後右鍵上下是縮放
            window.addEventListener('resize', onWindowResize, false); //監聽屏幕變化
        }

        function sceneBackground() {
            scene = new THREE.Scene();
            // scene.background = new THREE.Color(0xcfcfcf);//可以用圖片代替作爲背景
            var path = './sky/';
            var format = '.jpg';
            new THREE.CubeTextureLoader().load([
                path + 'px' + format, path + 'nx' + format, //右左
                path + 'py' + format, path + 'ny' + format, //上下
                path + 'pz' + format, path + 'nz' + format //前後
            ], function (res) {
                scene.background = res;
            });
            // // scene.fog = new THREE.Fog(0xa0a0a0, 200, 1000); //霧
        }

        function plane() {
            // 地面
            let grid_mesh = new THREE.Mesh(new THREE.PlaneBufferGeometry(200, 200), new THREE.MeshPhongMaterial({
                color: 0x999999,
                // depthWrite: false
            }));
            grid_mesh.rotation.x = -Math.PI / 2;
            grid_mesh.receiveShadow = true;
            scene.add(grid_mesh);
            var grid = new THREE.GridHelper(200, 20, 0x000000, 0x000000);
            grid.material.opacity = 0.2;
            grid.material.transparent = true;
            scene.add(grid);
        }

        function lights() { //光影自己改哦

            var ambient = new THREE.AmbientLight(0xffffff);
            scene.add(ambient);
            //聚光燈
            //  SpotLight( color:顏色, intensity:強度, distance:發光距離, angle:角度, penumbra:邊緣範圍, decay:衰減 )
            spotLight = new THREE.SpotLight(0xffffff, 1);
            spotLight.position.set(0, 120, 0);
            spotLight.angle = Math.PI / 6;
            spotLight.penumbra = 0.05; //邊緣範圍,反比
            spotLight.decay = 2; //衰減係數,反比
            spotLight.distance = 400; //發光距離
            spotLight.castShadow = true; //陰影
            spotLight.shadow.mapSize.width = 1024;
            spotLight.shadow.mapSize.height = 1024;
            spotLight.shadow.camera.near = 10; //近截面
            spotLight.shadow.camera.far = 250;
            scene.add(spotLight);
        }

        function lightsHelper(lightsObject) {
            // 聚光燈顯示助手SpotLightHelper( light:燈光, color:顏色 )
            var lightHelper = new THREE.SpotLightHelper(lightsObject, 0xdfdfdf);
            scene.add(lightHelper);
            var mesh = new THREE.Mesh(new THREE.PlaneBufferGeometry(100, 100), new THREE.MeshPhongMaterial({
                color: 0x9cfcf99,
                depthWrite: false
            }));
            mesh.rotation.x = -Math.PI / 2;
            mesh.position.set(0, -20, 0)
            mesh.receiveShadow = true;
            scene.add(mesh);
        }

        function loadModel() { //模型
            mesh = new THREE.Mesh(
                new THREE.SphereBufferGeometry(20, 16, 8),
                new THREE.MeshBasicMaterial({
                    color: 0xffffff,
                    wireframe: true
                })
            );
            mesh.position.set(0, 30, 0)
            scene.add(mesh);
        }

        function onWindowResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);

        }

        function rendererScene() {
            renderer = new THREE.WebGLRenderer({
                antialias: true
            });
            renderer.setPixelRatio(window.devicePixelRatio);
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMap.enabled = true;
            renderer.shadowMap.type = THREE.PCFSoftShadowMap;
            renderer.gammaInput = true;
            renderer.gammaOutput = true;
            container.appendChild(renderer.domElement);
        }

        function OrbitControls(camera, renderer) {
            //OrbitControls控件操作模塊
            controls = new THREE.OrbitControls(camera, renderer.domElement);
            controls.target = target; //控制的target
            controls.autoRotate = true; //是否自動旋轉
            controls.autoRotateSpeed = 0.5; //自動旋轉速度,正比
        }

        function animate() {
            requestAnimationFrame(animate);
            if (controls) controls.update();
            renderer.render(scene, camera);
        };
    </script>
</body>

</html>

 

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