#include <d3d9.h>
#include <d3dx9.h>
#include <stdio.h>
#pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3dx9.lib")
#pragma comment(lib,"winmm.lib")
#define KeyDown(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define Msg(info) MessageBox(NULL,info,"message",MB_OK)
#define ErrorMsg(info) MessageBox(NULL,info,"error",MB_ICONSTOP)
#define SAFE_RELEASE_OBJ(pObject) if(pObject){pObject->Release();}
#define WND_CLASS "wndclass"
#define WND_TITLE "D3DApp Demo"
#define WND_WIDTH 400
#define WND_HEIGHT 300
HWND g_hwnd;
HINSTANCE g_hinst;
LPDIRECT3D9 g_d3d;
LPDIRECT3DDEVICE9 g_device;
LPDIRECT3DVERTEXBUFFER9 g_vb;
LPDIRECT3DTEXTURE9 g_texture;
#define D3DFVF_CUSTOM (D3DFVF_XYZ|D3DFVF_TEX1)
struct CustomVertex
{
float x,y,z;
float u,v;
};
class CTexture
{
public:
CTexture()
{
memset(this, 0, sizeof(*this));
}
~CTexture()
{
if(m_pTexture)
m_pTexture->Release();
}
bool Load(LPDIRECT3DDEVICE9 device, const char * imgpath)
{
if(FAILED(D3DXCreateTextureFromFile(device, imgpath, &m_pTexture)))
{
return false;
}
return true;
}
LPDIRECT3DTEXTURE9 GetTexture()const
{
return m_pTexture;
}
private:
LPDIRECT3DTEXTURE9 m_pTexture;
};
CTexture g_tex1;
CTexture g_tex2;
LPDIRECT3DTEXTURE9 g_pShowTexture;
bool InitGeometry()
{
CustomVertex square[]=
{
-1, -1, 0, 0,1,
1, -1, 0, 1,1,
-1, 1, 0, 0,0,
1, 1, 0, 1,0,
};
if(FAILED(g_device->CreateVertexBuffer(sizeof(square), 0, D3DFVF_CUSTOM, D3DPOOL_DEFAULT, &g_vb, NULL)))
return false;
void * paddr;
if(FAILED(g_vb->Lock(0, 0, (void**)&paddr, 0)))
return false;
memcpy(paddr, square, sizeof(square));
g_vb->Unlock();
if(!g_tex1.Load(g_device, "tex.bmp") ||
!g_tex2.Load(g_device, "tex2.bmp"))
{
ErrorMsg("Unable to load texture file!");
return false;
}
g_pShowTexture = g_tex1.GetTexture();
g_device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
g_device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
g_device->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
return true;
}
bool InitD3D()
{
if(NULL==(g_d3d = Direct3DCreate9(D3D_SDK_VERSION)))
return false;
D3DDISPLAYMODE d3dpm;
if(FAILED(g_d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3dpm)))
return false;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.hDeviceWindow = g_hwnd;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3dpm.Format;
if(FAILED(g_d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, g_hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_device)))
return false;
g_device->SetRenderState(D3DRS_LIGHTING, FALSE);
g_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
return true;
}
void SetupMatices()
{
D3DXMATRIX world,view,proj;
D3DXVECTOR3 eye(1,1,3),lookat(0,0,0),updir(0,1,0);
D3DXMatrixRotationY(&world, timeGetTime()/500.0f);
g_device->SetTransform(D3DTS_WORLD, &world);
D3DXMatrixLookAtLH(&view, &eye, &lookat, &updir);
g_device->SetTransform(D3DTS_VIEW, &view);
D3DXMatrixPerspectiveFovLH(&proj, D3DX_PI / 4, WND_WIDTH/WND_HEIGHT, 1.0, 1000.0f);
g_device->SetTransform(D3DTS_PROJECTION, &proj);
}
void Render()
{
g_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
g_device->BeginScene();
SetupMatices();
// change current texture by key input
if(KeyDown('G'))
g_pShowTexture = g_tex1.GetTexture();
else if(KeyDown('H'))
g_pShowTexture = g_tex2.GetTexture();
g_device->SetTexture(0, g_pShowTexture);
g_device->SetStreamSource(0, g_vb, 0, sizeof(CustomVertex));
g_device->SetFVF(D3DFVF_CUSTOM);
g_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
g_device->EndScene();
g_device->Present(NULL, NULL, NULL, NULL);
}
void ShutdownApp()
{
SAFE_RELEASE_OBJ(g_texture);
SAFE_RELEASE_OBJ(g_vb);
SAFE_RELEASE_OBJ(g_device);
SAFE_RELEASE_OBJ(g_d3d);
}
LRESULT CALLBACK MsgProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch(msg)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
break;
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
int WINAPI WinMain(HINSTANCE hinst,HINSTANCE hprevinst, LPSTR cmdlint, INT show)
{
g_hinst = hinst;
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_CLASSDC;
wcex.lpfnWndProc = MsgProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = GetModuleHandle(NULL);
wcex.hIcon = LoadIcon(NULL, IDC_APPSTARTING);
wcex.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
wcex.lpszClassName = WND_CLASS;
wcex.lpszMenuName = NULL;
wcex.hIconSm = LoadIcon(NULL, IDC_APPSTARTING);
if(!RegisterClassEx(&wcex))
{
ErrorMsg("RegisterClassEx failed!");
return 0;
}
g_hwnd = CreateWindow(WND_CLASS, WND_TITLE, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, WND_WIDTH, WND_HEIGHT,
NULL, NULL, hinst, NULL);
if(!g_hwnd)
return 0;
ShowWindow(g_hwnd, SW_SHOWNORMAL);
UpdateWindow(g_hwnd);
MSG msg={0};
if(!InitD3D())
{
ErrorMsg("Init D3D failed!");
msg.message = WM_QUIT;
}
else if(!InitGeometry())
{
ErrorMsg("InitGeometry failed!");
msg.message = WM_QUIT;
}
while(msg.message != WM_QUIT)
{
if(PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Render();
}
ShutdownApp();
UnregisterClass(WND_CLASS, wcex.hInstance);
return 0;
}
3D編程-Texture
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